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Game News Pathfinder: Kingmaker Stage 2 Alpha Test Released

Discussion in 'RPG News & Content' started by Infinitron, Dec 30, 2017.

  1. DeepOcean Arcane

    DeepOcean
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    Such a pity then, Sawyer made an entire generation of cRPGs unplayable, that is quite an achievement.
     
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  2. holla_cabezas_de_mierda Cipher

    holla_cabezas_de_mierda
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    it feels more like they are copying Icewind Dale/baldurs gate/temple of elemental evil than PoE, to some that is splitting hairs but in this case the hair splitting (game system, established world and feel) is the entire issue...
     
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  3. holla_cabezas_de_mierda Cipher

    holla_cabezas_de_mierda
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    BTW, I was extremely excited and very enthusiastic when PoE came out and I watched the first 20-30 minutes of the game. I thought I was going to love it and immediately bought the game. I did not start out with such a negative view of the system. In fact if you go back to the first forum posts when the game was released, I believe you will see most people were initially very excited. There was some negative stuff coming from the Beta, especially with regards to combat, but mostly I remember people feeling like Obsidian had hit a home run.

    Peoples initial reaction and view of the game felt very positive. It was not until playing the game myself that I realized what a mess the actual rule system and combat system were. But I was not in any way leaning toward having a negative feeling about PoE when it was first released, quite the opposite.
     
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  4. Infinitron I post news Patron

    Infinitron
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    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Well, maybe we should all just watch some more. And ask the people who are playing like sstacks how the combat and other content is.
     
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  5. holla_cabezas_de_mierda Cipher

    holla_cabezas_de_mierda
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    sure, and its possible I suppose that my view of this game could change in the same manner that occured with PoE. I just think it is less of a chance since it is based upon a rule set I have previously enjoyed. And it feels like they have implemented the game rules both extremely well and in great detail. That is the source of my currently very positive feelings toward this game.
     
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  6. DeepOcean Arcane

    DeepOcean
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    sstacks I summon thee, tell us spirit from the youtube hell, is this game crap or not?
     
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  7. Serious_Business Best Poster on the Codex

    Serious_Business
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    What about dual weilding in the Elder Scrolls V : Skyrim

    Are you still excited about it

    Is this still something you're looking forward to in your life

    Will any of us remember any of this in 5 years

    In 50 years

    A mystery indeed
     
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  8. Nazrim Eldrak Educated

    Nazrim Eldrak
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    I am not sure what to think about the only alignment focused dialogue options. In sstacks`s video it seems interesting enough...
    I am wondering if this will hinder roleplaying feelings.
    An example:
    1. Char is neutral good
    2. A heavy emotional fuck happens
    3. Char neutral good changes his/her position to evil, because he/she is on rage

    I don`t like the dialogue writings so far and the mouseover shit which shows what a "word" means feels like reading a thesis, science paper or anything else that needs "deep" studying.

    I think the highlighted words are mostly cities/countries or cultures?!
    A solution could be an interesting ingame video which shows and explains the different places/cultures (at least the most important ones).

    Still, the game seems interesting enough to keep an eye on it. So far tendency goes to :incline: imo
     
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  9. Infinitron I post news Patron

    Infinitron
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    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Lore tooltips, I guess you haven't seen them yet. That's a feature copied from Obsidian's latest RPGs.
     
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  10. aweigh Arcane

    aweigh
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    i think codex quest should be something silly but fun, preferably not involving combat
     
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  11. sstacks Arcane

    sstacks
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    *popping in from YouTube hell and dripping it's slime*'

    Well, what I can say definitely at this point is for an Alpha its really polished and for the most part non-buggy. There's still some placeholder stuff, but it's better visually and technically than most early betas.

    I'm still too early into it for a total perspective, but what I see so far is promising.

    Dialogue interaction, exploring a map screen, and combat all feel very Infinity Engine. The art (as I have seen others point out as well) is bright and a nice balance between realistic and cartoony. I'm flailing a little bit with some of the mechanics and gameplay but that is mainly due to my inexperience with Pathfinder's differences from D&D 3.5 than the crpg itself.

    I love the the character creation and level up screens / UI. Resting is super cool and essentially a mini game.

    Story-wise it's standard fare at this point: there is a villain oppressing the folk and hurting nature.

    I would prefer turn based combat (for any D&D type crpg that is my preference).

    May I return to my resident plane and resume with Google shoving a digital pitchfork up my bunghole, o summoner?
     
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  12. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    Serpent in the Staglands Torment: Tides of Numenera
    I remember when desperate butthurts wanted Sword Coast Legends to be a million times better than POE & also the BG3 we never had

    That said, this one's looked solid since Day 1 and I'm very excited for it. Don't give a shit how it compares with POE or whatever. All the basic systems look sound, what it really needs is to get the balance of encounters, loot and leveling right.
     
