FreeKaner
Prophet of the Dumpsterfire
Patch "early june".
Game unplayable before first DLC.
Game unplayable before first DLC.
That sounds like extremely subjective, according to recent posts about people who tried out BG1 a few days ago.
Their first impressions usually boils down to how wilderness maps are unnecessarily big and empty.
To enlighten you Trashos, from what I've read, you're never too nice.
With the exception of writing, it's always been the case.
Says the dude who hasn't played the game ?
lol alrightThe difference is that BG1 is a classic that will be replayed for as long as computers can run it, and it has proven itself to be like that, PoE1 and 2 won't be. I have enough experience to vaguely construct an image of what DF is like, so there's no need for me to play it to know what it kinda is.
Says the dude who hasn't played the game ?
The difference is that BG1 is a classic that will be replayed for as long as computers can run it, and it has proven itself to be like that, PoE1 and 2 won't be. I have enough experience to vaguely construct an image of what DF is like, so there's no need for me to play it to know what it kinda is. The beta also gave me a fairly accurate impression, I said that the maps are going to be small even then.
True and IE games are RTS derivative hack & slash.
Which makes PoE as derivative as Overwatch.
Sure, why not.
Maybe you should start playing the game before making a lot of vague assumptions about what you've played in the beta, at least I cry because I played through the whole game and know what it's main issues are, but you just cry for the sake of crying and hope someone agrees with you. Play the damn game and then you can come here and cry like a proper man.
Nah, I value my time more than that, I'll wait for the patches. I'm not crying, you are confusing things. The assumptions aren't vague, they turned out to be quite accurate.
Where are you people seeing criticisms? Or at least specific ones? I just said that the mute sidekicks have even less content than what BG1 offered and said BG1 had huge maps and 25 companions, something that Obsidian struggles with.
I meant the talent and technical aspects, not the games in general.Bioware never made anything even remotely close to New Vegas or Alpha Protocol in terms of being a RPG or fun.
IE games are probably the most overrated adventure games of all time.
I meant the talent and technical aspects, not the games in general.
BioWare (until 2011) was consistently above Obsidian in programming, art, sound, music, toolsets, graphics, QA, UIs, and so on. They only had worse writing, and even that wasn't always the case.
I'd have preferred to have more companions with the content ratio of BG1
Except it's not like that at all and you know it. It's exactly the opposite, the small maps and mute sidekicks don't add anything and is a consequence of the budget, rather than an intentional design choice.
I have enough experience to vaguely construct an image of what DF is like, so there's no need for me to play it to know what it kinda is.
It was still the case with independent BioWare. Also, ME1 was made before they were bought by EA, and most of DA:O was developed before that as well.I meant the talent and technical aspects, not the games in general.
BioWare (until 2011) was consistently above Obsidian in programming, art, sound, music, toolsets, graphics, QA, UIs, and so on. They only had worse writing, and even that wasn't always the case.
That's correct, Bioware came to be a bigger studio though and basically after EA acquired them they had AAA funds to make their games. This includes both Mass Effect and Dragon Age.
It's not like the burned bridges were external factors, these things happened due to Obsidian's upper management. The BioWare docs were leagues above them in every way, so their studio was always going to do better. Not to mention Obsidian wouldn't exist without BioWare.Now one could argue that Obsidian could do the same if they didn't burn so many bridges, that would also be correct and relevations from MCA makes it clear Obsidian was not only wasted potential it also sabotaged itself and many developers.
That's a different subject. Most of the Codex would take BG2 over any Obsidian game.Still, I'd take New Vegas over anything Bioware put out.
It's not like the burned bridges were external factors, these things happened due to Obsidian's upper management. The BioWare docs were leagues above them in every way, so their studio was always going to do better. Not to mention Obsidian wouldn't exist without BioWare.
That's a different subject. Most of the Codex would take BG2 over any Obsidian game.
You said Obsidian could've done the same if they hadn't burned bridges. The burned bridges and wasted opportunities are an inherent part of why they couldn't, not setbacks they could've avoided (assuming the same talent and management).I didn't say anything contrary to this.
Codex polls and rankings are worthless now, but that's a (decent) list from 2014.According to codex DOS2 is a good game and Dark Souls is a RPG, it doesn't hold much sway.