Tacticular Cancer: We'll have your balls

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Incline Project Gorgon

Discussion in 'MMO(RP)G / Online Discussion' started by Aenra, Feb 7, 2016.

  1. SerratedBiz Magister

    SerratedBiz
    Joined:
    Mar 4, 2009
    Parrots:
    3,306
    Click here and disable ads!
    [​IMG]
     
    • Funny Funny x 1
    • Thanks! Thanks! x 1
    ^ Top  
  2. belowmecoldhands Learned

    belowmecoldhands
    Joined:
    Jan 4, 2014
    Parrots:
    694
    Interesting comment. I thought about something mildly yesterday regarding exploring. In a lot of MMORPGs--old and new--you get experience for exploring new areas. I wondered don't you already get a benefit when you explore, like finding a quicker path to somewhere or finding a quest giver? If you already get a (indirect) benefit, why do you need a direct experience increase?

    A few things. For one, by directly granting experience through exploring they can disconnect it from combat. Now freer, they can be more creative and possibly get at more players who otherwise might be bored with the combat. And being direct, an absolute number is attached. Indirect means are blurrier and that might complicate the design stage. It's easier to compare numbers than it's to compare blurry somethings. This may reduce the chances of producing imbalanced content.

    But more broadly what you're referencing is what happens when you DON'T get a direct or indirect benefit? For example, if you write a story in a book nobody else will ever read or pay for. Obviously, you derive some enjoyment, but no in-game benefit is received. Or maybe you prefer to play the game a certain way, but it's less efficient that way. YOu're being punished for playing the way you want.

    Roughly speaking, it's hard for a game to please everyone, be they writers or craftsmen or puzzle solvers or combat specialists or something else. Typically whne a game tries to do too many things it falls short and loses its way. So what we usually get is a game which focuses on something. This means if you play it the wrong way you'll probably get reduced or non-existent in-game benefits. Even if you play it the right way, you might not enjoy it that way, so you'll be encouraged to not play it anymore.

    So what's the solution? Probably to add thigns to the game step by step, only after each one works, careful not to break the previous as you add new things. You have to do it in such a way players don't have to do everything, but instead can focus on what htey like to do and go to completiojn that way. You also don't want to confuse them or bloat it so much players can't navigate it.
     
    Last edited: Nov 6, 2016
    ^ Top  
  3. Aenra The Invisible Empire Patron

    Aenra
    Joined:
    Feb 13, 2015
    Parrots:
    1,864,794
    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire
    And it began...

    https://shop.projectgorgon.com/

    So long, lol

    (i hate F2P; it being one of the reasons, there are MANY, many others, that i hate kids. You fucking brats, all you have to do is get cancer, die, get run over or bleed to death after being anally raped in a park of your choosing. Instead you exist and opt to play for 'free')
    (the other reasons have even more pronounced effects in my well-being but are irrelevant to the money milking topic)
     
    • Funny Funny x 1
    ^ Top  
  4. Aenra The Invisible Empire Patron

    Aenra
    Joined:
    Feb 13, 2015
    Parrots:
    1,864,794
    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire
    ^ Top  
  5. hello friend Arcane

    hello friend
    Joined:
    Feb 26, 2012
    Parrots:
    2,906
    Location:
    I'm on an actual spaceship. No joke.
    Looks better than a lot of post-2005 AAA crap

    Edit: Why is there a huge hand in the distance on one of the pics?
     
    • it is a mystery it is a mystery x 2
    ^ Top  
  6. Aenra The Invisible Empire Patron

    Aenra
    Joined:
    Feb 13, 2015
    Parrots:
    1,864,794
    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire
    Dunno :)
    I stopped playing quite some time ago (won't be relogging until they've launched).
     
    ^ Top  
  7. Helton Arcane

    Helton
    Joined:
    Jan 29, 2007
    Parrots:
    6,286
    Location:
    Starbase Delta
    Its part of a huge broken statue.
     
    • Funny Funny x 2
    ^ Top  
  8. Aenra The Invisible Empire Patron

    Aenra
    Joined:
    Feb 13, 2015
    Parrots:
    1,864,794
    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire
    And here we all were, thinking it was a /meh fondling hand! Goddamm son :D
     
    • Funny Funny x 1
    ^ Top  
  9. thesheeep Arcane

    thesheeep
    Joined:
    Mar 16, 2007
    Parrots:
    5,119
    Location:
    Tampere, Finland
    My theory was more that this is actually two games in one. The other one is a Black & White style of game and the current player can use that hand to smack the MMO players around.
     
    • Creative Creative x 1
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)