Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Game News Pillars of Eternity II Fig Update #50: What's Coming In July

Discussion in 'RPG News & Content' started by Infinitron, Jun 22, 2018.

  1. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Parrots:
    70,912
    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Click here and disable ads!
    Tags: Obsidian Entertainment; Pillars of Eternity II: Deadfire

    The latest free DLC for Pillars of Eternity II was released yesterday, alongside a minor patch addressing some of the leftover issues from this month's big balance update. Obsidian took the opportunity to publish a new Fig update that also reveals a bit about what they have planned for next month. They seem to be putting out a lot more updates these days than they bothered to before the game was released!

    We hope you've been enjoying the new features and challenges presented by Patch 1.1, released on June 7th. Thanks to our community's continued support and feedback, we've made some slight adjustments and fixes in our newest update, Patch 1.1.1, and have released our fourth free DLC - the "Scalawags Pack", both released today. Head to our forums for the full list of Patch 1.1.1 fixes.

    The "Scalawags Pack" introduces new and additional crew members, including a rowdy Wood Elf cook named Haema, a rather professional Orlan navigator named Coreto, and a familiar Aumauan merchant named Ponamu Bird-Scorned. Haema, Coreto, and Ponamu Bird-Scorned can be found and recruited in Port Maje, Crookspur, and Tikawara, respectively. In addition to the new members you can add to your lovable gang of misfits, the pack also includes new ship upgrades in the form of a living steel anchor made by animancers, a lantern that illuminates your way through the lesser flame blight trapped inside, bright sails made of palm fronds, a monstrous steering wheel made from parts of a Vine Lurker, and a short-range flamethrower to spew Magran's fire at your enemies! And just in case your crew forgets who their captain is, make sure they know who runs their ship with the Savage personality setting that you can set for your Watcher at any time as of our last patch.

    Coming in July

    As always, the team welcomes your feedback and discussions about the game, and we haven't veered away from our continued commitment to support Deadfire with ongoing feature updates, fixes, and quality of life improvements to make your every adventure in the Deadfire Archipelago the absolute best it can be. July will bring with it a bevy of new features, including the oft-requested stash improvements and in-game mod support, through Patch 1.2. As a sneak peek into 1.2, we want to share with you our planned relationship tracking feature, which shows players a history of the choices they made that affected their relationships with particular companions or factions!

    [​IMG]

    Additionally, our first expansive DLC, titled "The Beast of Winter", will be released in late July! We can't wait to share in the mysteries and stories that await you in this lore-filled adventure, so be sure to check back regularly to see what we and Rymrgand have in store for you in the weeks to come.
    Adam Brennecke dropped a few additional hints about the Beast of Winter expansion in an interview with Shacknews at E3 last week, although nothing you couldn't guess by its title. In the meantime, you can grab the new free DLC on Steam or GOG. I wonder if this is the last one.
     
    • Brofist Brofist x 4
    • Informative Informative x 1
    • Balanced Balanced x 1
    ^ Top  
  2. Cross Scholar

    Cross
    Joined:
    Oct 14, 2017
    Parrots:
    519
    Oh what a relief, for a moment there I was worried this DLC wouldn't have any lore in it.
     
    • Funny Funny x 6
    • Informative Informative x 2
    ^ Top  
  3. Safav Hamon Educated

    Safav Hamon
    Joined:
    May 15, 2018
    Parrots:
    188
    Just give me Beast of Winter screenshots already
     
    • Excited! Excited! x 1
    ^ Top  
  4. Van-d-all Learned

    Van-d-all
    Joined:
    Jan 18, 2017
    Parrots:
    121
    More Hŵrpa Dŵrp, can't wait...
     
    • Funny Funny x 8
    • Excited! Excited! x 1
    ^ Top  
  5. cpmartins Cipher

    cpmartins
    Joined:
    Jan 9, 2007
    Parrots:
    110
    Location:
    Brasil
    Holy shit yeah. The only thing I care is the actual expansion. I don't give any shits about that relationship crap or the useless upgrades and companions for the ship minigame which I completely ignored every single time I went to get free money from the bounties.
     
    ^ Top  
  6. Glaucon Savant

    Glaucon
    Joined:
    Sep 11, 2016
    Parrots:
    715
    Give me Ydwin or give me death.
     
    ^ Top  
  7. Jinn Arcane

    Jinn
    Joined:
    Nov 8, 2007
    Parrots:
    1,032
    Does anyone have any idea what level our characters should be entering the Beast of Winter DLC at? I hope it's post game content.
     
    ^ Top  
  8. Safav Hamon Educated

    Safav Hamon
    Joined:
    May 15, 2018
    Parrots:
    188
    Higher level content supposedly
     
    ^ Top  
  9. Axie Educated

    Axie
    Joined:
    Jun 17, 2016
    Parrots:
    61
    Location:
    20/44
    So say, should I go to Durlag's Tower before or after Ulgoth's Beard?

