Jenkem
その目、だれの目?
Is there anywhere to see where the pledge amount currently sits? How do we know this isn't just smoke and mirrors and these were already planned (like the rest of the stretch goals?)
There's no god damn reason on earth they can't have Cadegund in the game as a sidekick and I'll be furious if they don't. It even works for their plot, priestess of the goddess who killed Eothas could have plenty to say about him stamping around in your statueBTW, idea for bringing back Cadegund:
Christine & Elijah --> Cadegund & Durance
I thought that chick in the temple of Magram in PoE1 who couldn't lite a fire to save her life was supposed to be Cadegund?
I don't really get the point of the crew to be honest. Seems like just a pointless "system" (which PoE1 stronghold was full of). I just hope we at least can make them sing chanties while we sail the seas, otherwise I really don't see the point.https://www.fig.co/campaigns/deadfire?update=284#updates
Update # 21: $4.5 Million Attained! Ship Crews Unlocked!
POSTED: 03/02/2017
We wanted to let all of you fans and backers know that we've hit $4.5 million and unlocked another stretch goal, the ability to find and hire crews for your ship!
Before we kick off, though, we're giving a quick shout out to one of our favorite titles: Torment: Tides of Numenera from our good friends at inXile Entertainment, which was just released yesterday! Just like Pillars II, Torment is an isometric, party-driven, cRPG, but Torment takes its inspiration directly from Planescape: Torment and the award-winning Numenera pen-and-paper RPG by Monte Cook. Having played Torment, wefeel Pillars II fans will enjoy its unique setting, beautiful art, and intricate gameplay.
Now, back to the stretch goal! If you recall, Ship Crews offer a whole new layer of interactivity for player ships: Find, hire, and manage a crew. Once hired, crew members can be assigned roles on the ship, and will play a role in the events and battles that you encounter at sea. We are also introducing crew dilemmas that will allow you to take charge and be the captain when they look to you for guidance!
This also puts in reach our next two goals: Sea Monsters and Fishing at $4.75 million and, of course, our 8th Companion, Ydwin, at $5 million. As a reminder, the Pillars II developers gave some details on how Sea Monsters and Fishing would work in a previous update.
In Deadfire, fish will provide you with different rest bonuses and give you more recipes to cook up to help you on your adventures. Fishing will trigger scripted interactions on your boat where you can choose various baits you have collected and see what fish you can catch. Different areas on the world map will have different fish below the surface. You can be an occasional line-dropper or an expert fisherman. And who knows, maybe you'll hook some rare gear or run into sea monsters who have only been spoken of in tales...
We're excited to see if we can achieve the next two goals before the 60-day slacker-backer period is up!
So check out Torment and when you're ready, spread the word about our latest stretch goal achievements. Let's get to $5 million!
I don't really get the point of the crew to be honest. Seems like just a pointless "system" (which PoE1 stronghold was full of). I just hope we at least can make them sing chanties while we sail the seas, otherwise I really don't see the point.
...h-have I become a shill?
I don't really get the point of the crew to be honest. Seems like just a pointless "system" (which PoE1 stronghold was full of). I just hope we at least can make them sing chanties while we sail the seas, otherwise I really don't see the point.
The 4.5mil crew features seem fucking awesome to me.
Find, hire, and manage a crew for your ship.
Once hired, crew members can be assigned roles on the ship, and will play a role in the events and battles that you encounter at sea. Crew members can gain experience and improve at their roles over time.
The crew's skills will improve how effective your ship is in combat situations, and the crew can be assigned to defend your ship in the case that you get boarded by a hostile force.
If your crew's morale isn't maintained, their effectiveness will go down, and, if you are a truly terrible captain to them, mutiny can even occur.
We are also introducing crew dilemmas that will allow you to take charge and be the captain when they look to you for guidance!
Let's compare Crew Members to the Stronghold Units of Caed Nua.
Stronghold Units: Increase your Prestige and Security, which affects your annual income and rolls in random events respectively.
Crew Members: Increase the combat effectiveness of your ship, which influences the outcome of Naval CYOA Sequences and other story events.
Stronghold Units: Don't gain experience, and don't have specific roles.
Crew Members: Gain experience and improve over time, and can be tactically assigned to specific roles on your ship.
Stronghold Units: Will fight against invaders if Caed Nua is randomly attacked while you are traveling somewhere else. (Or if you get back to the stronhold in time, together with you.)
Crew Members: Will always fight alongside you in encounters while traveling the world map.
Stronghold Units: Aren't involved in or affected by events occuring in Caed Nua, will remain in your service until you stop paying their salaries regardless of your actions.
Crew Members: Are involved in and affected by events occuring on your ship, and have a dynamic morale which influences their effectiveness and will lead to unique events such as potential mutiny.
Stronghold Units were just a section of a management system that might as well have been cut from the game entirely.
Your Crew Members on the other hand will travel alongside you, actively have an affect on your adventure and dynamically react to your actions. Things that compared to Stronghold management in PoE seems like a dream. The fact that there can be a mutiny excites me to no end! The C&C!
...h-have I become a shill?
Agreed. These would really add to the atmosphere. Great idea, Randal/Sherry!There had bloody well better be sea shanties.
Let's compare Crew Members to the Stronghold Units of Caed Nua.
Stronghold Units: Increase your Prestige and Security, which affects your annual income and rolls in random events respectively.
Crew Members: Increase the combat effectiveness of your ship, which influences the outcome of Naval CYOA Sequences and other story events.
Stronghold Units: Don't gain experience, and don't have specific roles.
Crew Members: Gain experience and improve over time, and can be tactically assigned to specific roles on your ship.
Stronghold Units: Will fight against invaders if Caed Nua is randomly attacked while you are traveling somewhere else. (Or if you get back to the stronhold in time, together with you.)
Crew Members: Will always fight alongside you in encounters while traveling the world map.
Stronghold Units: Aren't involved in or affected by events occuring in Caed Nua, will remain in your service until you stop paying their salaries regardless of your actions.
Crew Members: Are involved in and affected by events occuring on your ship, and have a dynamic morale which influences their effectiveness and will lead to unique events such as potential mutiny.
Stronghold Units were just a section of a management system that might as well have been cut from the game entirely.
Your Crew Members on the other hand will travel alongside you, actively have an affect on your adventure and dynamically react to your actions. Things that compared to Stronghold management in PoE seems like a dream. The fact that there can be a mutiny excites me to no end! The C&C!
Find, hire, and manage a crew
Probably running out of ideas and just want as many mini-games as possible, since fags love mini-games. I don't see the point of fishing or even hunting sea monsters.Fishing as a stretch goal? Seriously? Seems Obsidian is going after the Runescape player base...
I don't see the point of fishing or even hunting sea monsters.
Fishing as a minigame been around games forever and probably the most common minigame in gaming.