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Game News Project Eternity Kickstarter Update #56: Paladins and Wild Orlans

Discussion in 'RPG News & Content' started by Crooked Bee, Jun 19, 2013.

  1. Crooked Bee wide-wandering bee Patron

    Crooked Bee
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    Tags: J.E. Sawyer; Obsidian Entertainment; Pillars of Eternity

    Obsidian Entertainment's Josh Sawyer has penned a new Project Eternity update, having to do with the Paladin class as well as Wild Orlans, who are supposed to look like this:

    [​IMG] [​IMG]

    Though they can be found on a few continents, wild orlans in this part of the world are typically found in the deepest forests of Eír Glanfath. In recent centuries, the biases of surrounding colonial cultures have driven them even farther from new settlements. Considered savage and uncontrollable by many Dyrwoodans, Vailians, and Readcerans, wild orlans often find interactions with outsiders strained if not outright violent. Many colonists pre-judge all orlans as untrustworthy and bloodthirsty, but within that vein of racism, they often classify wild orlans as "the bad ones". Given the difficulty of concealing their hirsute bodies and faces, prejudice follows them in most colonial areas.​

    And here's a snippet on Paladins:

    In Project Eternity, we wanted paladins to maintain their sense of selfless passion and zeal without being bound to concepts like "alignment" or a universal moral code. We also wanted their mechanics to be distinctive from the other classes while reinforcing their role in the world. Area designer Bobby Null has always liked the marshal class from D&D 3.5, which is conceptually similar to the warlord in 4E: combat leaders who are at their best when they are augmenting their teammates. This is the approach that I took when developing Project Eternity's paladins. They have persistent modal auras, strong single-target healing and buff abilities (contrasting the broad AoE effects of clerics), and can passively grant bonuses to teammates in close proximity.

    In the game's lore, paladins are zealous champions of a cause that may be religious, philosophical, or cultural in nature. The "foundational" paladins in this part of the world were the legendary elite guards of Darcozzi Palace in the Grand Empire of Vailia (now Old Vailia). They set standards for selfless dedication, unwavering loyalty, and inspiring leadership that have become the pillars for similar orders that have sprung up in the two millennia since they were founded. Even among orders where the chosen cause is perceived as bleak or malevolent, paladins always place the cause ahead of their own personal interests.

    In Defiance Bay, recent experiments performed by animancers and ciphers suggest that paladins' souls are continuously "burning" wellsprings of spiritual energy that are overflowing their physical vessels due to the paladins' fanaticism. When ciphers have tried to directly perceive paladins' souls, they have described the experience as uncomfortable or painful, not unlike gazing at the sun.​

    For a list of all of the Paladin's abilities, check out the full update.
     
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  2. abnaxus Arcane

    abnaxus
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    EXTERMINATUS!
     
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  3. Kem0sabe Arcane

    Kem0sabe
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    Reviving Exhortation sounds needlessly complicated, also the verb doesn't mesh too well with the rest, they could have just called it "Exhort life" or some such. I see that they also tried to maintain a certain religious nomenclature to the abilities, but they either go all the way or not, abilities like coordinated attacks and shake it off do not fit in.
     
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  4. CappenVarra Phantasmist

    CappenVarra
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    Stupid ability names that bring 4th ed to mind? How quaint.
     
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  5. MicoSelva Prestigious Gentleman Monstroterratum Furiosum Patron

    MicoSelva
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    I actually like the look of Orlans.

    99% chance I won't be playing as a paladin, so they're of little interest to me.
     
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  6. St. Toxic Arcane

    St. Toxic
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    What's a paladin?
     
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  7. Stainless Veteran Arcane

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    A miserable pile of lay on hands.
     
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  8. sea inXile Entertainment Developer

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    The butthurt about paladins not being required to be good guys is pretty funny.
     
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  9. Infinitron I post news Patron

    Infinitron
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    Butthurt? Where? Link me. :cool:
     
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  10. sea inXile Entertainment Developer

    sea
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  11. Infinitron I post news Patron

    Infinitron
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    Oh yeah, there are some dumbasses there. I'm surprised at the number of people upset about the paladin's role. It seems lots of people really want paladins to be "fighters with a fancy name and an alignment restriction".
     
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  12. HanoverF Arcane Patron

    HanoverF
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    Why did Josh stop doing video updates? Does he feel fat?
     
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  13. pakoito Arcane

    pakoito
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    I always roleplayed my pally as a zealous selfrighteous warrior. The GM hated me, when I punched my way

    [​IMG]

    Crazy churchman pally best pally.
     
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  14. Surf Solar cannot into womynz

    Surf Solar
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    Furries now? Wow.. :roll:
     
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  15. Dorateen Arcane

    Dorateen
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    I'm looking forward to playing a party-based dungeon crawler in a world populated by dwarves, elves, and hobbits orlans.
     
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  16. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    Ugh. Managing those tiny variations in auras and buff radius will be a pain in the arse in RTwP.
     
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  17. Kron Arcane

    Kron
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    The thing about these ridiculous high fantasy races is that they are rarely dealt with in a believable way:
    Let us imagine; if one of these was seen as a freak by humans, and hanged, skinned and alienated from their societies, and they in turn, despise humans for being intolerant, but at the same time being just as cruel and racist, I would agree with their inclusion, because it would tie into a real-feeling medieval world.
    What Obsidian will probably do, as it is always done, is put them there to fill a certain role in a party, or to create a sense of "diversity" within their world.
    When given the oportunity to create a world from scratch, Obsidian has redone every fucking fantasy race cliche.
     
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  18. DraQ Prestigious Gentleman Arcane

    DraQ
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    Insufficiently furry furries at that.
     
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  19. Infinitron I post news Patron

    Infinitron
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    Why would humans react that way to a member of a race they've co-inhabited the world with for millennia?

    Grimdark does not equal realistic.
     
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  20. DraQ Prestigious Gentleman Arcane

    DraQ
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    This. Early contact might have looked, like that, but generally what you'd have after time has passed would be those races that survived and learned to cohabit the world, and those that had some important factors keeping the power balance stable.
     
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  21. Kron Arcane

    Kron
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    I don't know, maybe, just maybe, humans have been racist and cruel towards each other for millenias (and still are), and for cultural and physical traits far less exaggerated than these "Orlans" have.
     
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  22. Infinitron I post news Patron

    Infinitron
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    Racist and cruel, but not "hanged and skinned". Anyway, you want realistic race relations in a high fantasy world? How about this:

    http://forums.somethingawful.com/sh...=17931&perpage=40&pagenumber=11#post414911273

     
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  23. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    Who gives a shit about Obsidian's slight variations on tired fantasy tropes?

    There are still people who care about this setting? It's just another Forgotten Realms with a few twists.

    Nothing wrong with playing it safe, but that doesn't mean we should give a shit.
     
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  24. Kron Arcane

    Kron
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    Look, I also can make up generic lore.
    What makes this different from Elder Scrolls shitty lore?
     
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  25. Grunker RPG Codex Ghost Patron

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