Tacticular Cancer: We'll have your balls

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Precinct - Police Quest spiritual successor by Jim Walls

Discussion in 'Adventure Gaming' started by Infinitron, Jul 16, 2013.

  1. Kz3r0 Arcane

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    Click here and disable ads!
    It still works that way:
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  2. buzz Arcane

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    @Blackthorne Of course not! I mean, if anything, the big projects starting with Double Fine are what brought the whole problem into the first place. And honestly, if you look from that perspective, Jim Walls is not any worse than Tim Schafer or Jane Jensen or Peter fucking Molyneux. If anything, he or guys like Scott Murphy deserve it a bit more because unlike those guys, they actually were rather insignificant in the industry, they didn't have their second chances before.

    I'm just saying that it's wrong to complain about how high is the tier for getting the game because the point of kickstarter is not about getting the game, it's not a elaborate preorder as someone said in here. I've backed most of the big gaming projects from kickstarter and indiegogo, but for few of them I got the tier with the actual game.
    Last edited: Aug 8, 2013
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  3. Kz3r0 Arcane

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    I call this the Guido Syndrome, old timers jumping on the bandwagon for the money and hoping to rise straight in the AAA+ gaming industry with popamole concepts thanks to nostalgic gamers.

    By the wy guys don't piss off Blackthorne, he will probably deliver the best Sierra-like game of the bunch.
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  4. FeelTheRads Arcane Patron

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    Yeah, we'll see what comes out after all his blah blah blah i make games with less money than the sierra people blah blah.
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  5. buzz Arcane

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    I'm sure that his team and Himalaya Studio's games are going to turn the best of the bunch, but he shouldn't piss on his less fortunate peers either :P.

    EDIT: @Infinitron, being indie means that it's not okay to be incompetent at marketing and sugarcoating your campaigns? Because it's either that or Jim's previous work that we can criticize and compare in here.
    Last edited: Aug 8, 2013
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  6. Blackthorne Developer

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    I'm not pissing on them; like I said, I'm just disappointed and frustrated. I feel it was a poor campaign, full of mis-steps and I don't feel the project managers were really listening to what people were telling them. If you want people's money to fund your game, you'd really better listen to them. In the end, it IS your project, but if you want money from people that don't get an ROI, you be involved with them. Investors who really only care about their return are a different story than backers who are fans.

    And yeah, I feel like we're making a great game. Hopefully we will see, "FeelTheRads". It may be "blah blah blah" to you, but the fact of the matter is I produced a demo on my own, without using other people's money - I didn't ask people to fund my proof of concept. I asked them to back a game.


    Bt
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  7. buzz Arcane

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    Except in this particular case we were talking about people who want some sort of ROI, the game itself. Your complaint was that the "get the game" pledge tier is too high, which is missing the point of doing this whole kickstarter thing, not just that of getting the game, but seeing it being made in the first place. Again, take your project as an example, 1000 people gave you the 10k out of the 63k you've got at the end by taking the lowest pledge. You've got more or less the same amount of money instead from the 78 backers who wanted the big box edition at $120.

    Honestly, there are many reasons why this one failed, like the campaign being done too late, when the marketing savvy ones are better received, with the PQ series not being as popular as the other Sierra titles or because the game was in first person perspective which probably scared a few people. Kickstarter campaigns by old-school designer also probably took a blow after the DFA money scandal.
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  8. suejak Arbiter Patron Village Idiot

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    What's your point?
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  9. Kz3r0 Arcane

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    That people want teh goodiez I think.
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  10. tuluse Prestigious Gentleman Arcane

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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
    How does his point related to anything though? Is Blackthorne not glad that he got 10k from those 1000 backers? Would it have been better to have $30 as the minimum and have only 330 backers from those 1k (if he would even have got that many)? It's the same amount of money, but less exposure. Maybe raising the lowest tier would have turned off many people who pledged more just because it felt wrong to them.
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  11. Blackthorne Developer

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    A lot of people often start at the low tier, and will raise their pledge as well, if you demonstrate more valuable qualities to your game and production team in the course of the the Kickstarter, too. And, I suppose, I'd rather have 1,000 people playing my game rather then 333. If they liked it, that's 3 times the amount of people that could tell a friend or two about us. I think having a reasonably priced entry tier for digital download is the way to go, and many other Kickstarter Campaigns have done the same.


