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Eternity Pillars of Eternity II: Deadfire Pre-Release Thread [BETA RELEASED, GO TO NEW THREAD]

Prime Junta

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Dunno why you're butthurt about spells and abilities scaling with character level, that's extremely (A)D&D, and with P1 lots of people bitched about wimpy fireballs and such.
 

Infinitron

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PoE never really had "Vancian" of course. Sorcerer-style spellcasting is not Vancian.

Dunno why you're butthurt about spells and abilities scaling with character level, that's extremely (A)D&D, and with P1 lots of people bitched about wimpy fireballs and such.
Having the words "scale" and "level" in the same sentence is going to be extremely triggering to some people no matter the context
 

Iznaliu

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Dunno why you're butthurt about spells and abilities scaling with character level, that's extremely (A)D&D, and with P1 lots of people bitched about wimpy fireballs and such.

D&D has some abilities scale while others don't.
 

J_C

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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
PoE never really had "Vancian" of course. Sorcerer-style spellcasting is not Vancian.

This.^

Whenever I hear some idiot complaining about where is muh Vancian spellcasting in PoE2, I'd like to drive through them with a steamroller. PoE 1 didn't have real Vancian spellcasting you retard!
 

Quillon

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Empower is once per rest, per-encounter spells seem to be 2 per encounter per level.

I haven't seen 2 per encounter limit. Wasn't it like that per encounter abilities/spells use class specific resources like discipline, zeal, arcane etc which are either given or built up like focus/wounds?

Empower is 1 per encounter, 3 per rest.
 

Lacrymas

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Pathfinder: Wrath
Wasn't it like that per encounter abilities/spells use class specific resources like discipline, zeal, arcane etc which are either given or built up like focus/wounds?

No, these class specific "resources" are simply representations of how powerful you are in a given discipline (wizardry, paladinhood, priesthood etc.). Prime Junta wasn't correct to state that spells scale with level, they scale with these things. They are mainly used to "balance" multiclassing.
 

Prime Junta

Guest
Wasn't it like that per encounter abilities/spells use class specific resources like discipline, zeal, arcane etc which are either given or built up like focus/wounds?

No, these class specific "resources" are simply representations of how powerful you are in a given discipline (wizardry, paladinhood, priesthood etc.). Prime Junta wasn't correct to state that spells scale with level, they scale with these things. They are mainly used to "balance" multiclassing.

Power source scales with level, and abilities scale with power source. Ergo, abilities scale with level. QED

YRkGaVm.jpg
 

Quillon

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Wasn't it like that per encounter abilities/spells use class specific resources like discipline, zeal, arcane etc which are either given or built up like focus/wounds?

No, these class specific "resources" are simply representations of how powerful you are in a given discipline (wizardry, paladinhood, priesthood etc.). Prime Junta wasn't correct to state that spells scale with level, they scale with these things. They are mainly used to "balance" multiclassing.

Not talking about scaling. To use an ability you dig in the per encounter pool which is 9 or so; f.i. you can either use an ability which uses 2 points from the pool 4 times per encounter or use 1 powerful ability which uses 5 points from that pool then you have 4 points left etc at least I remember it being this way :P
 

FreeKaner

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Wasn't it like that per encounter abilities/spells use class specific resources like discipline, zeal, arcane etc which are either given or built up like focus/wounds?

No, these class specific "resources" are simply representations of how powerful you are in a given discipline (wizardry, paladinhood, priesthood etc.). Prime Junta wasn't correct to state that spells scale with level, they scale with these things. They are mainly used to "balance" multiclassing.

Not talking about scaling. To use an ability you dig in the per encounter pool which is 9 or so; f.i. you can either use an ability which uses 2 points from the pool 4 times per encounter or use 1 powerful ability which uses 5 points from that pool then you have 4 points left etc at least I remember it being this way :P

I do remember Sawyer initially speaking of this but seem to have changed his mind, because he specified these somewhere recently. I can't remember where now though.
 

Lacrymas

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Pathfinder: Wrath
Power source scales with level, and abilities scale with power source. Ergo, abilities scale with level. QED

IF there's no other way to increase power sources, then technically yes, but there might be items, quests, feats (even alla Practiced Spellcaster) or even blood-pool like sacrifices that increase them.
 
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FreeKaner

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Power source scales with level, and abilities scale with power source. Ergo, abilities scale with level. QED

IF there's no other way to increase power sources, then technically yes, but there might be items, quests or even blood-pool like sacrifices that increases them.

In fact I would be disappointed if there aren't at least few unique class specific items that alter power source. I mean the possibilities are endless here, like removing limit from empower at the cost of most of your power source or giving a large amount of power source while reducing amount of per encounter spells etc.

Someone should ask Sawyer whether there will be items, artefacts or interactions that manipulate power sources.
 
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Quillon

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Wasn't it like that per encounter abilities/spells use class specific resources like discipline, zeal, arcane etc which are either given or built up like focus/wounds?

No, these class specific "resources" are simply representations of how powerful you are in a given discipline (wizardry, paladinhood, priesthood etc.). Prime Junta wasn't correct to state that spells scale with level, they scale with these things. They are mainly used to "balance" multiclassing.

Not talking about scaling. To use an ability you dig in the per encounter pool which is 9 or so; f.i. you can either use an ability which uses 2 points from the pool 4 times per encounter or use 1 powerful ability which uses 5 points from that pool then you have 4 points left etc at least I remember it being this way :P

I do remember Sawyer initially speaking of this but seem to have changed his mind, because he specified these somewhere recently. I can't remember where now though.

 

FreeKaner

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I just checked the E3 video and you seem to be correct. It's still power source cost per en-counter for classes that don't have spell levels but seems to be limited at 2 per spell level for casters. Because Aloth has 2 limit on spell levels while Eder had cost on top of the spells with power source near.
 

Quillon

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Yeah, might be a different system for casters. Grimoires could be dictating the per encounter use for each level :M
 

Lacrymas

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Pathfinder: Wrath
I remember now what this was all about. I theorized that higher level spells will use more of your resource, so you can't just spam high level spells ad infinitum. It's a balance measure, yeah. It's basically a substitute for spell slots/day in Vancian casting.
 
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FreeKaner

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call it a balance breaker or some other jRPG shit instead of wasting time trying to justify its existence as a resource

It exists to balance multiclassing, basically. So multiclassed characters won't be as strong as pure ones because they'll lack the source to use spells as much and power to have them as strong as a pure class character.
 

Prime Junta

Guest
It's not a bad way to implement multiclassing. It allows for a nice range of viable mixes, from dipping a level or two to 50-50.
 

hivemind

Guest
It exists to balance multiclassing, basically. So multiclassed characters won't be as strong as pure ones because they'll lack the source to use spells as much and power to have them as strong as a pure class character.
this is a good thing why?
 

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