Tacticular Cancer: We'll have your balls

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Incline Project Gorgon

Discussion in 'MMO(RP)G / Online Discussion' started by Aenra, Feb 7, 2016.

  1. SerratedBizgender: ⚧ Magister

    SerratedBiz
    Joined:
    Mar 4, 2009
    Parrots:
    3,366
    Click here and disable ads!
    [​IMG]
     
    • Funny Funny x 1
    • Thanks! Thanks! x 1
    • Bad Spelling Bad Spelling x 1
    ^ Top  
  2. belowmecoldhandsgender: ⚧ Learned

    belowmecoldhands
    Joined:
    Jan 4, 2014
    Parrots:
    765
    Interesting comment. I thought about something mildly yesterday regarding exploring. In a lot of MMORPGs--old and new--you get experience for exploring new areas. I wondered don't you already get a benefit when you explore, like finding a quicker path to somewhere or finding a quest giver? If you already get a (indirect) benefit, why do you need a direct experience increase?

    A few things. For one, by directly granting experience through exploring they can disconnect it from combat. Now freer, they can be more creative and possibly get at more players who otherwise might be bored with the combat. And being direct, an absolute number is attached. Indirect means are blurrier and that might complicate the design stage. It's easier to compare numbers than it's to compare blurry somethings. This may reduce the chances of producing imbalanced content.

    But more broadly what you're referencing is what happens when you DON'T get a direct or indirect benefit? For example, if you write a story in a book nobody else will ever read or pay for. Obviously, you derive some enjoyment, but no in-game benefit is received. Or maybe you prefer to play the game a certain way, but it's less efficient that way. YOu're being punished for playing the way you want.

    Roughly speaking, it's hard for a game to please everyone, be they writers or craftsmen or puzzle solvers or combat specialists or something else. Typically whne a game tries to do too many things it falls short and loses its way. So what we usually get is a game which focuses on something. This means if you play it the wrong way you'll probably get reduced or non-existent in-game benefits. Even if you play it the right way, you might not enjoy it that way, so you'll be encouraged to not play it anymore.

    So what's the solution? Probably to add thigns to the game step by step, only after each one works, careful not to break the previous as you add new things. You have to do it in such a way players don't have to do everything, but instead can focus on what htey like to do and go to completiojn that way. You also don't want to confuse them or bloat it so much players can't navigate it.
     
    Last edited: Nov 6, 2016
    ^ Top  
  3. Aenragender: ⚧ Guest

    Aenra
    And it began...

    https://shop.projectgorgon.com/

    So long, lol

    (i hate F2P; it being one of the reasons, there are MANY, many others, that i hate kids. You fucking brats, all you have to do is get cancer, die, get run over or bleed to death after being anally raped in a park of your choosing. Instead you exist and opt to play for 'free')
    (the other reasons have even more pronounced effects in my well-being but are irrelevant to the money milking topic)
     
    • Funny Funny x 2
    ^ Top  
  4. Aenragender: ⚧ Guest

    Aenra
    • Brofist Brofist x 1
    ^ Top  
  5. hello friendgender: ⚧ Arcane

    hello friend
    Joined:
    Feb 26, 2012
    Parrots:
    3,814
    Location:
    I'm on an actual spaceship. No joke.
    Looks better than a lot of post-2005 AAA crap

    Edit: Why is there a huge hand in the distance on one of the pics?
     
    • it is a mystery it is a mystery x 2
    ^ Top  
  6. Aenragender: ⚧ Guest

    Aenra
    Dunno :)
    I stopped playing quite some time ago (won't be relogging until they've launched).
     
    ^ Top  
  7. Heltongender: ⚧ Arcane

    Helton
    Joined:
    Jan 29, 2007
    Parrots:
    6,409
    Location:
    Starbase Delta
    Its part of a huge broken statue.
     
    • Funny Funny x 2
    ^ Top  
  8. Aenragender: ⚧ Guest

    Aenra
    And here we all were, thinking it was a /meh fondling hand! Goddamm son :D
     
    • Funny Funny x 1
    • Despair Despair x 1
    ^ Top  
  9. thesheeepgender: ⚧ Arcane

    thesheeep
    Joined:
    Mar 16, 2007
    Parrots:
    5,980
    Location:
    Tampere, Finland
    My theory was more that this is actually two games in one. The other one is a Black & White style of game and the current player can use that hand to smack the MMO players around.
     
    • Funny Funny x 1
    • Creative Creative x 1
    • Old Old x 1
    ^ Top  
  10. Aenragender: ⚧ Guest

    Aenra
    Just as a heads up (display), they've upgraded their forums.
    Being Indie and as such true to that stinking, fucking hipsterish spirit of the definition of the word, we obviously couldn't just leave it there, now could we; of course not. Too straightforward.

    So you'll be pleased to know that your old account is probably deleted and that you'll have to re-register from scratch! Or at least i had.. lol
    And by all means, take some time to have a look at the Gorgon Store and for the cherry on top, have a good look at the new forums! Participation contests? Check. Post numbers tally/competitions? Check! Post more than the other retard and win in-game prizes!!11! Are we not modern and Indie? I dare you dispute that sir. Evolution!

    In the interest of fairness, major effort was taken (from yours trully) to alleviate all the above with something positive. So here's some eye candy; assuming it ain't doctored, it's a major improvement, those that have been in the area before will recognise the difference instantly:

    [​IMG]
     
    • Informative Informative x 1
    ^ Top  
  11. Aenragender: ⚧ Guest

    Aenra
    Apparently they've redesigned their UI (finally), it's currently in Beta.
    In typical Indie fashion, no one thought it relevant to post a pic or two in the announcement; UI, right? You know, like that one? No, no, not that, like, the other one! ...

    You can read nothing more about it here:
    https://forum.projectgorgon.com/showthread.php?530-Dev-Notes-May-30-2017

    (will update this post whenever any pics come up)
     
    ^ Top  
  12. Manzepiogender: ⚧ Novice

    Manzepio
    Joined:
    Dec 22, 2016
    Parrots:
    11
    Location:
    Carceri
    :necro:

    This little thing's gotta a lot of stuff going for it, but I couldn't get past the art design of most the equipment (It's like a fucking Power Rangers convention), I also hate how much it tries to be 'zany' ( E.G. the boss' curses, neat idea, bad execution.)

    I have one buddy who's really into it, so if he decides to hop in again I'd follow along, the graphical update looks neat, and the npc interactions are quite nice.
     
    Last edited: Jan 20, 2018 at 6:10 AM
    • Funny Funny x 1
    ^ Top  
  13. Manzepiogender: ⚧ Novice

    Manzepio
    Joined:
    Dec 22, 2016
    Parrots:
    11
    Location:
    Carceri
    It's an actual dungeon from the first zone, can't quite remember the name, Sebule or something like that.
     
    • Brofist Brofist x 1
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)