The Nameless Pun
Unwanted
- Joined
- Aug 29, 2015
- Messages
- 224
Well, just some random thoughts on fallout, don't expect anything deep from a retard like me.
1) I really liked the character system, very nice, unique, had a lot of fun choosing which skills to tag and use during the adventure. Didn't like how the game handled agility, it's pretty much mandatory to have high agility in order to increase your action points count, I find this a weak choice since any character should start with 10 agility regardless of role orientation in order to achieve maximum combat efficacy.
2) Awesome equipment design: you need armor in order to survive in battle, the game doesn't give a shit if you're a behemoth or a puny man when you're face to face with a minigun. Again, I didn't like the fact that in order to survive you need brotherhood armor, maybe I don't know how to play properly, but doesn't seem very consistent to go around as a sneaky character incased in power armor.
3) I hated the way the game treats weapons: you need heavy guns in order to deal serious damage in combat against heavy enemies. In order to kill mother deathclaw I had to improvise and start putting skill points in big guns just to be able to use a rocket launcher 'cause it was absolutely impossible to kill her with just the .223 gun or shit like that. Maybe I needed aimed shots, I don't know, fact is the game favors some sort of uniformity in terms of equipment loadout in order to maximize damage output.
4) Incredible amount of choices, every freaking settlement presents you with a choice to help either one faction or the other: junktown, necropolis, hub, adytum, everywhere you go there is always a choice. I discovered recently that it was possible to speak to Set and have some kind of deal with him, yeah it turns out to be shit but still, it's awesome.
5) Not much C&C apart from ending screens, I hoped a little more reactivity here and there but still, having the citizens of adytum thank you for freeing them from their oppressive rulers was way more satisfying than saving the world as the dragonborn.
6) Top notch art direction: damn, every single place is different from the next. From the sterile cleanliness of the vault to the stern pride of the brotherhood and the rotten decay of necropolis. The brotherhood blew my mind, I just didn't expect to find 3 levels of pure beauty underground.
7) The master, damn, I need some assistance here, 'cause I have some questions to ask. First, the corridor of revulsion: I heard about that and wanted to experience the strange happenings but even after dropping the shitty psycher nullifier I wasn't able to have the various status updates describing the horrors happening in that place. Second, the dialogue with the master was a little messy: I discovered things that I couldn't find anywhere on the internet: when I waited for him to finish his long talk about how mutants are the best solution to the radioactive wasteland, I just couldn't get the option to tell him that his experiments were just a failure. I had literally to interrupt him in order to get the dialogue option that leads to that outcome. And when I chose the ''you've got a problem with your master plan'', he just said that his only problem was I. In this case I had to wait for him to finish his talking and not interrupt him in order to get the ''I happen to know that your mutants are sterile'' option. If I interrupted him between the words ''protection'' and ''but none shall breed'' this option was barred. What the fuck?! I had literally to dance between dialogue options and saved games in order to convince him to commit suicide. I don't know if this is a bug or some kind of random dialogue options having strange probabilities attached to them. I didn't like this.
8) Followers, lol, they just explode.
9) I had never seen such a coherent game before, everything fits with everything else in a beautiful harmony.
1) I really liked the character system, very nice, unique, had a lot of fun choosing which skills to tag and use during the adventure. Didn't like how the game handled agility, it's pretty much mandatory to have high agility in order to increase your action points count, I find this a weak choice since any character should start with 10 agility regardless of role orientation in order to achieve maximum combat efficacy.
2) Awesome equipment design: you need armor in order to survive in battle, the game doesn't give a shit if you're a behemoth or a puny man when you're face to face with a minigun. Again, I didn't like the fact that in order to survive you need brotherhood armor, maybe I don't know how to play properly, but doesn't seem very consistent to go around as a sneaky character incased in power armor.
3) I hated the way the game treats weapons: you need heavy guns in order to deal serious damage in combat against heavy enemies. In order to kill mother deathclaw I had to improvise and start putting skill points in big guns just to be able to use a rocket launcher 'cause it was absolutely impossible to kill her with just the .223 gun or shit like that. Maybe I needed aimed shots, I don't know, fact is the game favors some sort of uniformity in terms of equipment loadout in order to maximize damage output.
4) Incredible amount of choices, every freaking settlement presents you with a choice to help either one faction or the other: junktown, necropolis, hub, adytum, everywhere you go there is always a choice. I discovered recently that it was possible to speak to Set and have some kind of deal with him, yeah it turns out to be shit but still, it's awesome.
5) Not much C&C apart from ending screens, I hoped a little more reactivity here and there but still, having the citizens of adytum thank you for freeing them from their oppressive rulers was way more satisfying than saving the world as the dragonborn.
6) Top notch art direction: damn, every single place is different from the next. From the sterile cleanliness of the vault to the stern pride of the brotherhood and the rotten decay of necropolis. The brotherhood blew my mind, I just didn't expect to find 3 levels of pure beauty underground.
7) The master, damn, I need some assistance here, 'cause I have some questions to ask. First, the corridor of revulsion: I heard about that and wanted to experience the strange happenings but even after dropping the shitty psycher nullifier I wasn't able to have the various status updates describing the horrors happening in that place. Second, the dialogue with the master was a little messy: I discovered things that I couldn't find anywhere on the internet: when I waited for him to finish his long talk about how mutants are the best solution to the radioactive wasteland, I just couldn't get the option to tell him that his experiments were just a failure. I had literally to interrupt him in order to get the dialogue option that leads to that outcome. And when I chose the ''you've got a problem with your master plan'', he just said that his only problem was I. In this case I had to wait for him to finish his talking and not interrupt him in order to get the ''I happen to know that your mutants are sterile'' option. If I interrupted him between the words ''protection'' and ''but none shall breed'' this option was barred. What the fuck?! I had literally to dance between dialogue options and saved games in order to convince him to commit suicide. I don't know if this is a bug or some kind of random dialogue options having strange probabilities attached to them. I didn't like this.
8) Followers, lol, they just explode.
9) I had never seen such a coherent game before, everything fits with everything else in a beautiful harmony.