Maybe it would be a better idea to try to change the game for the better until release and start moding the game after that. I don't want to wait for the PoE:Sensuki Edition to enjoy PoE.
Are you really not going to enjoy the game unless the 2% duration bonus is on this random stat instead of that one? BG2 managed to be a pretty good game in spite of the fact that from a gamist pov it barely even has an attribute system, I think we can manage with this one.
That's not the point. And if Josh would be content to Copy BG2 1 to 1, from UI to hard counters to attributes i would rest easy. But the fact remains that he is not, and 99% of Sensuki's critisisms are spot on, and half of them are already implemented by Obsidian resulting in a better game. I would trust Sensuki or Grunker or Felipepepe more than Sawyer to recognize what parts of the IE games were good and should be preserved in the spiritual succesor as far as presentation and gameplay goes.
First off I do support Sensuki. I have to say though that presuming the Obsidian devs wouldn't have done those things without Sensuki (Or generally that they somehow wouldn't have refined things in these months without the communitys critisism is a bit....
Of course, the same argument is exactly WHY critisism is important. Internally things get better through team discussions and arguments and through player experience in QA. Having more people involved, especially as dedicated as Sensuki, widens the discussion, brings in new arguments. This is most important.
Of course Sensuki could have worded his post less aggressive, but who cares? Its the codex. I'm like 99% sure nobody on the dev team cares as well. They are interested in the critisism, not especially the wording.