mutile said:Does QFG4 work in scummvm, it is not listed on the compatibility page?
OracleX said:So I installed the games and went thought the manual. I guess I'm ready!
Lemme see .....ahh character creator. I want to be a magic user. As far as I can see I don't need to spend point on skills like strength? What do you guys recommend on the stats?
Also this hybrid character seems interesting. Will such character gain all spells that the magic user could acquire? And how does this influence the rest of the games?
I'll like to put some thought in building my "hero" since we have a long way to go, with one another.
Please be light on the spoilers Thx!
mutile said:NewRisingSun patch prevents the swamp bug, also slowing down the cpu, if using dosbox cut the cycles right down, if using an older computer, use moslow, or if possible disable cpu l2 cache.
SCO said:DoomIhlVaria said:If you go Fighter, I'd recommend buying Climbing early on. You get it for free in Quest for Glory 4 as a Fighter (Thief gets from the start) but you need a pretty high score by the end of game and it can get a little annoying training it up from scratch. But in general a lot of insufficient skill problems can be solved by jacking up the game speed and doing something that requires only one click, it is like classic Ultima Online or the Elder Scrolls games in that respect.
"Climbing" (you mean acrobatics?) is the secret skill in QFG3 that you can get by being a thief and speaking to someone in that game.
In the original it was MIDI. Sounds awesome on a Sound Canvas (as does the entire soundtrack, really). Agreed on the menu though, the CD one looks.... ugh.SCO said:Good thing the music is still as awesome liverecorded (i think).