In addition to the rich and diverse environments, Pillars II will feature intense and immersive dynamic weather. Rains, fierce winds and sandstorms are among the harsher conditions that are commonplace in Deadfire. You’ll even hear the rain pounding on the roof when you go inside.
Graphical and sound effects and animations are great, but I wonder too, besides schedules, how does the weather influence the gameplay. I mean, for example what happens to the party in the sandstorm, what about the fighting under the weather conditions, or how would creatures react, etc.
Would be neat if Eothazilla can also manage some small earthquakes or tsunamis.
(though, something like ~15 floor building can be 50+ meters tall, not sure about the adra material)
Also beetles are in!