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  13. M. AQVILA Savant

    M. AQVILA
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    Sword Coast Legends looked like shit to me since I first laid eyes on it. And it was shit when I tried it out.
    At first I was looking forward to PoE, but the more I looked into it I found their weird obsession with :littlemissfun: instead of making a fun game, my expectations dropped dramatically. Game released and it was mediocre at best, but at least I managed to play it until the end which can't be said for 90% of games I played in the last 5 years.

    Now this game I'm looking forward to and seems to be what all of the BG&PST wannabes failed to be so far. Hopefully they will make a fun game.
     
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  14. DeepOcean Arcane

    DeepOcean
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    Aren't you mistaking it for Serpert on the Staglands? From the Sword Coast Legends threads, all the people that had a drop of good sense knew the game was crap and N-Space were lying pieces of shit.
     
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  15. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    Serpent in the Staglands Torment: Tides of Numenera
    No. Maybe it was a minority, but there were numerous Codexers throughout willing to fap at SCL although it looked like shovelware from Day One.

    Thankfully, Pathfinder looked solid from day one and continues to do so, and now we even have Chaos Chronicles revived!
     
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  16. sstacks Arcane

    sstacks
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    I think one of the reasons I don't hate SCL and in fact like it well enough for what it is, is that I didn't have massive expectations of it being the Baldurs Gate of 5E or the next NWN.

    I realized pretty soon in it would be an action-ish rpg loosely based on 5E with some DM tools.

    (I will now stand still so everyone can :killitwithfire: me.)
     
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  17. ArchAngel Magister

    ArchAngel
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  18. DeepOcean Arcane

    DeepOcean
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    I wouldn't :killitwithfire: someone for liking the game. I really didn't care that much that the game was a shitty DnD game, it wasnt the first, what was really infuriating was the fraud those pieces of shit at N-Space did, try to cash in on the NWN series sequel hype then just fucking lying on every fucking press release and hiding shit. For that they deserved:
    [​IMG]
     
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  19. Nihiliste Arcane Patron

    Nihiliste
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    I hope this will be a great game.

    But honestly, I enjoy POE in its 3.0 form despite its flaws. Codex is too hard on the game because of its unrealistic expectations.

    Tyranny on the other hand was cancer.
     
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  20. Tao Learned

    Tao
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    POE 1.0 had a lot of problems, that can't be denied, but i just ended the Definitive Edition this holydays and it was a HUGE improvement from when i played it on released. Still it had a few key flaws for my taste (and im not talking about the sawyerist no fun allowed aspect, that's another dog) like the spells/powers all being the same 4 de/buff or the fast pace of the encounters (to much emphasis on inta burst dmg) for example.

    Anyway i'm hyped for this one, i hope Pathfinder Kingmaker delivers all the good incline in one packed game.
     
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  21. sstacks Arcane

    sstacks
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    WHAT YOU SAY?!
     
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  22. Jaedar Arcane Patron

    Jaedar
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    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2
    Join dates: Jan 2014
     
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  23. jaelkeiset Novice

    jaelkeiset
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    I can see myself spening years in character creation. Is this RTWP? I prefer pure turn based, but still, looking forward to this very much.
     
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  24. fluent Arbiter Possibly Retarded The Real Fanboy

    fluent
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    Slight wall-o-text incoming...

    My hope with PoE in general was that they were going to make the "new D&D" in terms of ruleset and world. But the ruleset was tweaked so much with patches after release, it's probably 95% changed since it launched, giving it a feeling of never being done (and making the strategy guide outdated and useless, yes I have beef.) Plus, PoE2 looks like it's going to have even more changes to the rules from the first game. Not even mentioning that they missed a complete boss move to have Tyranny set in the PoE world and use the same ruleset (like IWD is to BG.)

    The thing is, these seemingly small details - using a consistent ruleset and world lore between games, sticking with the finished product and not tweaking it endlessly - go a longgg way to me, much more than they really have any business doing. The reason BG/IWD are on another level is not just because of the ruleset but because the games take place in the same world WITH the same overall rules. It's consistent, and the games feel classier and higher quality because of it. AND, you can take your main character, items, stats and all directly into BG2! Not just some "choices" you made from the first game, or what faction you choose, but your literal character, rolled with a real ruleset, with a real character sheet and playing by the game rules that were laid out in the first game. Astonishing.

    That was my hope for PoE. I still hope some developer can do that nowadays, with the time and budget needed to undertake such a project. It would make the games more memorable years from now, cement them as legendary and also set the table for future products and games like D&D has.

    This Pathfinder game looks cool. They have the bonus of the very well-developed lore and ruleset, so that instantly attracts me with a +4 bonus compared to any other CRPGs that are coming out (that tend to feel more forgettable, and like "fast food" games.)

    Just my thoughts, take from them what you will.
     
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  25. sstacks Arcane

    sstacks
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    RTWP, but it seems initiative based rather than everyone simultaneously immediately.
     
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