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POE2 plays itself?

Discussion in 'Obsidian Entertainment' started by potatojohn, May 15, 2018.

  1. potatojohn Arcane

    potatojohn
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    So I've been trying POE2 and I'm on the second city now.

    So far it's been more like playing a movie than a game. The automatic AI works so well I've no reason to even examine abilities/spells and with the formulaic dialogue I don't have to think about it (or even read 90% of it)

    I just hold tab and click on boxes and enemies. It's like a RTS without the strategy.

    Is this intended? Should I be playing on a harder difficulty (I'm playing on classic or whatever it's called)

    I don't remember POE1 being like this.

    Discuss.
     
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  2. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    common mistake

    many such cases!

    but yeah it deffo isn't the hardest of gaems

    although personally i disabled all party member AI except for autoattacking because the way they auto-use abilities is fairly tarded I found
     
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  3. J_C One Bit Studio Patron Developer

    J_C
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    This. Programmable AI setups might be good for some people, but I always turn these off in every game. I want my characters to do what I want, not what the game wants.
     
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  4. Frusciante Arbiter The Real Fanboy

    Frusciante
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    I love the programmable AI for abilities that I cast/activate anyway at the start of combat. For example I always have my priest cast a certain blessing at the start of combat and have my fighter activate disciplined barrage when he is engaged with an enemy. Just diminishes the micro a bit.
     
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  5. FreeKaner Prophet of the Dumpsterfire

    FreeKaner
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    Programmable AI is only good for the self-imposed challenge of designing AI good enough to play the game by itself. So if AI you designed is winning combat by itself then it's working as intended.
     
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  6. ilitarist Learned Illiterate Village Idiot

    ilitarist
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    A lot of people complain about PoE1 being too complex even on lowest difficulty setting. RTwP is frantic and chaotic even if there's no particular challenge.

    I played Divinity Original Sin 2 in coop with my wife and she enjoyed tactical combat. But to my surprise when I gave her to try Dragon Age Origins she turned on AI and never switched to tactical mode. I myself never saw those AI setups as anything beyond little helpers in trash fights when you can kill everyone with a simple attack, I haven't even noticed when they added it to PoE1. But for a lot of people an option to switch to other characters is excessive, they want to play as a specific character hanging out with friends who do everything themselves - even when they're OK with tactical combat in turn-based games like DOS or XCOM or Heroes.
     
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  7. Shadenuat Arcane

    Shadenuat
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    PoTD now is like IE normal, but even less lethal, since there are no save or die spells or permanent damage to party.

    Somewhere inbetween levels 6 to 12 you can still be one-shotted by some op sawyer fangirl rogues but that quickly pass.

    And level scaling doesn't work properly if all.

    Modders will fix it let's ask Infinitron to ask Josh press that Heart of Fury button already.

    How many patches did it take to make White March lagufaeth death fuckers, 5?
     
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  8. PorkyThePaladin Arcane

    PorkyThePaladin
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    The party member AI settings in PoE2 are actually quite advanced, if you play around with them. I managed to configure them to set the entire party to develop a better RPG.
     
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  9. ScrotumBroth Educated Patron

    ScrotumBroth
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    Grab the Codex by the pussy
    Have you tried tackling quests with two or three skulls OP? There are ways to make it challenging.

    Most of the time I'm okay with AI clearing trash mobs, they are not worthy of my involvement.
     
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  10. Morgoth Arcane

    Morgoth
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    "Plays itself"

    Sup Josh.

    :balance:
     
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  11. Circuit Savant

    Circuit
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    So much hype about the omega clone.

    [​IMG]
     
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  12. Great Deceiver Arcane

    Great Deceiver
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    You've clearly never played Final Fantasy XII, a game that came out TWELVE FUCKING YEARS AGO and whose automation (Gambits) goes so far beyond every other game that's tried it since, that it's actually laughable. I think I actually laughed out loud when DAO desperately tried to copy the idea but failed miserably because of blatant incompetence. Not much has changed.
     
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  13. Parabalus Arcane

    Parabalus
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    PotD in Dumpsterfire is probably as difficult as Normal in PoE1.
     
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  14. Swampy_Merkin Dumbfuck! Dumbfuck Shitposter

    Swampy_Merkin
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    This. You could do hours long complex boss battles without ever touching the controller. That's how sophisticated the FF XII gambit system was.
     
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  15. Somberlain Arcane Zionist Agent

    Somberlain
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    Only way to achieve perfect balance is to have the game play itself so the player won't disrupt its careful design :littlemissfun:
     
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  16. potatojohn Arcane

    potatojohn
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    No guys, you don't understand. I didn't modify the AI. That at least would have been interesting.

    When I started the game party AI was just on and the game has been playing itself
     
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  17. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    I killed the final MECH on hard,the one above classic with just unpausing and using healing spells from time to time. If i didn't use healing spells i would have still won but a few people would have fallen uncontentious.
     
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  18. oldmanpaco Master of Siestas

    oldmanpaco
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    Its not hard to figure out what happened: The game difficulty (along with other gameplay "enhancements") has been balanced for the console market.

    It's probably why the mainstream gaming media has been jacking off to it in their reviews.
     
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  19. ilitarist Learned Illiterate Village Idiot

    ilitarist
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    I fail to see how you came to this conclusion. I played FF12. It has a completely different philosophy from everything I've described. Players who hate RTwP party-based combat just want to control a single character while others do their thing. Gambit system is so involved and connected to game systems - you have to actually buy new conditions for actions - so that tweaking it is more or less necessary. In DAO/2/I they more or less succeded at making a game you can play even if you hate RTwP combat: even if you don't touch AI configuration they perform adequately for you to complete the game on normal difficulty. In PoE1 you had to get involved in combat on any difficulty controlling 6 characters with various abilities, even with patches they didn't perform well.
     
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  20. Fenix Liturgist Vatnik

    Fenix
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    While it was a joke, I'm completely sure - no jokes - that this is a #sadfuture of gamedev, at least in some genres.
    Given the laziness of mainstram crowd, and how someone said "someone want to control one dude and pretend others are friends so hi don't want to contol them", and game-movies like Heavy Rain and such - actually we can expect more and more of "game plays itself while player boasts how good hesheit was to beat the game".
    You just need to creata illusion that it was a player who did major impact on\for winning the game - and that not a hard task, you just need to make players actions to have multiplicative/catalyst effect, so without his actions AI-managed party members coudn't win a fight.
     
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  21. Falksi Magister

    Falksi
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    Should have just made it fucking turn-based.
     
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  22. ArchAngel Magister

    ArchAngel
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    That was true for PoE 1 already.
     
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  23. Keith Brown Literate

    Keith Brown
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    They have already addressed that difficulty is off and said it will be adjusted in a patch soon.
     
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  24. Matticus Educated

    Matticus
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    I think the AI is enabled by default if you don't select Expert Mode. Probably should have a separate option for it in the beginning of the game. I enabled Expert Mode in the beginning but the lack of contextual cues makes me regret it. I'd recommend against enabling it.

    The difficulty wasn't tuned properly this time around. They made an effort to fix bugs instead, which is consistent with their overall endeavor to appeal to a wider audience -- a smart move on the business side of things, and dumb move on the smartness side of things.
     
    Last edited: May 17, 2018
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