Maybe I am just more optimistic than average Codexer.
I want to apologize to the Codex for ever opening this topic and talking about this
- Switch freely between Turn-Based and Real-Time Combat modes when violence breaks out. Change modes at any time to always handle danger at your preferred pace.
- Switch freely between Turn-Based and Real-Time Combat modes when violence breaks out. Change modes at any time to always handle danger at your preferred pace.
Why, just fucking why?
inspired by Fallout and Arcanum
Well I was willing to give them benefit of the doubt until the KS. But this KS is pretty terrible so..Jul 2015:
Maybe I am just more optimistic than average Codexer.
Jan 2016:
I want to apologize to the Codex for ever opening this topic and talking about this
Your transformation to average codexer is complete.
Create your custom hero, choosing from a variety of options to specify Sex, Gender (preferred pronoun), Tribe, Background, Quirks, and Appearance.
Lumen is a land of diversity, with many backgrounds and beliefs intermingling throughout it and people of all types calling it home. Reflecting the design of Lumen itself, we want to give players the freedom to create a character wholly like them, unlike them, or anywhere in between.
Players choose their character’s tribe, sex, gender identification, and skin tone. We also hope to achieve a respectful representation of characters through appropriate functional clothing and armor design. We’re planning for a variety of romance options and relationship choices to represent all walks of life.
With Project Resurgence, we want to create a game that everyone can explore and lose themselves in. And allow everyone to create a character that they feel best represents them in the world.
It could actually be interesting to reintroduce the long missed "sex" along the standard "gender", but not if it's just to ensure the LARP'ing player's preferred pronouns are used. Also why does a character have to "represent" the player?
Chris Jones: art team for Fallout 2 and Planescape: Torment. He has also worked for Shiny and Double Helix
Seth Black: joining shortly after leaving Timegate (Kohan RTS, FEAR FPS, Alien: Colonial Marines FPS)
Kelly Herreid: Lead Writer (can't find any studios/projects she worked on)
Nik Hagialas: lead Concept Artist (can't find any game projects he worked on, did find his portfolio, he likes elvish bewbs)
That running animation is painful to watch. Seriously, it's not that hard to adjust the characters' movement speed in the world to match their run/walk animations. Or just use root motion; Unreal Engine supports it. In the grand scheme of things, it's really not a difficult change to make -- why not fix it before showing the game off to the public?
Is the transform speed the problem?
The walk animation looks spastic and jerky as fuck but the movement speed didn't seem too bad.. It was hard to judge because the scenes were so quick. I only saw a few loops.
It looked to me like the movement animations (at least the running animation) had the characters' feet hitting the ground too quickly compared to the speed at which the model was moving across the screen.
I was giggling maniacally when I was watching them run. They slam their feet down and jerk around as if they deleted 20 keyframes randomly in the animation before exporting.
I was giggling maniacally when I was watching them run. They slam their feet down and jerk around as if they deleted 20 keyframes randomly in the animation before exporting.
I don't understand why this is the thing that caught everyone's eye when the big cringeworthy part of this whole pitch is the lore.
I don't understand why this is the thing that caught everyone's eye when the big cringeworthy part of this whole pitch is the lore.
As Keldryn said, these are systemic issues that speak to the quality as a whole. Anyone can sit down and pen a story, if they can't even take the time to do some quality assurance on their own trailer (the best foot forward bullshot) what possible quality can you expect after they have your money?
The word "systemic" has been forever ruined for me thanks to the various -isms that view everything as a social construct.
I actually felt the exact same way when I wrote it.. but then I said "you know what? fuck it.. I'm actually using it in the right context"
O.K. the first glance looked interesting, but I think they got some very wrong ideas.
Create your custom hero, choosing from a variety of options to specify Sex, Gender (preferred pronoun), Tribe, Background, Quirks, and Appearance.Lumen is a land of diversity, with many backgrounds and beliefs intermingling throughout it and people of all types calling it home. Reflecting the design of Lumen itself, we want to give players the freedom to create a character wholly like them, unlike them, or anywhere in between.
Players choose their character’s tribe, sex, gender identification, and skin tone. We also hope to achieve a respectful representation of characters through appropriate functional clothing and armor design. We’re planning for a variety of romance options and relationship choices to represent all walks of life.
With Project Resurgence, we want to create a game that everyone can explore and lose themselves in. And allow everyone to create a character that they feel best represents them in the world.
I don't mind the "diversity" angle per se, but it feels, that it's merely done to check off some bullet points. It could actually be interesting to reintroduce the long missed "sex" along the standard "gender", but not if it's just to ensure the LARP'ing player's preferred pronouns are used. Also why does a character have to "represent" the player?