    Bt
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  12. buzz Arcane

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    The point is that people want "teh thingz" to be made, not necessarily the fucking goodies. Which is why there are kickstarter campaigns about putting a statue of Tesla in Silicon Valley or funding the Mermaid Parade from Coney Island post-Sandy Hurricane. Most people (or so I think) didn't pledge for QFI because they wanted a cheaper 10 bucks version of the game, they just thought that it's worth giving money to them because they have a nice project with a nice demo and they want to see more of it. Many kickstarters also have reward tiers of 1 or 5 dollars where you only get a mention, a thank you note or a postcard. It's not about the postcard, it's about helping the project.

    EDIT: At least that's what kickstarter was about. It's more or less charity with incentives as extra.
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  13. Infinitron RPG Codex Staff Patron

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    Getting desperate... http://www.kickstarter.com/projects/precinctgame/precinct/posts/574396

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  14. Stabwound Magister

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    Holy shit, this guy is their community manager and he makes an official post with gems like this?

    Give us money! Give us money! I'm not sure why, but come on, you guys better give us money soon.

    This game looks like a turd, they inspire very little confidence, and no one seems to even care. I like their reddit AMA where almost no one asked anything and even fewer questions were answered. This is pretty entertaining. Go away, Jim Walls; no one wants your game.
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  15. Keshik Prophet

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    Poor Jim :(
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  16. Name Learned

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    He taught me the proper way of getting in/out of a car on a highway.
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  17. FeelTheRads Arcane Patron

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    hurr durr i dont want old devlopers maeking new gaems cuz i dont
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  18. Keshik Prophet

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    And to never get close to drunks. (and that shooting them is also a bad idea)
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  19. Stabwound Magister

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    I do, but not when they've been out of it for so long and are completely out of touch. Let's face it: old timers coming back to kickstarter haven't exactly been showing anything of much promise, and this one is by far the worst yet. There are new guys, like the dudes doing Quest For Infamy, who are indie dudes and doing a much better job at creating something not only interesting but also hearkens back to the old Sierra days.

    Which old adventure dev has shown any promise so far? Spaceventure might be okay, but that's about it. Broken Age, Hero U, hell even Mobius look pretty bad to mediocore.

    Jim Walls' game, pitch and entire promotion and now new fundraiser is just god awful. Fact.
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  20. FeelTheRads Arcane Patron

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    Don't really agree. From the Sierra developers this is the only one I have absolutely no interest in.
    That's not the point, though. Why aren't they allowed to try? Do they disturb the fabric of the popamole?
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  21. Stabwound Magister

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    Of course they can try, but Precinct looked exactly like the popamole no one wants.
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  22. Blackthorne Developer

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    Jim Walls had the chance to partner up with Britney Brimhall from Himalaya and AGDI - he and his producing partner (Robert Lindley) chose not to go with her (and Himalaya), and I really think that was to their detriment. Their older experience and ideas, mixed with some new blood in the adventure scene, could have produced an interesting game. Instead, they went with something that seemed a little too generic. Their "driving" video sequences would have been all right, I think, if the game play was mixed with traditional 3rd person adventure game asthetics. Their approach was really wrong for the kind of audience that would have supported them - I think they were trying to swing for the fences, and create something that had a broader appeal - but those people, obviously, didn't come out to support a kickstarter. They would have been better off, maybe, making a smaller, more traditional adventure game - making a little money on that, get their name back out there, and then try for something maybe a little different. Instead they have nothing.

    It's kind of sad, really. (I also appreciate the shout our to what we do. Thanks, man.) I do think that you could have an awesome game combining some old blood with the new blood, though.


    Bt
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  23. Infinitron RPG Codex Staff Patron

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    Codex 2012 Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    :facepalm:
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  24. Blackthorne Developer

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    Yeah. uh, it really came as a shock to her, personally - they'd been talking for a while. She's a police officer as well, and it really seemed like they were going to work together. She found out they weren't.... when they launched the Kickstarter.


    Bt
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