deuxhero
Arcane
I don't see quests you can actually fail a lot, even in older games, that don't fall into one of the three categories in the opening (or the escort/hostage you were meant to save dying, but that wouldn't fit). Any well handled ways to fail a quest you can think of?
The three I can think of off the top of my head that I liked are:
In New Vegas the quest Legend of the Star is always marked as "failed" when completed. This really underscores how crappy the "prize" for all that effort is.
Also from New Vegas is a quest you have to find a mole. After getting information that may lead to the mole you can tell it to the guy who turns out to be the mole and the quest will have a bad ending. Good way to punish player for being stupid.
In Arcanum there is a murder mystery in the elf town. It's possible to just turn in the obvious suspect and the quest will be marked as completed. You are never told you just doomed an innocent man because you didn't bother looking past the obvious.
The three I can think of off the top of my head that I liked are:
In New Vegas the quest Legend of the Star is always marked as "failed" when completed. This really underscores how crappy the "prize" for all that effort is.
Also from New Vegas is a quest you have to find a mole. After getting information that may lead to the mole you can tell it to the guy who turns out to be the mole and the quest will have a bad ending. Good way to punish player for being stupid.
In Arcanum there is a murder mystery in the elf town. It's possible to just turn in the obvious suspect and the quest will be marked as completed. You are never told you just doomed an innocent man because you didn't bother looking past the obvious.