Wysardry
Augur
- Joined
- Feb 26, 2004
- Messages
- 283
I haven't played anything similar to this, but have you considered having combat turns being simultaneous, but at slower than normal speed? Kind of like a slow motion effect, that the player can adjust from 100% (full speed) down to maybe 10%?
Adjusting the speed of real-time strategy games is a reasonably common option, so it wouldn't be a totally alien concept for most players.
Adjusting the speed of real-time strategy games is a reasonably common option, so it wouldn't be a totally alien concept for most players.