Tacticular Cancer: We'll have your balls

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Game News Pathfinder: Kingmaker Kickstarter Update #44: Camping System in Action

Discussion in 'RPG News & Content' started by Infinitron, Oct 20, 2017.

  1. Make America Great Again Infinitrongender: ⚧ I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Parrots:
    65,164
    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Click here and disable ads!
    Tags: Owlcat Games; Pathfinder: Kingmaker

    The Pathfinder: Kingmaker backer alpha has been running for the past few weeks. It's been a small and apparently private affair, so unfortunately very little has come out about what the game is like. Today's Kickstarter update announces that the alpha test period is coming to an end, although there will be a new alpha build at the end of December. In the meantime, Owlcat do have something new to show us. They've implemented the game's Expeditions-like camping system, which was the Kickstarter campaign's first stretch goal. There's a video of the system in action:



    How nice is it to get some rest after a long, hard day of adventuring, knowing that your companions will have a watchful eye on the camp? Why not catch up with them and have a bit of a chat before you turn in for the night? We feel that companion conversations while camping are something worth turning a simple “rest button" into a fully fleshed-out part of our game.

    Initially, when we started discussing the resting process in our game, each of us wanted to transfer the tabletop experience into the virtual world of Pathfinder: Kingmaker. We didn’t want to reduce resting to a single mouse-click, because in the tabletop version it’s never as simple as saying, “We’re going to bed now” and the Game Master responding, “Okay, you’re fully rested now!”

    Looking for a good spot to get some sleep can be tricky! For instance, your party may wind up in a swampy location, where it takes a lot of time to find a place dry enough to set a camp. Almost always, before consuming ration packs, players try and go hunting – just to put their luck to the test. But there is no guarantee for success. You may send your bard and cleric on a hunting trip, and instead of finding food they end up bumping into a couple of quite aggressive dire bears. This actually happened during one of our weekly tabletop gaming sessions! And while resting, we often roleplay our characters. Especially when many of the players on our development team happen to be writers for the computer game. They really know how to bring their characters to life!

    Taking all this into account, our camping has already gone through two incarnations: one that existed before our Kickstarter campaign and one we created after. At first we had the resting timeline and related functions, and only after we reached the first stretch goal on Kickstarter, the development of full-scale camping became possible.

    The resting timeline is, in fact, a forecaster, that tells you what is due to happen after certain periods of resting time: after two hours of resting, casters gets their spells restored (if they've got a Ring of Sustenance), after 8 hours all the companions become fully rested, and after 40 hours all negative effects wear off. We believe it’s important to provide you with all the information instead of making you take standard 8-hours rest breaks and then you wonder why some of your companions still don’t have full health bars and one or three of them still suffer from Bestow Curse.

    And this became our basis for all future iterations of the camping system.

    In the second camping incarnation, our goal was to preserve the gameplay flow while emphasizing the importance of the rest process. That’s how our camping management interface was born. This is where you assign your companions for various tasks: main hunter, main camoufleur, cook, or guardian. Also, every companion will have a special ability he or she can use only while resting. Be careful, though: if a companion is assigned more than one task, he or she will remain tired after the resting ends, and a caster who doesn't get a good 8 hours of sleep won’t have their spells restored. At the same time, if you manage your companions right, hunters will be of immense help in saving you money, you would otherwise have to spend on ration packs, and camp camouflage will safely hide your party from the wildlife or bandits. And if you assign a cook, you’ll be able to make an excellent fangberry pie, which will not only feed your characters, but also give them a Bless effect for the whole next day. Of course, to cook delicacies like that, you’ll need to find the recipe and ingredients first, but the result is worth it.

    By the way – did we mention that cooking in the camp is a thing now? This feature was officially tied to a community achievement and while we haven't quite reached it yet, we are more than 90 percent there. At this stage, unlocking it is only a matter of days, so it made sense to implement it in-game while we were already working on the resting feature.

    Since the resting process is such an important part of the game, we need to preserve the feeling of immersion into the game world for you. To achieve that we wanted to visualize each character's role on stage. We cannot overstate our gratitude to each of you, dear backers, for allowing us to add such an important and atmospheric feature to Pathfinder: Kingmaker!

    As many of you have certainly noticed, almost all our interfaces are full-screen and use elaborate artwork to help sustain the atmosphere. The resting process is special, because it focuses on the party's actions. To preserve the flow of the game, we made our resting interface in the form of a panel. Functionally and practically, the timeline didn’t change much. The only thing we added was a watch order. As for current role adjustments, we decided to place them on the panel to the left, which is a mirror image of the main game log. On the same panel, you can see the results of hunting and other skill-checks, and at the same time dialogues between companions will take place on the main screen. Initially we intended to make this stage unskippable, but many of our alpha testers told us they’d like to make the resting process a bit shorter. So, for those among you, who are not interested in camp conversations, we give the possibility to skip this part and instantly turn to further adventure-seeking instead. Our camp interface allows you to focus on the main game screen and logically separates the camping log from the general log.
    Pretty cool, huh? These guys sure do love their user interface design. See the full update for screenshots.
     
