Prime Junta
Guest
I'm sure chairs aren't any trickier. I'd expect an animation with two models interacting is more complicated (e.g. character and seat), but if you can do it for benches, you can certainly do it for chairs. All a matter of budget.
and also how many choose-your-own-adventure modules will be implemented depending on possible routes the group can take within settlements. The main city certainly looks big enough to support a lot.
Lots of context-dependent ones would be really cool, but I doubt they will have the time.
Yeah animation is the tricky part and chairs have armrests also, and can be too close to a table etc.
I'll take it over most of the crap we are getting now.Wow, they are almost reaching graphics/character sprites from 20 years ago, good work!
For me, it's more about not going with cartoony or over the top stuff all the time. Sure, some of the gear is over the top, but they mostly look realistic compared to other isometric games we have been getting in recent years.It is good work because the PS:T characters were static other than palette swaps, whereas these can wear and equip anything.
I hope those load times between exteriors and interiors are not just clever editing. One of my biggest gripes about PoE is still the shitty performance, load times and memory leaks.
Both PoE and Tranny have awful loading times, no idea what you are smoking. Tranny is not a "huge improved", if it had improved at all.
depend on how varied and interesting they areThose random CYOA sections between city travelling are going to be a massive pain in the butt. I can already see the first mod is going to remove that shit out of the game.
Obviously. But 90% of the time these "random sections" get old after 2 hours of playtime. Seems like a waste of money to me anyway. I can't imagine not skipping them when I'm 20 hours into the game.depend on how varied and interesting they areThose random CYOA sections between city travelling are going to be a massive pain in the butt. I can already see the first mod is going to remove that shit out of the game.
How dare they add more game to my game?Obviously. But 90% of the time these "random sections" get old after 2 hours of playtime. Seems like a waste of money to me anyway. I can't imagine not skipping them when I'm 20 hours into the game.depend on how varied and interesting they areThose random CYOA sections between city travelling are going to be a massive pain in the butt. I can already see the first mod is going to remove that shit out of the game.
Where did I complain about CYOA sections? I complained they were placed in between travelling, which is annoying at best.How dare they add more game to my game?Obviously. But 90% of the time these "random sections" get old after 2 hours of playtime. Seems like a waste of money to me anyway. I can't imagine not skipping them when I'm 20 hours into the game.depend on how varied and interesting they areThose random CYOA sections between city travelling are going to be a massive pain in the butt. I can already see the first mod is going to remove that shit out of the game.
A lot of people like the CYOA sections and requested more of them. They allow Obsidian to do stuff/situations that would be prohibitively expensive to handle as part of normal gameplay.
Where did I complain about CYOA sections? I complained they were placed in between travelling, which is annoying at best.How dare they add more game to my game?Obviously. But 90% of the time these "random sections" get old after 2 hours of playtime. Seems like a waste of money to me anyway. I can't imagine not skipping them when I'm 20 hours into the game.depend on how varied and interesting they areThose random CYOA sections between city travelling are going to be a massive pain in the butt. I can already see the first mod is going to remove that shit out of the game.
A lot of people like the CYOA sections and requested more of them. They allow Obsidian to do stuff/situations that would be prohibitively expensive to handle as part of normal gameplay.
Spread them out throughout quests instead of dumping them when I'm trying to get somewhere to buy some shit or do some other quest.