It's second place on steam top sellers. There must be alot of Total Annihilation fans out there.
Waaaay to much money for a beta.
People are willing to pay 55€ (!) for the privilege of tinkering with a BETA?
The mind boggles.
Uber is saying that Planetary Annihilation is no longer in beta, but now in a stage beyond that they've rather coyly called "gamma" where a lot of tweaking and balancing is going to happen, as well as the addition of a few subtle but significant elements like deformable terrain, recoverable wreckage and the ability to set forest alight. Terrain manipulation will be welcome as, right now, the game's planets feel bare and tactically uninteresting.
While the odd mountain can offer a barrier, the only thing that really separates you from an enemy is distance. With few choke points and no need to fight over resources, territorial control and manoeuvring become largely irrelevant, making your job as a general less exciting. Many wars are won by intelligent and inventive strategic decisions, but here it's usually more important to simply dominate economically and thus numerically.
Planetary Annihilation is showing itself to be a brutal and uncompromising take on real-time strategy and, as it taps its way out of its shell, we see that its beak is sharp, its talons are cruel. It's a game that demands your full attention, a game that will reward dedication and diligence (providing you demonstrate enough of it) with the cool balm of victory.
Steel yourself. War on this sort of scale is not for the faint hearted.
yeeeeah, i dunno about that "gamma" part. the game is halfway through alpha at best, as they say themselves a lot of the (promised) features are still missing, the performance is awful and the balance questionable. also there are considerable technological difficulties, especially on linux where the game plain doesn't run.Preview: http://www.eurogamer.net/articles/2014-04-21-planetary-annihilation-early-access-review
Uber is saying that Planetary Annihilation is no longer in beta, but now in a stage beyond that they've rather coyly called "gamma" where a lot of tweaking and balancing is going to happen, as well as the addition of a few subtle but significant elements like deformable terrain, recoverable wreckage and the ability to set forest alight. Terrain manipulation will be welcome as, right now, the game's planets feel bare and tactically uninteresting.
While the odd mountain can offer a barrier, the only thing that really separates you from an enemy is distance. With few choke points and no need to fight over resources, territorial control and manoeuvring become largely irrelevant, making your job as a general less exciting. Many wars are won by intelligent and inventive strategic decisions, but here it's usually more important to simply dominate economically and thus numerically.
Planetary Annihilation is showing itself to be a brutal and uncompromising take on real-time strategy and, as it taps its way out of its shell, we see that its beak is sharp, its talons are cruel. It's a game that demands your full attention, a game that will reward dedication and diligence (providing you demonstrate enough of it) with the cool balm of victory.
Steel yourself. War on this sort of scale is not for the faint hearted.
Are you a backer? How the game play like now? I only have their expected kinda biased opinions in their forums to judge if I should play this or not.yeeeeah, i dunno about that "gamma" part. the game is halfway through alpha at best, as they say themselves a lot of the (promised) features are still missing, the performance is awful and the balance questionable. also there are considerable technological difficulties, especially on linux where the game plain doesn't run.Preview: http://www.eurogamer.net/articles/2014-04-21-planetary-annihilation-early-access-review
Uber is saying that Planetary Annihilation is no longer in beta, but now in a stage beyond that they've rather coyly called "gamma" where a lot of tweaking and balancing is going to happen, as well as the addition of a few subtle but significant elements like deformable terrain, recoverable wreckage and the ability to set forest alight. Terrain manipulation will be welcome as, right now, the game's planets feel bare and tactically uninteresting.
While the odd mountain can offer a barrier, the only thing that really separates you from an enemy is distance. With few choke points and no need to fight over resources, territorial control and manoeuvring become largely irrelevant, making your job as a general less exciting. Many wars are won by intelligent and inventive strategic decisions, but here it's usually more important to simply dominate economically and thus numerically.
Planetary Annihilation is showing itself to be a brutal and uncompromising take on real-time strategy and, as it taps its way out of its shell, we see that its beak is sharp, its talons are cruel. It's a game that demands your full attention, a game that will reward dedication and diligence (providing you demonstrate enough of it) with the cool balm of victory.
Steel yourself. War on this sort of scale is not for the faint hearted.
I didn't back but I did buy it when it was 50% off on steam. Game is not ready, potentially good though.Are you a backer? How the game play like now? I only have their expected kinda biased opinions in their forums to judge if I should play this or not.yeeeeah, i dunno about that "gamma" part. the game is halfway through alpha at best, as they say themselves a lot of the (promised) features are still missing, the performance is awful and the balance questionable. also there are considerable technological difficulties, especially on linux where the game plain doesn't run.Preview: http://www.eurogamer.net/articles/2014-04-21-planetary-annihilation-early-access-review
Uber is saying that Planetary Annihilation is no longer in beta, but now in a stage beyond that they've rather coyly called "gamma" where a lot of tweaking and balancing is going to happen, as well as the addition of a few subtle but significant elements like deformable terrain, recoverable wreckage and the ability to set forest alight. Terrain manipulation will be welcome as, right now, the game's planets feel bare and tactically uninteresting.
While the odd mountain can offer a barrier, the only thing that really separates you from an enemy is distance. With few choke points and no need to fight over resources, territorial control and manoeuvring become largely irrelevant, making your job as a general less exciting. Many wars are won by intelligent and inventive strategic decisions, but here it's usually more important to simply dominate economically and thus numerically.
Planetary Annihilation is showing itself to be a brutal and uncompromising take on real-time strategy and, as it taps its way out of its shell, we see that its beak is sharp, its talons are cruel. It's a game that demands your full attention, a game that will reward dedication and diligence (providing you demonstrate enough of it) with the cool balm of victory.
Steel yourself. War on this sort of scale is not for the faint hearted.
Holy shit....it still costs $49
You can build transport ships to cross the distance. Once you have a foothold there, you build a an instantaneous transporter device thing and you can freely move units from one planet to another as long as that transporter is standing.How does the moving between planets work exactly right now?
HUGE UPDATE. HUGE NEWS.
Today's update adds the first iteration of Galactic War, Planetary Annihilation's single-player experience. Available now as a free update, Galactic War tasks you with taking over a dynamic galaxy by scouring the stars for tech and special perks.
In Galactic War, you'll be placed in control of a reawakened Commander with access to a limited tech tree. As you explore and battle across the galaxy's procedurally generated systems, you'll collect random technology and find perks that boost your manufacturing and fighting capabilities.
We designed Galactic War to be replayable, and for every playthrough to feel different. We also want you to decide the scale and intensity: each of Galactic War's sizes change how many systems are in the galaxy and introduce different loadouts.
And the pressure's on because annihilation is final.
Enjoy Galactic War over and over again, and give us your feedback on the forums or social media. Have fun!
So it's only 50 bucks now?Game is on 40% sale.
So it's only 50 bucks now?Game is on 40% sale.