    • incline incline x 11
    • Brofist Brofist x 4
    • Excited! Excited! x 2
    • Participation Award Participation Award x 1
    ^ Top  
  2. Stavrophoregender: ⚧ Learned

    Stavrophore
    Joined:
    Aug 17, 2016
    Parrots:
    299
    Camping system looks like in expeditions viking, nice.
     
    • Agree Agree x 2
    • Yes Yes x 1
    • Balanced Balanced x 1
    ^ Top  
  3. i.Razorgender: ⚧ Educated Patron

    i.Razor
    Joined:
    Sep 26, 2014
    Parrots:
    83
    Pretty cool, yes.
     
    • incline incline x 1
    ^ Top  
  4. TheSentinelgender: ⚧ Liturgist

    TheSentinel
    Joined:
    Nov 18, 2015
    Parrots:
    1,900
    Location:
    Ommadawn
    Nice. Too bad it's still weebfinder.
     
    • Funny Funny x 1
    • Agree Agree x 1
    ^ Top  
  5. MrBuzzKillgender: ⚧ Savant

    MrBuzzKill
    Joined:
    Aug 31, 2013
    Parrots:
    406
    how so?
     
    ^ Top  
  6. Morality Gamesgender: ⚧ Arcane Patron

    Morality Games
    Joined:
    Sep 7, 2013
    Parrots:
    3,677
    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    I mean, all art in Pathfinder is anime influenced.

    [​IMG]

    You can argue that Pathfinder content in and of itself isn't specifically anime-like though.
     
    • Agree x 3
    • Acknowledge this user's Agenda x 1
    • Salute x 1
    • Doggy x 1
    • :M x 1
    ^ Top  
  7. MrBuzzKillgender: ⚧ Savant

    MrBuzzKill
    Joined:
    Aug 31, 2013
    Parrots:
    406
    The artist is Wayne Reynolds. His style is indeed exaggerated and angular but it doesn't make me think of anime.

    [​IMG]
     
    • Agree Agree x 5
    • Informative Informative x 3
    • hopw roewur ne hopw roewur ne x 1
    ^ Top  
  8. Shingender: ⚧ Savant

    Shin
    Joined:
    Jan 5, 2015
    Parrots:
    408
    that's actually quite darn nice
     
    • Agree Agree x 5
    • Disagree Disagree x 2
    ^ Top  
  9. i.Razorgender: ⚧ Educated Patron

    i.Razor
    Joined:
    Sep 26, 2014
    Parrots:
    83
    Not bad art. Though i would prefer Elmore.

    [​IMG]

    Seems starting from 3rd edition almost all pictures in dnd supplies are action-centered.
     
    • Brofist Brofist x 5
    • Agree Agree x 3
    • Prestigious Prestigious x 3
    • Yes Yes x 1
    ^ Top  
  10. i.Razorgender: ⚧ Educated Patron

    i.Razor
    Joined:
    Sep 26, 2014
    Parrots:
    83
    Looks like Dragon Age 2. All those infinite spawning hordes from nowhere.
     
    • Funny x 9
    • Agree x 3
    • Brofist x 1
    • decline x 1
    • Doggy x 1
    ^ Top  
  11. Bestergender: ⚧ Arcane Vatnik

    Bester
    Joined:
    Sep 28, 2014
    Parrots:
    2,714
    ugh:

     
    • Brofist x 2
    • Funny x 2
    • Agree x 1
    • Prestigious x 1
    • it is a mystery x 1
    ^ Top  
  12. Morality Gamesgender: ⚧ Arcane Patron

    Morality Games
    Joined:
    Sep 7, 2013
    Parrots:
    3,677
    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    It has been toned down in recent years but circa 2010 it was super anime like.

    [​IMG]

    [​IMG]

    The primary issue being that there is no such as an "anime" art style.
     
    • decline decline x 2
    • Fabulously Optimistic Fabulously Optimistic x 1
    ^ Top  
  13. Morality Gamesgender: ⚧ Arcane Patron

    Morality Games
    Joined:
    Sep 7, 2013
    Parrots:
    3,677
    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    In my opinion the worst offender:

    [​IMG]
     
    • Agree Agree x 3
    • meh meh x 1
    ^ Top  
  14. Make America Great Again vonAchdorfgender: ⚧ Prestigious Gentleman Arcane

    vonAchdorf
    Joined:
    Sep 20, 2014
    Parrots:
    4,798
    You sure?

