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KickStarter Phoenix Point - the next game from X-COM creator Julian Gollop

Discussion in 'Tactical Gaming' started by Infinitron, Mar 18, 2016.

  1. Alienman Arcane Patron

    Alienman
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    Click here and disable ads!
    Wouldn't surprise me if it was also made to be exclusive to Windows 10 ;)
     
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  2. SymbolicFrank Liturgist

    SymbolicFrank
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    Mandatory full voice acting.
     
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  3. ArchAngel Magister

    ArchAngel
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    If this fucking happens I want my money back from FIG!
    I supported them on good faith that it would be at least better than nuXcom games. And one of the worst offending things in nuXcom is 6 man team limits.

    6 man limits, no inventory and pod system are 3 worst offenders in nuXcom and leaving any of those 3 in PP is instant refund case for me.

    I only bought Xcom 2 on sale once Long War 2 was released.
     
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  4. Shog-goth Educated

    Shog-goth
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    Come, join us. It doesn't hurt (almost)...
     
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  5. PanteraNera Savant

    PanteraNera
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    :updatedmytxt:

    Interesting you were one of the main guys against my "shit-postings" I am quite surprised to read something like that from you.

    I must say I have come to terms with Phoenix Point quite some time ago, I really wanted it to be "my personal UFO:EU successor", but to be frank, there was never a chance for that and I was fabulously optimistic, nope delusional about that.

    Like I said several months before, Allen Stoud the lead writer is doing a great job at building the world around PP and the stories I have read so far got me hooked for the setting. I still hope that the game will be better than XCOM 1 & 2 and think it will, if the TU system stays. But that is the sad part, they are always stating "subject to change" so who knows if TU's / multiple shots with TU's will make it into the final game. Just as a reminder, it was stated they implemented it for testing purpose.

    That is what worries me the most and is the reason why I have still not pre-ordered the game: lack of information and also lack of commitment.
     
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  6. Iluvcheezcake Learned

    Iluvcheezcake
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    The more I read about it, the more sceptical i get. Have to admit, i was fabulously optimistic at start, backed the figstarter (digital download level, nothing too expensive tho), been lurking in this forum thread.
    But as time passes, and more information is revealed (actually, very little, mostly just changes from the stuff promised in the figstarter), the controller issue, now Micro$oft,...the entire vibe emanating from the company (and Julian) behind the game seems kinda .... UNSURE .... not what i expected at all.

    There is no clear vision and the stuff presented (new art, etc) and it just kinda looks bland. The lore is good and it got me hooked (Stroud is doing good work), but all of this just reminds me of Hellgate London - great pitch, lore and idea, but a dumpster fire and gnashing of teeth in the end.
     
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  7. Shog-goth Educated

    Shog-goth
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    You just nailed it.
     
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  8. xmd1997 Novice

    xmd1997
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    *Shrug
    I'm just along for the ride, I still have faith in this game(for now) but then again even I'm starved for them to show off something well... new. I'm hoping that the backer build two will be a big surprise but I guess that's just me being "Fabulously optimistic". Even if the game doesn't live up to my expectations there's always other TBS games to keep me busy(Xenonauts 2, Phantom Doctrine, Endstate(I would be very surprised if this game came out lol)).
     
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  9. PanteraNera Savant

    PanteraNera
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    Okay, just to summarize this everyone that was positive or neutral about PP from the codex itt, lost faith in the the project by now?
    Everyone but luinthoron ?
     
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  10. xmd1997 Novice

    xmd1997
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    I still believe in it I guess. I was talking about Endstate at the end of my post. At least snapshot games actually seem to be alive, unlike those devs. Sad too since Endstate really seems like it could be the modern-day Jagged Alliance we all desperately want.
     
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  11. mustawd. Liturgist

    mustawd.
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    Not yet. But next bit of consolizing I see, ima write it off. Maybe get it on sale 5 years after release, if at all.
     
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  12. Freddie Learned

    Freddie
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    I'm sure hell as hell still wait for what this game has to deliver. Then I never expected Phoenix Point to become some sort of God of Tactical gaming to begin with.

    Though I'm most excited about Phantom doctrine in tactics space, what are the alternatives? Yet another XCOM 2 DLC from K2 and Gears Tactics? Xenonauts 2 maybe.
     
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  13. ArchAngel Magister

    ArchAngel
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    I have not lost faith, I just stated my no go zones.
     
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  14. MasterSmithFandango Arcane

    MasterSmithFandango
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    Xenonauts 2 is gonna rule. My hype level goes:

    Xenonauts 2
    Phantom Doctrine
    Phoenix Point

    I'm not crazy about PP, but I don't think it will be *bad*.
     
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  15. Matalarata Arcane Patron

    Matalarata
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    I'm still interested of course! Else why would I even waste my (precious!) time complaining? Personally, I found nuXCOM and nuXCOMtoo good for what they were, got enough hours of mindless fun to justify my purchase. Double that for the first title, since I also finished LW1. That said, I suppose I'm old enough I should know that name dropping is just a PR stunt but I dunno, I hoped for something more this time, 'cause JG.

    The more info we get, the more this appears like one of those nu-games in drag. Which can be good, mind you but it's more of the same and kinda meh for the man that gave us X-Com.
     
