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Preview Pillars of Eternity II Fig Update #36: E3 2017 Gameplay Video, Producer Commentary Edition

Discussion in 'RPG News & Content' started by Infinitron, Jun 27, 2017.

  1. Infinitron I post news Patron

    Infinitron
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    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
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    Tags: Adam Brennecke; Katrina Garsten; Obsidian Entertainment; Pillars of Eternity II: Deadfire

    For their new Pillars of Eternity II: Deadfire Fig update, Obsidian have taken a page out of inXile's book and put together a commentary edition of the IGN gameplay footage from E3. It features the narration of executive producer Adam Brennecke, with an intro and outro by the chipper Katrina Garsten:


    There aren't a lot of truly new details here, but lore experts will be interested to know that the pocket dimension at the end is apparently called "The Beyond". There'll be more Deadfire news in July, including another Josh Sawyer Q&A Twitch stream on July 12th, this time guest starring lead character artist Dimitri Berman.
     
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  2. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
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    It sounds like "Beyond" but surely there are some silent letters and diacritics in there.
     
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  3. luj1 Savant

    luj1
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    Pirates of Eternity II: Cuckfire
     
    Last edited: Jun 28, 2017
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  4. Visbhume Prophet

    Visbhume
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    At 8:38 we see characters repulsed by an attack. These kinds of effects can help enliven the combat. Exploding barrels and giants grabbing characters are also good.

    I would like to see a RTWP isometric game with more "realistic", slightly less abstracted physics. Objects and characters with inertia, for bashing doors and making charge attacks for example.
     
    Last edited: Jun 28, 2017
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  5. luj1 Savant

    luj1
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    Which cuck at Obsi thought encounter design = giant golem :lol::lol::lol::lol::lol:
     
    Last edited: Jun 28, 2017
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  6. Iznaliu Arbiter

    Iznaliu
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    Doesn't actually reveal that much.
     
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  7. anduin Arbiter

    anduin
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    Yes, it's Beyond.
     
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  8. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
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    Not even Bẹyȫnd?
     
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  9. anduin Arbiter

    anduin
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    Could be. But, the question is: what lies beyond Bẹyȫnd?
     
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  10. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
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    TTON. :(
     
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  11. IHaveHugeNick Arcane

    IHaveHugeNick
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    The edge in this thread could cut through vibranium.
     
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  12. Rivmusique Arcane Patron

    Rivmusique
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    Divinity: Original Sin Project: Eternity Pillars of Eternity 2: Deadfire
     
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  13. Infinitron I post news Patron

    Infinitron
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    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Wait till you see our next review...
     
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  14. Iznaliu Arbiter

    Iznaliu
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    The next review will probably be written 2 months before the game is released because our resident edgelords can "just tell" whether it'll be shit.
     
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  15. Prime Junta Arcane

    Prime Junta
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    Fucking Engwithans again. Aren't there any other ancient civs in Eora?
     
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  16. J_C One Bit Studio Patron Developer

    J_C
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    Oh man, you are so funny, and edgy. Seriously, this is the best joke on the Codex so far. You called them cuck because you don't like their giant golem. They are cucks indeed, putting a golem in the game. And their encounter design is obviously equals giant golem. Hahaha, I would buy you a beer if I met you. And all those laughing smiles, just make the joke better. Don't mind that putting a golem into the game has nothing to do wiith their encounter design in general, but lets just laugh at it, because you used cuck and 5 smiles.

    Fucking idiot.
     
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  17. HoboForEternity Arcane

    HoboForEternity
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    either that or 3 years after the game is released
     
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  18. toro Arcane

    toro
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    The same thing as the first PoE but with some extra shit on top.

    Bad parts: Parrot companion. Encounter design. New weather system - it's raining but no NPC takes shelter. TTON vibes.

    Good parts: Visuals and the world map.

    Is this the only Obsidian project in the pipeline?
     
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  19. HoboForEternity Arcane

    HoboForEternity
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    we still have the super duper ultra secret AAA tim cain and leonard boyarsky combo game
     
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  20. Maxie Magister

    Maxie
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    we haven't mocked her eyebrows yet
     
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  21. IHaveHugeNick Arcane

    IHaveHugeNick
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    The scenes when they announce that Boyarsky and Cain dream game is Fallout Shelter 2.
     
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  22. l3loodAngel Proud INTJ Patron

    l3loodAngel
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    9 out of 10 times it's the best insight codex can provide about RPGs. It's either false, irrelevant, shows poor taste or brings nothing to the table.
     
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  23. HoboForEternity Arcane

    HoboForEternity
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    anyway i wonder if the weather will affect combat or something. like in a rain, there will be a penalty to ranged weapon accuracy, but buff electric or wind related spells, because if they added those it'd be better than just people taking cover from the rain, etc.

    as for encounter, nothing looks special yet except for that worms in the sand. it's like they really are ambushing their prey and with the battlefield effect, i think that one is quite neat.
     
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  24. Prime Junta Arcane

    Prime Junta
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    Those are some fine eyebrows. :rpgcodex:
     
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  25. Marten Broadcloak Learned

    Marten Broadcloak
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    Codex 2016 - The Age of Grimoire Bubbles In Memoria A Beautifully Desolate Campaign
    That part where he says "it's important for us that there are different ways to solve a situation" and then sneaks around and steals the key? Well, that's a big improvement on kill-everything Pillars 1 style. I hope he didn't just make that up for the video.
     
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