    [​IMG]

    --

    The camping system is actually pretty cool.
     
    • Agree Agree x 6
    • Funny Funny x 2
    • Yes Yes x 1
    ^ Top  
  15. *-*/\--/\~gender: ⚧ Learned

    *-*/\--/\~
    Joined:
    Jul 10, 2014
    Parrots:
    371
    Yeah, those 'iconic characters' and their gear could definitely use a less wacky art direction.

    But it is still shaping to be a nice, cozy dnd adventure.
     
    • Balanced Balanced x 1
    ^ Top  
  16. Alexgender: ⚧ betthurt

    Alex
    Joined:
    Jun 14, 2007
    Parrots:
    4,051
    Location:
    São Paulo - Brasil
    I disagree with the first part, but that image is pretty cool!

    On topic, it is nice to see stuff like this implemented! However, it sounds a bit weird to me that they would claim the hunter would save you a lot of money. Even in a normal RPG game, food quickly stops being a problem unless you are either far from civilization without preparing beforehand or you are actually walking around with your army. Now, I understand that in this game you will be a King. Which would make the money spent with rations seem even more trivial (unless you have to feed your army as well, but in that case, what difference will a single hunter make?).
     
    • Salute Salute x 1
    • it is a mystery it is a mystery x 1
    ^ Top  
  17. Morality Gamesgender: ⚧ Arcane Patron

    Morality Games
    Joined:
    Sep 7, 2013
    Parrots:
    3,677
    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Irreverence about Pathfinder's art aside, I like the camp mechanics they are implementing here.
     
    • Agree Agree x 3
    • Brofist Brofist x 1
    • incline incline x 1
    ^ Top  
  18. catfoodgender: ⚧ AGAIN

    catfood
    Joined:
    Aug 28, 2008
    Parrots:
    5,318
    Location:
    Nirvana for mice
    The issue with this game isn't the art style. It's the fact that 3rd edition does not work in real time at all.
     
    • Brofist x 1
    • hopw roewur ne x 1
    • Funny x 1
    • Rage x 1
    • butthurt x 1
    • WTF am I reading x 1
    ^ Top  
  19. Spectaclegender: ⚧ Arcane

    Spectacle
    Joined:
    May 25, 2006
    Parrots:
    6,415
    Worked perfectly fine in IWD2, and the problems in NWN2 are caused by the interface and not the system.
     
    • Agree Agree x 2
    • Brofist Brofist x 1
    ^ Top  
  20. Make America Great Again Infinitrongender: ⚧ I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Parrots:
    65,164
    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    A version of 3E without AoOs and important active abilities stripped out. Not a great example.
     
    ^ Top  
  21. catfoodgender: ⚧ AGAIN

    catfood
    Joined:
    Aug 28, 2008
    Parrots:
    5,318
    Location:
    Nirvana for mice
    Exactly. And 3E is AoO - the RPG. The only real time 3E game that worked Good For What It Was (TM) was NWN1, but that was only because you controlled a single character. NWN2 was a complete nightmare.
     
    • Agree Agree x 1
    ^ Top  
  22. Andhairagender: ⚧ Arcane

    Andhaira
    Joined:
    Nov 25, 2007
    Parrots:
    1,865,580
    Obvious influence from Realms of Arkania in the camping system :obviously:
     
    • incline incline x 2
    • Prestigious Prestigious x 1
    ^ Top  
  23. Bohraingender: ⚧ Learned

    Bohrain
    Joined:
    Aug 10, 2016
    Parrots:
    305
    I always get triggered when I see characters dual wielding two equally sized weapons.
    One of your arms will extend farther when hitting, unless you insist on not using your full reach. Therefore it's better to just keep something longer on your dominant hand and use something that is just long enough for applying leverage on your other hand.
     
    • Salute Salute x 2
    • Prestigious Prestigious x 1
    ^ Top  
  24. Matt with a full stop at the endgender: ⚧ Arcane Patron

    Matt with a full stop at the end
    Joined:
    Oct 22, 2006
    Parrots:
    1,864,898
    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
    'Specail Roles'

    Glad I didn't back.
     
    • Funny x 4
    • Prestigious x 1
    • Salute x 1
    • butthurt x 1
    • Racist x 1
    • Bad Spelling x 1
    ^ Top  
  25. thesheeepgender: ⚧ Arcane

    thesheeep
    Joined:
    Mar 16, 2007
    Parrots:
    5,810
    Location:
    Tampere, Finland
    CSGO has taught me to hate campers. I'm confused now.
     
    • Funny Funny x 2
    • Edgy Edgy x 1
    • it is a mystery it is a mystery x 1
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)