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  16. PanteraNera Savant

    PanteraNera
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    We will see, the questions I have sent to Julian Gollop (for the interview) are focusing pretty much all about PP features that have not been talked about for quite some time and that we have no information in detail about.
     
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  17. udm Magister Patron

    udm
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    Holy shit for a moment I thought that was the same Colin Chapman who did Atomic Highway.

    Does Fig even allow for refunds though?
     
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  18. TorontRayne Liturgist

    TorontRayne
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    Damn. Welp. Xenonauts 2 and old X-Com and Phantom Doctrine maybe.
     
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  19. Taka-Haradin puolipeikko Arcane

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Bubbles In Memoria
    Nothing in the PC version changing is part of the perceived problem, when game is simultaneously developed for consoles and PC nowadays.

    That's because the last time when game ports were build PC first was in early Playstation era: it had Dark Omen, Warcraft 2, C&C: Red Alert, Gunship & X-Com: UFO Defence. Those worked quite badly & probably didn't sell too well because we didn't see such games on next gen of consoles. What we did see was over abundance of obvious console to PC ports that were build on keeping the limitations of those devices and their controllers in mind.
    Show Spoiler
    This was a concious choice too from console publishers; I remember raging at the news that X-box wouldn't have mouse & keyboard peripherals. They wanted to keep it mainly usable from couch.

    FFS even relatively recent directors cut of Wasteland 2 managed to fuck up trading screen from the original release when they ported it to the consoles (and damned PC players with that decline too.)

    So, this X-Box release confirmation is a confirmation that game will be designed with console sensibilities first. (Its got to be console limitations first since there's no alternative way to use damn thing, but X-bawx controller.)
    Before that controller support was this light "there's all kind of weirdos; whatever rocks their boat" -curiosity, but now it's truly consoles first. Everything must be doable by controller. Tactical battles (how were they going to scale that for bigger squads with current UI, did they have plans for that? Have we seen more than 4 squadies in any concept art or mock up screenshot?), geospace (still unknown), base building and management + diplomacy that is implied to be happening between PP, 3 factions and free havens. One must dread what happens to those systems when they get play tested by their intended console audience.

    I really meant to stay out of this (besides slight meming), but this frankly excellent home brewed apple cider got better of me.
     
    Last edited: Jun 14, 2018 at 12:06 PM
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  20. mustawd. Liturgist

    mustawd.
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    I think Taka-Haradin puolipeikko said what we’re all thinking but have been too lazy to post.

    I think the most concerning thing is something Taka mentioned: That most of the game has not really been shown.

    Which gives a lot of people worries that PP will be consolized and the devs will just handwave it away with “hey guys it was always gonna be like this”.

    If we had seen legit PC centric gameplay and UI before this announcement then a lot of us wouldn’t feel as nervous. But now? Yeah this is very concerning for sure.

    TBH, short of Julian actually coming out and guaranteeing this wont affect PC development, I think my expectations have gone way down. Right now I’m no longer hyped and instead am taking a wait and see approach.

    I did enjoy xcom and if this ends up being more xcom-like then so be it. But there is a reason I waited till 2018 to play it. And a consolized PP will be no different. Honestly, I hope I’m wrong and we’re all overreacting.
     
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  21. PanteraNera Savant

    PanteraNera
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    https://help.fig.co/hc/en-us/articles/207030758-How-do-I-edit-or-cancel-my-pledge-

     
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  22. HansDampf Arbiter

    HansDampf
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    He'd be deluding himself.
     
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  23. luinthoron Learned

    luinthoron
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    I may be an incurable optimist here, but apart from the controller-friendly UI that was already coming for the PC anyway, I don't really see any reason for Snapshot to change anything else to make the game work on consoles. They still don't have a publisher who would pressure them into dumbing down the game for a wider audience, so they can still make the game they want for the people who want it. It might even be quite likely that the ones who have been asking for a console version so far would similarly be disappointed by that kind of changes.
     
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  24. ArchAngel Magister

    ArchAngel
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    Multiple shots on consoles.. Do you think console audience has enough patience to keep using terrible controllers to shoot multiple times per turn per soldier?
    10+ size squads.. Do you think console audience has enough patience to keep using terrible controllers for multiple actions per turn per soldier for so many soldiers?
    Geoscape where you need to go around through dozen of hotpoints and check their details before accepting.. instead of having events with X or Y or Z choices in middle of screen?
    Complex inventory on consoles, using dozens of items during combat and then multiply that with 10+ soldiers. Do you think console audience has enough patience to keep using terrible controllers to manage dozens of items per soldier for so many soldiers?
    And many more reasons...
     
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  25. PanteraNera Savant

    PanteraNera
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    So I guess the Armadillo (New Jericho armored personal carrier) is now able to move on the tactical map (maybe we will see it our self in Backer Build Two)
    [​IMG]
    [​IMG]
    Obviously this is very early in development and nowhere near finished. It was mentioned before that vehicles might be able to smash through walls.

    edit: I asked UnstableVoltage if it is a planned feature for Backer Build Two, his answer was "Well they're being worked on"
     
    Last edited: Jun 14, 2018 at 9:00 PM
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