    EDIT: Soz, wrong gaem
     
    • Yes Yes x 1
    ^ Top  
  10. Lady Error Arcane Literally Hitler

    Lady Error
    Joined:
    Oct 14, 2012
    Parrots:
    1,869,962
    My experience with Deadfire: After switching from a regular hard disc to SDD, the loading times went down from 1-2 minutes to 5 seconds, even in Neketaka. Didn't expect the difference to be that dramatic.
     
    • Agree Agree x 2
    • Informative Informative x 2
    ^ Top  
  11. C.H.A.R.L.I.E Novice

    C.H.A.R.L.I.E
    Joined:
    May 29, 2011
    Parrots:
    37
    Location:
    Norway
    i doubt i will ever pick up this game again
     
    • Informative Informative x 2
    • Bad Spelling Bad Spelling x 1
    ^ Top  
  12. Zed Codex Staff Patron

    Zed
    Joined:
    Oct 21, 2002
    Parrots:
    16,473
    Codex USB, 2014
    as much as I liked PoE2, releasing small-sized DLC is idiotic. who the hell picks up a mastodon game like this again for small chunks of new content? release a proper expansion! damn it!
     
    • Agree Agree x 7
    • Bad Spelling Bad Spelling x 1
    ^ Top  
  13. Herald of Durance Literate

    Herald of Durance
    Joined:
    May 27, 2018
    Parrots:
    25
    Agreed. It would make a bit more sense if the DLCs were Throne of Bhaal style, accessible after playing the main game. Now it's likely that many people will wait until all the DLCs are released before replaying the game.
     
    • Agree Agree x 2
    • Acknowledge this user's Agenda Acknowledge this user's Agenda x 1
    • Yes Yes x 1
    ^ Top  
  14. Safav Hamon Educated

    Safav Hamon
    Joined:
    May 15, 2018
    Parrots:
    188
    I think at least one DLC during the main game would be good to prevent open world fatigue. There's so much content that it's easy to get burned out midway through.
     
    ^ Top  
  15. Quillon Cipher

    Quillon
    Joined:
    Dec 15, 2016
    Parrots:
    2,085
    Heh hee. If content had been paced right it wouldn't be easy to get burned out midway through.
     
    • Funny Funny x 1
    ^ Top  
  16. Safav Hamon Educated

    Safav Hamon
    Joined:
    May 15, 2018
    Parrots:
    188
    Fatigue happens in every large open world game. I don't share your interest in gating content behind plot walls.
     
    • Acknowledge this user's Agenda Acknowledge this user's Agenda x 1
    • butthurt butthurt x 1
    ^ Top  
  17. Quillon Cipher

    Quillon
    Joined:
    Dec 15, 2016
    Parrots:
    2,085
    So maybe every large open world game are(is? roxor?) not perfect and can be improved by pacing quests or in some other way?

    "That thing you say is not in most other open world games so its against open world principles and shouldn't be considered in anyway, even tho all this content available at all times overwhelms me after some time."
     
    ^ Top  
  18. Safav Hamon Educated

    Safav Hamon
    Joined:
    May 15, 2018
    Parrots:
    188
    The fatigue isn't from having all the content available at once, but that it mostly consists of optional sidequests, dungeons, and bounties. A 10 hour linear storyline would be refreshing midway though the game.
     
    ^ Top  
  19. Quillon Cipher

    Quillon
    Joined:
    Dec 15, 2016
    Parrots:
    2,085
    Yep, that's every fucking open world game for you.

    Fucking "optional content"... anything goes, could be irrelevant to everything else in the game but its optional yo! Let's fill the game with whatever bite-sized crap we can think of! Fuck pacing, its open world! forget long quest chains that sprawls through different acts, we have a main story for that already! Oh this is a really shitty idea for a quest, but it explains the boring lore of this faction, let's do that too!
     
    • Funny Funny x 3
    ^ Top  
  20. Ulfhednar Learned

    Ulfhednar
    Joined:
    Apr 29, 2017
    Parrots:
    468
    Location:
    Valhalla
    Open world is the most overrated game ‘feature’ in RPGs. Early games were often linear slogs, it’s true, but life is no better at the other end of the spectrum.
     
    ^ Top  
  21. Shadenuat Arcane

    Shadenuat
    Joined:
    Dec 9, 2011
    Parrots:
    6,076
    Location:
    Russia
    That relationship window with reactions list makes it's double helpful to see how retarded the whole relationship and writing are in the game.
     
    ^ Top  
  22. Crispy LG4lyfe Undisputed Queen of Faggotry

    Crispy
    Joined:
    Feb 16, 2008
    Parrots:
    1,866,311
    Location:
    Future Wasteland
    I just hope they fix the fuckin' warbly water.
     
    • Fabulously Optimistic Fabulously Optimistic x 1
    ^ Top  
  23. aweigh Arcane

    aweigh
    Joined:
    Aug 23, 2005
    Parrots:
    9,971
    Location:
    Puerto Rico
    See that button in the distance? You can awesome it.
     
    • Funny Funny x 1
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)