Tacticular Cancer: We'll have your balls

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Interview Project Eternity: Josh Sawyer Interview at InGenre, and More

Discussion in 'RPG News & Content' started by Crooked Bee, Sep 29, 2012.

  1. Crooked Beegender: ⚧ wide-wandering bee Patron

    Crooked Bee
    Joined:
    Jan 27, 2010
    Parrots:
    14,960
    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Click here and disable ads!
    Tags: Chris Avellone; Feargus Urquhart; J.E. Sawyer; Obsidian Entertainment; Project Eternity

    Expectedly, Project Eternity-related interviews continue to appear, and the most interesting of all recent ones is arguably a quick interview with Josh Sawyer at InGamer. Have some snippets:

    IG – Many of the games you worked on used versions of the Dungeons & Dragons rules. What is your opinion on how that translated into video games and what experiences from that do you feel are affecting the systems being designed for Project Eternity?

    JE – Translating a turn-based game into real-time is a challenge, but I’m glad we didn’t have to do it in reverse! A lot of rules slide over without much difficulty, but others get complicated (e.g. Attacks of Opportunity). And because you’re simulating virtual rounds, the pacing can feel really awkward in real-time. For Project Eternity, I’d like to keep the overall feeling of pacing and management, but we don’t need to be bound by rounds or the timing rules of the AD&D games. This should allow the characters to feel more responsive to commands and to have more flexible timing windows for the use of abilities.

    IG – What are some of your favorite games that helped influence your style?

    JE – For RPGs, Darklands, Pool of Radiance, and Fallout are the big ones. For Project Eternity, there might be a few Darklands-inspired ideas or mechanics that creep their way in when appropriate. I loved the sense of exploration and strong tactical combat in Pool of Radiance. I credit Fallout for influencing how I view player agency and how to give the player options that span a broad spectrum.

    IG – In a similar frame, what are some other media that you really liked, such as novels or movies, that helped influence your style?

    JE – I don’t read a lot of fiction, but I really enjoy Umberto Eco’s stories for how they handle language and unravel the idea of recorded history as truth, how easily that information gets distorted or slips away. The final line of The Name of the Rose is, “Stat rosa pristina nomine, nomina nuda tenemus.” “Yesterday’s rose remains in name, we hold empty names.” Put more bluntly, history is gone. We weren’t there to experience the beauty and horror of the world before us. All we have are the indelible marks they have left on the world and the often unreliable accounts that have been passed to us by previous authors. It’s depressing if you think about how easy it is to manipulate that information. I love films, particularly those of the Coen Brothers. I really appreciate how they handle dialogue, character development, and pacing. Other favorites are Brazil, The Mission, and Lawrence of Arabia.​

    In related news, there are also
    Finally, a Kickstarter update from Tim Cain should be coming later today.
     
    • Brofist Brofist x 3
    ^ Top  
  2. abnaxusgender: ⚧ Arcane

    abnaxus
    Joined:
    Dec 31, 2010
    Parrots:
    15,773
    Location:
    Carcosa
    [​IMG]

    I'm glad that Mr Sawyer can at least smile again.
     
    • Brofist Brofist x 2
    ^ Top  
  3. Make America Great Again Infinitrongender: ⚧ I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Parrots:
    65,660
    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Listening to the audio interview. It's pretty good, the interviewer is a bro.
     
    ^ Top  
  4. Make America Great Again Infinitrongender: ⚧ I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Parrots:
    65,660
    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Hey, Feargus fucked up. He said Inon Zur did the PS:T soundtrack. :rpgcodex:
     
    ^ Top  
  5. TwinkieGorillagender: ⚧ does a good job. Patron

    TwinkieGorilla
    Joined:
    Oct 19, 2007
    Parrots:
    5,208
    Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
    [​IMG]
     
    ^ Top  
  6. villain of the storygender: ⚧ Unwanted

    Unwanted
    Joined:
    Apr 2, 2010
    Parrots:
    7,430
    Location:
    Villainville
    MCA
    Lack of rounds + mention of abilities in a time-bound context + what Tim Cain said about actions becoming available to perform in the Reddit update = twitchfest next gen shit complete with KOOL-downs for the next gen kids. AND GODLIKE RACES OMIGOD ITS SO AWESUM IM CUMMING BUCKETS. JUST WHAT WE ALWAYS IMAGINED.

    Seriously, this is sounding more and more like a bad joke.
     
    • Brofist Brofist x 1
    ^ Top  
  7. tulusegender: ⚧ Prestigious Gentleman Arcane

    tuluse
    Joined:
    Jul 20, 2008
    Parrots:
    11,408
    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Godlike races are more like DnD "planetouched" they already clarified this.

    It's also heavily implied that Gods are not "godlike" as we think about it in P:E, but more like Greek Gods or Arcanum Gods.
     
    ^ Top  
  8. oldmanpacogender: ⚧ Master of Siestas

    oldmanpaco
    Joined:
    Nov 8, 2008
    Parrots:
    10,833
    Location:
    City of Lakes
    The Name of the Rose is one of my favorite novels. So there is that.
     
    ^ Top  
  9. Morality Gamesgender: ⚧ Arcane Patron

    Morality Games
    Joined:
    Sep 7, 2013
    Parrots:
    3,718
    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Obsidian RPGs have always been less about the combat and statistics and more about the setting and characters. Take what you can get.
     
    ^ Top  
  10. Make America Great Again Rogueygender: ⚧ Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
    Joined:
    May 29, 2010
    Parrots:
    20,969
    :necro:
     
    ^ Top  
  11. Make America Great Again cvvgender: ⚧ Arcane Patron

    cvv
    Joined:
    Mar 30, 2013
    Parrots:
    8,953
    Hey, this guy might be all right after all.
     
    ^ Top  
  12. Morality Gamesgender: ⚧ Arcane Patron

    Morality Games
    Joined:
    Sep 7, 2013
    Parrots:
    3,718
    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    I've got to show that video to someone.
     
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)