Lord Azlan
Arcane
- Joined
- Jun 4, 2014
- Messages
- 1,901
Find an angel
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So, I am about to leave Curst. But before we get to that point let's talk a bit about this game.
You play the Nameless One and spend a lot of time trying to figure out who you are and what you did in the past. The Who You Are bit can be dictated by you as you respond to people and the various quests. I suppose the choices you make and what YOU SAY influences your alignment and I REALLY HOPE that somehow manifests itself in the game. I am hoping it dictates where you end up. HOPING.
The What You Did bit is unravelled as you go along. Sometimes these little eggs of knowledge are well hidden or off the main story line. For example, having a good amount of patience and talking to everyone in the Smoldering Corpse Bar tells you:
a) that you served in the Blood War (via Black Abishais) "T'is truly a joy to see you again"
b) and then one of the Mercykillers thought I looked exactly like a centuries old evil criminal (funny that considering who I meet in Curst) "I thought I did, but those pictures are centuries out of date and the suspect'd be dead by now. Course these are the planes, and stranger things've happened. Still, if you're the feller I'am thinking of, it looks like you've served your sentence by means of pain."
Every now and again I bump into people that sort of recognise me. That knew me in my previous incarnations. I love all that and would consider just playing PST again just to plot all those out. I suspect you won't be able to see all these points because some will depend on your choices. But still, decent plan for another play through.
Actually, the Smoldering Corpse Bar turns out to be quite a key location in the game. Let's copy in the map that I posted on 4 September, it makes much more sense to me now.
To tell you the truth I found Curst quite disappointing compared to the rest of the game so far. It felt a bit rushed as if most players would never get there. There was a distinctive lack of memorable characters, even including those found below the ground.
I expected to read a lot about the town and how it battles to stop it self falling into Careci.
Having saying that, I don't know what I don't know so I am quite pleased to read that you think it even gets better.
So, finally you've learned the truth. Was wondering if you will discover this.
Where is Dakkon's weapon? The one I went to Limbo for.
It is Dak'kon's blade, it is as powerful as the mind of its wielder but can only be wielded by a zerth. So one of your more practical incarnations figured that such a blade would come in handy and since he couldn't use it himself, a lifelong slave that wielded it for him was the next best thing.Still don't understand everything though. What was special about that sword and where is it now?
Yeah, a unique Karach blade, made of pure chaos, shaped and tempered by the will of its wielder.
Haven't you noticed how it changes depending on Dakkon's state of mind and relation with TNO?
One of the greatest artifacts in computer gaming history.
Yeah, a unique Karach blade, made of pure chaos, shaped and tempered by the will of its wielder.
Haven't you noticed how it changes depending on Dakkon's state of mind and relation with TNO?
One of the greatest artifacts in computer gaming history.
Ah. I thought all Githzerai blades were like that due to the way matter in Limbo is forged from the mental strength of its inhabitants. I have seen how his sword changes and 'levels up' but I can't see how great it has been in combat.
Will have a look at the current blade as soon as I get the chance.
But the lore, mechanics and how it's connected with the story make it a truely Epic blade. There are but a few such weapons in the history of gaming. Dak'kon's Zerth Blade, Witcher 1's Aerondinght... MAYBE Holy Avenger such as Carsomyr.