trais said:
More from manual:
The Nameless One only gets experience in the class he is currently a member
of — he switches classes by talking to people in the game. Furthermore, he cannot
access any of the other classes’ abilities when he is specializing in one of the classes.
Ok, I'm not D&D specialist, but I'm pretty sure bonus to THAC0 is fighter class specific, and with little good will you could call that an ability.
Other than that, it show us how designers wanted it to be: you can change your class, but you ain't multiclasser. Thus bonuses from different classes shouldn't cummulate, THAC0 included.
The
great design has spoken.
alright, cool then.
Qwinn said:
Now, the only way you're going to be a kickass basher is by playing a fighter and sticking with it. He'll be every bit as good as the kensai-mages in combat were (which was insane), but he won't have the mage AC anymore to go along with it which means he might actually get hurt now. Mages will have their own problems... they'll keep that awesome AC but they will now have to find other ways than daggers to deal good damage.
I actually like this. Its not that i dont, really.
I was mostly putt off by your insistence on "motives" of what is at best few posters.
But you explained that and even apologized. So now discussion is much more fruitful is it not?
personal layer of view on th fighter/mage
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Its just so bloody easy to get use to fighter mage in PST.
I dont think i ever actually tried to make a different multiclass build so i couldnt notice anything wrong with the system.
(partly because i dont like playing with other classes, partly because thief has nothing to do, partly because i thought its too late in the game to switch and i will be left with no levels in previous class and at the start of the new one.)
And you dont pay enough attention to combat anyway once you played the game several times, except worrying how to catch most of the enemies in Cloudkill or other high level spells.
And its really easy to rationalize: Hey cool all this time i spent leveling up fighter skills isnt wasted! And as a balance i cannot use fighter weapons when i go Mage.
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wishful thinking, purely theoretical:
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I would prefer to have working multiclassing but thats heavy moding territory, not fixing bugs.
Of course, heh, quite the contrary of your ... previous "concerns" I would like it to raise the challenge of the game. Be harder to do.
Which is a big problem to achieve because the way PST works isnt adequate to give you any greater need for any kind of tactics in combat.
Areas are simple two dimensional squares - which means terrain plays no part except funneling enemies into tight passages couple of times.
Enemies have no special abilities except resistance to damage, high hit points and high damage sometimes.
- There should be more fights like that one with the Tanarii demon in destroyed Curst.
- Is there a chance to buff up some of the more important demons, especially those two fighting each other in last area of destroyed Curst, which are too easy to kill? There must be some bug there.
In BG" when you multiclassed (fighter mage is my favourite class - I always play it) you advanced more slowly because your exp was split between two classes.
In Diablo II enemis would get tougher the more players would be playing coop.
That would be the least i would expect from normally working multiclassing system.
Not to mention other types of cris-crossing made available (you can use the rationalle of keeping two different memories as something hard to do to penalize those builds in interesting and appropriate ways)
And removing class restrictions on all weapons - which is something i always hated.
The only thing that could help combat in PST as it is, is moding in full turn based system, im afraid. Something like TOEEs system preferably.
- I have to say though that if we accept rationale of not being able to hold two memories at once it leads to conclusion that TNO is too dependent on his memories.
Its almost like he is unable to learn something himself - which i still think game presents in sufficient manner as one of the ways TNO learns -
And the story itself is leaning heavily on your ability to be "yourself" and not to succumb to past reincarnations. One of the main points of the game is that distinction, actually.
What i mean to say is: I would rather have a system that makes TNO look like
he is using his past memories -remembers hot to start being a mage , remembers few spells, gains bonuses from specific memories, gains small boons or insights, etc -
generally through the game (not counting important events, quests and powerful entities) then to portray some fractioned memories as something that controls him so much.
But that has more to do with the way Devs constructed the whole story and setting and i doubt many people will bother themselves with thinking so deeply about the logic of it, anyway.
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Running tweak for enemies:
Does it make all enemies run or just some? Is there a chance to apply it only on enemies you would expect to be able to run? Cause there certainly is a few creatures in game that do not look like they have anything to run with.
-otherwise thats a nice tweak. thanks.