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Eternity Pillars of Eternity 2: Deadfire Pre-DLC Thread

Discussion in 'Obsidian Entertainment' started by Infinitron, May 8, 2018.

  1. AwesomeButton Cut a deal with the authorities Patron

    AwesomeButton
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    PC RPG Website of the Year, 2015 Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
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    You are correct - it's not selling well, I suppose it's not meeting Obsidian's expectations. Ergo, the DLC will sell even less. But from these two it doesn't follow that there is anything wrong with the rationale behind releasing the first expansion DLC three months after the base game.
     
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  2. 2house2fly Liturgist

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    I don't get why the other solution you have in mind is for them to take longer making a bigger DLC that will sell even less
     
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  3. Lacrymas Arcane

    Lacrymas
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    Where is the evidence that DLC sells better 3 months after release in the niche market?


    My solution is them making a better game that will foster a fanbase that will buy the DLCs, not taking longer to make the DLC.
     
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  4. dragonul09 Arcane Edgy

    dragonul09
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    I'm not talking about accumulation you idiot, I'm talking about a game that was released in 2013 outpacing a promising sequel that was released 2 just two weeks ago. Look at Larians D:OS 2, it always stood in top steam page for almost a year and PoE 2 in just two weeks is falling behind games that were released eons ago. The game failed since it's first pre-release week when it couldn't even stay in top 3 for more than a day, the game will have the same fate as Tyranny, dead in months.
     
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  5. IHaveHugeNick Arcane

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    Your solution evidently doesn't work given the sales.
     
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  6. Lacrymas Arcane

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    Nobody has said Deadfire is a game that can foster a sizable fanbase, don't assume things. It may even turn out that the damage is already done by PoE1.
     
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  7. Maculo Erudite

    Maculo
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    I think I found it.
    Show Spoiler
    Imp pet named Grog in Ashen Maw that makes the party immune to engagement. Also, companions permanently die if knocked down.
     
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  8. Infinitron I post news Patron

    Infinitron
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    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    That's not the only Codex backer content.

    The game has a "mega-island chain", although it looks like they implemented it as an organic part of the game world so it doesn't really stand out as a distinct thing.
     
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  9. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    What is it? The imp book collection quest?
     
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  10. 2house2fly Liturgist

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    What damage? High review scores? High user scores? High sales? What prevented the game from fostering a fanbase?
     
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  11. Morkar illiterate

    Morkar
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    mega-island chain? What does it have to do with the codex?
     
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  12. Infinitron I post news Patron

    Infinitron
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    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Sorry, I was replying to two different things.
     
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  13. Lacrymas Arcane

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    It not being good. As you can see, those high review and user scores and high sales didn't foster a fanbase that want to buy TWM or the sequel. Don't assume people are like automatons that will follow market trends and conform to research in a completely different sphere of this industry. Sure, the low sales of TWM might be because of "saturation" or "people moving on", but the sequel is another thing entirely. Why 1 has high review scores, but low fan retention is a good question to ask. We know people buy by impulse, so the high sales can easily be explained like that.
     
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  14. mustawd. Self-Ejected

    mustawd.
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    FWIW, Feargus said in an interview he thinks sales would have been better had they sold WM as DLC instead of large expansion packs.
     
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  15. LizardWizard Savant

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    The way WM part1 ended and the long wait thereafter for part2 was definitely not ideal.
     
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  16. Lacrymas Arcane

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    And his thinking is worth little. What evidence does he have of this? I assume we don't know, I also assume he doesn't know either.
     
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  17. Morkar illiterate

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    The first one had a lot of weaknesses which got only (partially) fixed after a long time. Though most people didn't finish the first one and before jumping to the sequel they want to play the definitive edition of PoE 1 first. Which might probably never happen. Another reason is that the long patching marathon (and improvements from the the add-on) taught players to wait with PoE 2 till the definitve edition is there (with a good discount as well). The third reason might be that soy boys are waiting for the console release.

    Personally I try to finish an old restarted playthrough of PoE1 before moving on to the second (besides already bought) to finally complete the game (I lost interested after Act 2 because of bad design and retarded easy combat).
     
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  18. dragonul09 Arcane Edgy

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    Damn, Avellone was right about Feargus, he's such a delusional moron. Do these idiots understand that their games were kickstarted and they don't have the same leisure as the big boys to pull of dirty moves like DLC's? Could you imagine the back lash from the backers when you start churning out small pieces of the game month after month?

    Holy shit Feargus is a retard.
     
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  19. MajorMace Educated

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    what does that even mean, to sell wm as dlc instead of large expansion pack ?
    i thought it was precisely what they did by cutting it in half to begin with
     
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  20. TheSentinel Magister

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    You won't see the effects of PoE2's (lack of) quality on sales until they release PoE3.
     
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  21. Morkar illiterate

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    He should have done one big add-on which continues the story after the main quest. People who already finished the game could have picked it up from there instead of replaying large parts of the game again. Maybe by putting the players stronghold into focus to finally flesh it out (politics, invasion of the country, expedition to the source of the invasion -> undeads of course).
     
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  22. pomenitul Learned

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    Fallout 4 reportedly outsold New Vegas and Fallout 3. Millions of gamers can't be wrong!
     
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  23. Lacrymas Arcane

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    The weaknesses the Codex can see are not the same ones as a more general public can. Let's not forget that 50ish% of people didn't finish act 1, which is 5ish hours of content, so there's definitely something up before we start talking about gameplay, story and all that jazz. I think Obsidian overextended and overestimated their reach by just looking at the sales, rather than achievement statistics, of the first game. The other 50% who did finish act 1 didn't buy TWM and the sequel en masse, so there's something up with that as well. It doesn't help that Feargus is a retard with no context sensitivity.


    This is exactly why I am saying that the different markets are different and is not relevant.
     
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  24. Lhynn Arcane

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    I thought BG2 development started before BG1s launch. If it was that early why did they give the go ahead considering they were sick of eachother.
     
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  25. Morkar illiterate

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    Lacrymas People had bugs and stopped playing but never came back after. But yeah, they probably overstretched by promising too much (we've BG1,2 / IWD / Torment and mooaar in one game!).
    Divinity is prove that it isn't restricted to the genre. But yeah Divinity had the advantage by catering to anime/wow/casual gamer/indie people alongside hardcore rpg gamers and storyfags with its artistic style.
     
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