vonAchdorf
Arcane
- Joined
- Sep 20, 2014
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The Guardians Faction includes some common-use structures and units in addition to these new weapons of destruction...
- Grenade Infantry: Throws deadly AOE grenades against ground targets for maximum damage
- Sniper Infantry: Long-range infantry that can stealth while not firing on ground and air units
- Rocket Car: Fast scout vehicle which is also useful against air and ground forces
- APC: Unarmed infantry transport that can hold up to 10 units safely
- Scorch Tank: Fires a deadly cone of fire at a target. When destroyed, causes a huge fireball that damages nearby enemies
- Spectre Tank: Light tank unit with stealth capability. Reveals only when attacking ground-based foes
- Siege Artillery: Longer distance artillery unit with a more focused impact damage radius
- Anti-Air Drone: Autonomously hurls itself against enemy air units in the vicinity, exploding on contact
- Heavy Drone: Heavy-weapons aircraft with both rocket and machine-gun capability which is good in all types of situations
- Satellite Uplink: Controls the Orbital Cannon super-weapon to snipe units and structures from space with multiple rounds
- Cannon Turret: Great defensive structure against enemy vehicles
- Scorch Turret: Very effective defense against infantry units attempting to infiltrate the player's base
The Hordes are Coming!
From the team that brought you 8-Bit Armies comes a new fantasy RTS as fast-paced and friendly as the original! 8-BIT HORDES is a colorful strategy-arcade game that is easy to learn for players of all skill levels. Collect resources, build up and defend your base, amass your army of orcs or humans and ultimately crush your opponents! 8-Bit Hordes features offline single-player missions, two-player cooperative missions, AI skirmish mode, and Player-vs-Player Multiplayer modes running on dedicated game servers.
8-Bit Hordes includes all of the following:
8-Bit Hordes is for anyone that enjoys RTS games but felt overwhelmed by complicated game mechanics and mysterious unit controls. With hours of solo and co-op gameplay included, there's something here for everyone!
- 2 Factions - The Dark Orcs and their Deathsworn allies versus the Humans, Dwarves and Elves of the Lightbringers.
- 24 offline campaign missions
- 12 co-op missions to play with your friends
- 10 multiplayer/skirmish maps that support up to 8 players online
- Full interoperability with 8-Bit Armies' factions and maps providing endless crossover combat opportunities
- AI with multiple difficulty options to play with cooperatively or fight against
- Classic Base-Building mechanics let you construct the ultimate HQ from which to launch attacks against your foes
- Destructible environments on maps ranging from small to very large
- A fun and friendly art style
- An awesome new soundtrack by Frank Klepacki
- From the same team that brought you RTS classics such as Star Wars: Empire at War, Universe at War, and Grey Goo
Feels like Starcraft type games and their eventual evolution into Mobas killed RTS genre.
But... Starcraft 2 was shit.Feels like Starcraft type games and their eventual evolution into Mobas killed RTS genre.
No good RTS games since SupCom aside from SC2 killed RTS, not the fact that Warcraft 3 had a decent map editor.
I think its a bit more than that. SC became definitive RTS game and had vibrant competitive scene. Big part of its popularity was unit micro. WC3 pushed that further with introducing hero units and basically giving every unit some active or passive abilities. Due to it, as you said, having decent map editor people started tinkering with the formula and entirely removed "boring part" of the genre - base building.
Now, I know that its a bit simplistic view and lack of traditional and good RTS titles didn't help, but I think we can't ignore this shift towards unit micro that happened with SC->WC3 and how it changed what people were expecting from RTS games.
But... Starcraft 2 was shit.Feels like Starcraft type games and their eventual evolution into Mobas killed RTS genre.
No good RTS games since SupCom aside from SC2 killed RTS, not the fact that Warcraft 3 had a decent map editor.