Tacticular Cancer: We'll have your balls

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Preview Pathfinder: Kingmaker Kickstarter Update #3: Building the Kingdom + Gameplay Videos at IGN

Discussion in 'RPG News & Content' started by Infinitron, Jun 10, 2017.

  1. Make America Great Again Infinitron Trade Master Patron

    Infinitron
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    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
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    Tags: Alexander Mishulin; Owlcat Games; Pathfinder: Kingmaker

    Owlcat have published another Kickstarter update for Pathfinder: Kingmaker. This time it's about their plans for the game's kingdom management mechanic. Unlike the previous update, this one is conveyed in video form, with a six minute explanation from creative director Alexander Mishulin. Unfortunately, he isn't any more comprehensible than he was in the pitch video, so I'm not sure I could give you a summary.


    Luckily, there's more. Over at IGN, there's a preview of Kingmaker by Rowan "Poor Man's Cobbett" Kaiser. This one includes for the first time full-length gameplay videos from the prototype that was shown at Paizocon. They reveal a game that has been undeniably inspired by Obsidian's recent RPGs, with scripted interactions, use of prose in dialogue, and even Tyranny-style lore tooltips. Not that there's anything wrong with that!


    Looks pretty fun. Character movement/animation is a bit off, but that can be excused at this early stage.
     
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  2. V_K Arcane

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    You're seriously going to cover this piece of crap in-depth? :retarded:
     
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  3. Abu Antar Arcane Patron

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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
    I hope the do. I backed this "piece of crap".

    This game sounds better than a lot of games announced lately. It might crash and burn, but such is life. We're used to it.
     
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  4. Otree Barely Literate

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    Not impressed by the gameplay videos.
     
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  5. Shin Savant

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    well, I hope it turns out to be good

    i really can't tell from 'zee videos'
     
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  6. Pretty Scholar

    Pretty
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    This looks brilliant!
     
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  7. Maxie Scholar

    Maxie
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    hire a spokesman who's half proficient in spoken English, have the rest of the team speak subtitled Russian

    that'll be $10 for a PR advice
     
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  8. Pretty Scholar

    Pretty
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    Those guys were able to talk Chris Avellone into this project.
    I doubt that you professionally give PR advices.
     
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  9. Maxie Scholar

    Maxie
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    Chris Avellone can be coerced into writing for a tetris clone at this stage of his career
     
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  10. anduin Arbiter

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    Looks cool only I would prefer more fantastical setting and environments.
     
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  11. Shin Savant

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    he'd probably end up writing only some dialogue for the L block or something :/
     
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  12. Vault Dweller Ubersturmfuhrer, Iron Tower Studio Developer

    Vault Dweller
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    A tragic tale of an L block that identified itself as J-block and its silent struggle to fit in.
     
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  13. TT1 Learned Patron

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    A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    I'm already sold for this project. It seems fun, with good elements and complexity of character development.


    :hype:
     
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  14. V_K Arcane

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    I wonder how would Sword Coast Legends be perceived on the Codex if the devs had Avellone write a minor character...
     
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  15. Make America Great Again Infinitron Trade Master Patron

    Infinitron
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    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    I wouldn't be posting about this game if I hadn't verified that it wasn't like Sword Coast Legends.

    Look at the videos man, it's plainly obvious that they're making what is effectively a Pathfinder total conversion of Pillars of Eternity.
     
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  16. V_K Arcane

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    And this is supposed to be better than SCL how?
     
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  17. Ulfhednar Novice

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    In every way? I'm genuinely confused...
     
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  18. Oasis Novice

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    The IGN article says the release date is roughly nine months from now. As someone looking forward to both this and Deadfire, I would rather they didn't come out around the same time of year. First world problem I guess, but is this a strategy? Seems like they'd eat into each other.
     
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  19. Make America Great Again Infinitron Trade Master Patron

    Infinitron
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    They're mistaken, the Kickstarter says August 2018 and even that is highly tentative as you should be aware by now.
     
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  20. V_K Arcane

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    I'll mark that date in my calendar so that I won't forget to gloat.
     
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  21. Mightmagic Novice

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    Is it normal that HUD is similary to PoE?
     
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  22. Quantomas Literate

    Quantomas
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    The competiton between Deadfire and Kingmaker might get interesting.

    Not only has Kingmaker MCA while Deadfire has not.

    PoE uses preprocessed backgrounds and I always found Obsidian's argument flawed that this is more economic. The rationale is that the artists can add more detail, but if you look at the workflow they still start out with a 3D model of the scene and have to go through an entire preprocessing pipeline. The argument hinges mostly on whether the finishing touches of the artists and the added detail is worth the effort, which never has been proven.

    On the other hand Kingmaker uses persistent 3D modelling in the game and if you look at the videos on IGN, which contain a good mix of indoor and outdoor areas, the level of detail is perfectly good for a game of this type. The devs at Owlcat have ten years experience with tools for the generation of landscapes which combine handcrafted and procedural elements. If I am not mistaken, they also have a large library of 3D assets for the bestiary.

    It might end up in a competition who can build the more rich and rewarding game. PoE fell short in so many areas, including encounter design and the weak stronghold features, the lacklustre mega-dungeon is a major missed opportunity, Twin Elms is scaled down. It is not far fetched that these elements just lacked some more work, which is essentially a budget and efficiency issue.

    If Kingmaker raises a comparative amount of funds, we may be in for a real treat, hopefully.

    Whether it will be great though may depend on other issues, like whether MCA will have enough freedom to establish a process to do the lore of Pathfinder justice.
     
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  23. twincast Learned In My Safe Space

    twincast
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    What is normal? However, I seem to remember Obsidian making a big deal during PoE's production - or rather as far back as the Kickstarter campaign - about having purchased the rights to the proprietary Infinity Engine GUI elements just in case they ever got to make a successor (spiritual or otherwise), specifically the "go here" circle arrows, so seeing such in this game surprised me.
     
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  24. Rivmusique Arcane Patron

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    Divinity: Original Sin Project: Eternity Pillars of Eternity 2: Deadfire
    Was sort of expecting an SCL-like. Pleased enough to keep an eye on this.
     
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  25. Excidium II Arcane

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    Looks p. banal. We've all already played it.
     
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