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Game News Project Eternity Kickstarter Update #49: Prototype Demo

Discussion in 'RPG News & Content' started by Infinitron, Apr 10, 2013.

  1. Infinitron I post news Patron

    Infinitron
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    Tags: J.E. Sawyer; Obsidian Entertainment; Project Eternity

    This week's Project Eternity Kickstarter update brings us the game's long-awaited first demonstration video. Without further ado:


    Welcome. Today's update is a big one, though not by volume of text. Today we’re showing you our game in action. Specifically, we're showing what we've been doing for our exterior environments. The Infinity Engine games were known for their art, and we wanted to hit the high standard of visual quality established by games like the Icewind Dale series. We also wanted to introduce dynamic elements into the environment that were mostly absent from the classic games, like dynamic water, movement in foliage, and dynamic lighting of the scene.​

    In a 2D game, this required our programmers and artists to come up with some creative solutions. What they came up with surprised us initially and it continues to amaze us. While we are still working on refining some of the dynamic elements, we're very happy with the progress we've been able to make and hope you feel the same way. Special thanks to Hector Espinoza, our lead environment artist, and Michael Edwards, our rendering programmer, who did a lot of amazing work to bring this environment to life.​

    Thanks for reading, thanks for your feedback, and we'll see you next week.​
     
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  2. Gwendo Liturgist

    Gwendo
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    It looks very nice. I could nitpick a few things, but this is not an AAA game, so I guess it would be unfair to nitpick.
     
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  3. Krash Prophet

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    Yep, definitely (more than) good enough for an infinity engine like rpg. Hoping other areas look just as good.
     
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  4. Angthoron Prestigious Gentleman RPG Codex Staff

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    That looks pretty great.
     
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  5. Yaar Podshipnik Arcane Patron

    Yaar Podshipnik
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    The only real gripe I have with what I've seen is that the character seems to "sink" into the ground while walking. This looks like a minor glitch, since it was only really visible when zoomed in.

    If this was AAA then there should be inverse kinematics on character while walking on stones so that the char's feet would angle properly depending on the slope it's walking on. :troll:
     
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  6. belated Savant

    belated
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    Not too shabby
     
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  7. Rhuantavan Arcane Patron Developer

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    :greatjob:
    Yup, looks pretty nice.
     
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  8. Rhuantavan Arcane Patron Developer

    Rhuantavan
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    Yeah, the character should be jumping from stone to stone, really. ;)
     
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  9. Anthony Davis Obsidian Entertainment Developer

    Anthony Davis
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    Dope! Getting a nice ToEE vibe from it!
     
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  10. phtmyr Arbiter

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    Aw yiss. Textures don't seem to blend together well, but wasn't to point of the demo anyway.
     
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  11. DwarvenFood Arcane Patron

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    Been missing this good looking 2D art a lot, aside from a couple of exceptions here and there. Good job. Proud to be a traitor.
     
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  12. kaizoku Arcane

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    [​IMG]
     
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  13. General Maxson Arcane

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    Looks fantastic, but looks aren't everything. Hope Sawyer won't disappoint with future gameplay updates.
     
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  14. Zeriel Arcane

    Zeriel
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    Looks were the best part of Infinity Engine games. <trollface.jpg>

    Here's hoping they are not trapped by their own legacy and can into good gameplay.

    Also, dat basket rapier.
     
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  15. Smejki Warhorse Studios Developer

    Smejki
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    Oh lord. Tech fags in comments complaining about shadows :roll:

    It looks really gorgeous. Only movement of trees feels a bit odd. But that might be an information lost in video compression.
    So far, one big :incline:
     
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  16. gaudaost Arcane

    gaudaost
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    Characters are small as hell, as the camera is zoomed really far out. Not sure if I like. Looks like the infinity engine games that were intended to be played on 800x600 but played in 1928x1200 with mods. I like that the shadows bends and lights bends over the 2d backgrounds in the way you would expect.
     
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  17. Zeriel Arcane

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    I am wondering about the zoom level too. Obviously they have engine tricks to zoom in wherever they want, I'm just curious if the player is going to have access to that sort of duality (zoom in close for character detail, out for map scale/tactical play).
     
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  18. Smejki Warhorse Studios Developer

    Smejki
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    The best
    What a gaylord
    criticism and bugs he says. OLOL

    :notsureifserious:
    but since dynamic cloud shadows is actualy a good proposition...
     
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  19. Brocken Jr. Arcane

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    Looks pretty terrific. :thumbsup:

    I was unable to contribute to this Kickstarter (at sea when it happened :( ), so I have no real stake in it...but I might end up getting it after it's released if it turns out well enough.
     
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  20. J_C One Bit Studio Patron Developer

    J_C
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    Character size is good compared to the enviroment. Of course they look small while zoomed out, it is like this in every strategy game (for example) where you can zoom.
     
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  21. Infinitron I post news Patron

    Infinitron
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    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Pre-order: http://eternity.obsidian.net/
     
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  22. Minttunator Arcane Patron

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    Looks great, not much more to be said. :bounce:
     
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  23. Hegel Arcane

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    :lol:
     
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  24. gaudaost Arcane

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    That's actually really good criticism, and pertains 100% to what the update was about. And really, he is right about the plants, they look like shit. You can render better plants in real time.

    Didn't know you could zoom. Then it's ok. And sure, characters looks proportional to the environment, which is good.
     
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  25. Zeriel Arcane

    Zeriel
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    What they're trying to get at is criticizing a gameplay-less prototype is kind of dumb. (Admittedly by the time something is at the gameplay stage, often criticism can't be acted on because they just need to get a product out, but you've just got to have faith that Obsidian is not retarded and this is a WIP.)
     
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