You’re telling us that Police Quest might as well be first-person because of all the classic first-person Police Quest games?
Yeah, fuck the new Tex Murphy for not following the "classic" formula of the first 2 games. What is this first person "popamole" detective game?
He never made anything first-person or “experimental”.
That's beyond fucking wrong. First of all like already mentioned, the series was already by itself experimental. Not because of the perspective, but the way the game was built around strict police procedures rather than doing solving typical adventure-gaming puzzles. Then take in account the other games that Jim worked on, like Codename Iceman (where you control a submarine) or Blade Runner (where the game happens in real time and you have some action sequences). Then also take into account the other PQ games (where Jim didn't work but they should obviously fucking count).
Therefore, it is fucking absurd for this dinosaur to come back and give us a 3D-accelerated first-person game wherein your character is represented by the ubiquitous pair of bodiless hands holding some kind of weapon or tool. It is completely inconsistent for Jim Walls to pitch this kind of game, and it’s fucking absurd for him to pitch it as a “modern Police Quest”.
Why? It's an adventure game about a police officer, where the realistic use of procedures is very important. This is pretty much the only thing holding the entire series together.
It's just pisses me off how people dismiss this as a fucking game for the "modern audiences" just because it has a first person perspective. It reminds me of a quote from that Old Man Murray article:
The action-packed Myst introduces casual gamers to the pleasures of Tomb Raider.
First-person adventure games have more than always been a thing, Rise of the Dragon, Myst series, The Last Express, the previously mentioned Tex Murphy games after the first 2, the new Sherlock Holmes games, Penumbra games and so on. There is nothing inherently wrong with using that perspective and honestly, Police Quest does not benefit (edit: nor does it suffer, both are equally viable in my opinion) from using the classical perspective in the first place. The complaint about being able to drive is out-of-touch with the actual series where driving was a thing since game 1.
Meanwhile, this is the typical camera of your "traditional"-looking, modern popamole adventure game. It controls like a mix of Grim Fandango and normal adventures, when it's not a QTE-fest of course.
Oh fuck, look at that pre-rendered 2D background, so
.
I like the irony of your analogy with Hitchcock, whose one of his most famous movies is North by Northwest and who is also fairly famous for jumping from mystery/thriller to romance or even to straight-up horror. Or how many directors and actors are critically acclaimed when they move out of their comfort zone. Films are the last place where you should look in order to prove a point.