Prime Junta
Guest
Dunno why you're butthurt about spells and abilities scaling with character level, that's extremely (A)D&D, and with P1 lots of people bitched about wimpy fireballs and such.
Having the words "scale" and "level" in the same sentence is going to be extremely triggering to some people no matter the contextDunno why you're butthurt about spells and abilities scaling with character level, that's extremely (A)D&D, and with P1 lots of people bitched about wimpy fireballs and such.
Dunno why you're butthurt about spells and abilities scaling with character level, that's extremely (A)D&D, and with P1 lots of people bitched about wimpy fireballs and such.
Dunno why you're butthurt about spells and abilities scaling with character level, that's extremely (A)D&D, and with P1 lots of people bitched about wimpy fireballs and such.
PoE never really had "Vancian" of course. Sorcerer-style spellcasting is not Vancian.
most of the rest sounds like incline.
most of the rest sounds like incline.
How can you not be butthurt about 5 party members? That's the biggest change bar none
Empower is once per rest, per-encounter spells seem to be 2 per encounter per level.
Wasn't it like that per encounter abilities/spells use class specific resources like discipline, zeal, arcane etc which are either given or built up like focus/wounds?
Wasn't it like that per encounter abilities/spells use class specific resources like discipline, zeal, arcane etc which are either given or built up like focus/wounds?
No, these class specific "resources" are simply representations of how powerful you are in a given discipline (wizardry, paladinhood, priesthood etc.). Prime Junta wasn't correct to state that spells scale with level, they scale with these things. They are mainly used to "balance" multiclassing.
Wasn't it like that per encounter abilities/spells use class specific resources like discipline, zeal, arcane etc which are either given or built up like focus/wounds?
No, these class specific "resources" are simply representations of how powerful you are in a given discipline (wizardry, paladinhood, priesthood etc.). Prime Junta wasn't correct to state that spells scale with level, they scale with these things. They are mainly used to "balance" multiclassing.
Wasn't it like that per encounter abilities/spells use class specific resources like discipline, zeal, arcane etc which are either given or built up like focus/wounds?
No, these class specific "resources" are simply representations of how powerful you are in a given discipline (wizardry, paladinhood, priesthood etc.). Prime Junta wasn't correct to state that spells scale with level, they scale with these things. They are mainly used to "balance" multiclassing.
Not talking about scaling. To use an ability you dig in the per encounter pool which is 9 or so; f.i. you can either use an ability which uses 2 points from the pool 4 times per encounter or use 1 powerful ability which uses 5 points from that pool then you have 4 points left etc at least I remember it being this way
Power source scales with level, and abilities scale with power source. Ergo, abilities scale with level. QED
Power source scales with level, and abilities scale with power source. Ergo, abilities scale with level. QED
IF there's no other way to increase power sources, then technically yes, but there might be items, quests or even blood-pool like sacrifices that increases them.
Wasn't it like that per encounter abilities/spells use class specific resources like discipline, zeal, arcane etc which are either given or built up like focus/wounds?
No, these class specific "resources" are simply representations of how powerful you are in a given discipline (wizardry, paladinhood, priesthood etc.). Prime Junta wasn't correct to state that spells scale with level, they scale with these things. They are mainly used to "balance" multiclassing.
Not talking about scaling. To use an ability you dig in the per encounter pool which is 9 or so; f.i. you can either use an ability which uses 2 points from the pool 4 times per encounter or use 1 powerful ability which uses 5 points from that pool then you have 4 points left etc at least I remember it being this way
I do remember Sawyer initially speaking of this but seem to have changed his mind, because he specified these somewhere recently. I can't remember where now though.
So, basically every class has a mana-like resource?
call it a balance breaker or some other jRPG shit instead of wasting time trying to justify its existence as a resource
this is a good thing why?It exists to balance multiclassing, basically. So multiclassed characters won't be as strong as pure ones because they'll lack the source to use spells as much and power to have them as strong as a pure class character.