Tacticular Cancer: We'll have your balls

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Development Info Project Eternity Kickstarter Update #30: Game Development 101

Discussion in 'RPG Codex News & Content Comments' started by Infinitron, Nov 10, 2012.

  1. Infinitron RPG Codex Staff Patron

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    Tags: Adam Brennecke; Obsidian Entertainment; Project Eternity

    It looks like Obsidian Entertainment are serious about keeping up with these regular Kickstarter updates for Project Eternity.

    In this week's update, Adam Brennecke begins a new series, where he will explain to us lucky contributors about the various developer roles on the Project Eternity team.

    We have many different roles (sometimes called "hats") on the Project Eternity team. Most of the team fall into three categories: content creators (makers of stuff), programmers (making the stuff work), and production (making sure the stuff gets made). Our role percentage breakdown is a bit different than what we typically have on a project. If you look at my fantastic pie-charts below, you can see that we are content focused because we have larger design team, and since our team size is small we don’t have the need for a large production staff.

    [IMG]

    All of these roles are equally important and are all vital for making the game great.

    Read the entire update here.
    Dhralei, Jaesun and Crooked Bee Brofist this.
  2. Sordid MCA/Prosper Hybryd Educated

    Sordid MCA/Prosper Hybryd
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    Brian Fargo
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    QA "hat" is the same as always. Hmm, and budget is lesser this time. :hmmm:
  3. General Maxson Cipher

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    Look closely, it's not. It's bigger for PE.
  4. Infinitron RPG Codex Staff Patron

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    The most interesting thing here is the significantly lower proportion of programmers. I guess Unity really must be easy to use.
  5. Mrowak Cipher

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    At last, *something*. That proves they do read Codex threads. It's still too little, though. :rpgcodex:

    Anyway, I just realised you got promoted Infinitron. :incline:
  6. Semper Learned

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    it's a pie chart and the actual size of the pieces are in a relation to the size of the team... without knowing the amount of people working on of both games you can't compare the pictures. also it's very dumb to asume that the roles breakdown won't change throughout development time. why should they need a big qa team right now while in pre-production?! it's funny how this image provokes all the retards posting about obsidian's bug-ridden history. they're so clueless :D
    l3loodAngel Brofists this.
  7. FeelTheRads Arcane Patron

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    So you're saying that their history is not bug-ridden?

    It's funny how any critique aimed at Obsidian awakens hordes or retarded, clueless fanbois.
  8. godsend1989 Learned

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    I hope they don`t screw animations, the rest i know they will do well, except maybe bugs.
  9. Mrowak Cipher

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    I hope that by QA they mean someone who will work on the optimalization of the game throughout the project, and will see to it that all assets fulfill quality requirements. In other words, that it won't be just testing after the major workload has been done.
  10. crafthack Novice

    crafthack
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    bug-ridden at release yes, but all of obs games eventually got bugged patched out, if PE is gonna have public beta I dont see how it could have bugs at release, the only danger I think is unfinished content
  11. LeStryfe79 Drunk Patron

    LeStryfe79
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    Oh shit, in that case, I hope Eternity has randomly rolled stats for nostalgia's sake. :deadhorse:
  12. Infinitron RPG Codex Staff Patron

    Infinitron
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    It almost certainly won't. Josh Sawyer hates that kind of stuff, he's all about clearly presented and balanced choices.
  13. LeStryfe79 Drunk Patron

    LeStryfe79
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    Yeah I know. I was just making a joke about our previous argument on the Grimoire thread.

    :rpgcodex:

    (although the adventurers hall would be a cool place for randomization)
  14. Semper Learned

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    where do i claim that, fine gentleman? btw the critique fired from the clueless horde of the interwebs is aimed at the size of the qa part of the pie. given the fact that obsidian is right in pre-production there's no need for a big qa department. now go on and spit out words without any relation.
  15. TwinkieGorilla does a good job. Patron

    TwinkieGorilla
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    Yeah, no. It doesn't.

    Also: Cheers, Infinitron for finally getting paid to do this shi--

    Oh, wait. Ha! Sucker.


    But never both, amirite?

    :troll:
    Dhralei and Lockkaliber Brofist this.

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