Ayreos
Augur
- Joined
- Feb 20, 2015
- Messages
- 109
No need to think too hard (or at all) about this one.
Graphics:
"Who needs innovation when you can increase resolution?! Incrolution! It's the future!" -Enthusiastic industry veteran on Gamasutra.
Soundtrack:
"Best one-trick-pony i've Edér seen. And i have no eyes." -Obligatory 'Death Godlike' protagonist. (Possibly named Brock.)
Voice Acting:
"Players find voice-overs that suddenly stop during conversation jarring? No problem, I totally got this." -Bethesda dev, 2006.
Combat Mechanics:
"A Baldur's Gate style combat that is almost, but not quite, entirely unlike Dungeons and Dragons' combat." -Common google search result for "RPG Codex wet dreams".
Puzzles:
"Leave that to the intern. Fuck." -[Redacted]
Plot and writing:
"He sees dead people." He says before proceeding to stare at you intently, his nostrils inflating and deflating gently. -Bruce Willis.
Developer Commentary:
"We need more interns, fuck. Just get someone over from marketing. We can call him 'Junior Designer' or some other shit and make him read our ads in the game!" -Someone at Valve, arguably moments before being told to vacate his desk.
Dungeons:
Skyrim improved on previous installments ten, no, a thousand-fold! It has the improved Radiant Quest system from Oblivion, after all. -Todd *oward
Edér:
"Homos are 100% bro-tier. I wish i were one." -Random Neogaf thread. (No kidding.)
Conclusion(s):
Welcome to the quaint, cyclical historical-aesthetic-social period in which something mediocre is hailed as a Messiah much more than something superb would ever be. It's called decadence and it can last centuries. "Blood that stays still too long festers." -A nihilist
(Also, Obsidian has never made anything of value if you exclude authorized fanfics with a bland RPG wrapper. Why does it have a subforum on Codex again? What? Could it be it's because that is the extent of Codex' understanding of videogames as a genre?)
Graphics:
"Who needs innovation when you can increase resolution?! Incrolution! It's the future!" -Enthusiastic industry veteran on Gamasutra.
Soundtrack:
"Best one-trick-pony i've Edér seen. And i have no eyes." -Obligatory 'Death Godlike' protagonist. (Possibly named Brock.)
Voice Acting:
"Players find voice-overs that suddenly stop during conversation jarring? No problem, I totally got this." -Bethesda dev, 2006.
Combat Mechanics:
"A Baldur's Gate style combat that is almost, but not quite, entirely unlike Dungeons and Dragons' combat." -Common google search result for "RPG Codex wet dreams".
Puzzles:
"Leave that to the intern. Fuck." -[Redacted]
Plot and writing:
"He sees dead people." He says before proceeding to stare at you intently, his nostrils inflating and deflating gently. -Bruce Willis.
Developer Commentary:
"We need more interns, fuck. Just get someone over from marketing. We can call him 'Junior Designer' or some other shit and make him read our ads in the game!" -Someone at Valve, arguably moments before being told to vacate his desk.
Dungeons:
Skyrim improved on previous installments ten, no, a thousand-fold! It has the improved Radiant Quest system from Oblivion, after all. -Todd *oward
Edér:
"Homos are 100% bro-tier. I wish i were one." -Random Neogaf thread. (No kidding.)
Conclusion(s):
Welcome to the quaint, cyclical historical-aesthetic-social period in which something mediocre is hailed as a Messiah much more than something superb would ever be. It's called decadence and it can last centuries. "Blood that stays still too long festers." -A nihilist
(Also, Obsidian has never made anything of value if you exclude authorized fanfics with a bland RPG wrapper. Why does it have a subforum on Codex again? What? Could it be it's because that is the extent of Codex' understanding of videogames as a genre?)