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Path of Exile is a MAJESTIC incline

ArchAngel

Arcane
Joined
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Messages
19,889
Projectile damage will increase all of your damage. The basedamge of the hit will be increased, aswell as the damage of the ailments (in your case poison) caused by the hit. Thus projectile damage is superior to elemental damage increases for voltaxic rift since it double-dips onto the poison, whereas elemental damage will not.
If you are talking about 3.0 I am not sure projectile damage does anything for poison or other ailments. I think it might work with DoTs only when it states so specifically like for Caustic Arrow.
 

Saark

Arcane
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Messages
2,205
A Beautifully Desolate Campaign
Projectile damage will increase all of your damage. The basedamge of the hit will be increased, aswell as the damage of the ailments (in your case poison) caused by the hit. Thus projectile damage is superior to elemental damage increases for voltaxic rift since it double-dips onto the poison, whereas elemental damage will not.
If you are talking about 3.0 I am not sure projectile damage does anything for poison or other ailments. I think it might work with DoTs only when it states so specifically like for Caustic Arrow.
I was talking about the way things work currently, yes. In 3.0 there won't be any double-dipping anymore - which is a good thing. Ailment builds will suffer for a patch or two but that's how GGG generally balances stuff, they gut one thing and something else becomes the new meta. Happened to LA back in closed Beta, happened to the old CI, happened to incinerate, scion and now poison/ignite and vaal-skills. There will be plenty of other builds that will form the new "meta".
 

T. Reich

Arcane
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not even close
Yeah, the main reason that most of current PoE players are flipping their shit over the changes is becausethe lot of them are filthy casual newfags that never experienced the old, true, PoE - where "balance" was in a near-constant flux.
I blame GGG for that, it's been more than a year without a proper decent balance shake-up.
 

Zdzisiu

Arcane
Joined
Dec 3, 2009
Messages
3,489
Yeah, the main reason that most of current PoE players are flipping their shit over the changes is becausethe lot of them are filthy casual newfags that never experienced the old, true, PoE - where "balance" was in a near-constant flux.
I blame GGG for that, it's been more than a year without a proper decent balance shake-up.
Yeah, a lot of people expect their "awesome build" to be awesome forever and ever. And they get very mad when stuff is changed and their build stops being awesome and becomes just "still ok".

People just get too fucking attached to their builds.

Maybe that comes from other games, where the idea is to rather buff stuff that is considered weaker than nerf stuff that is considered the best. So you never experience your character getting weaker.

Also, GGG is still limiting themselves to the severe cases of OP, like double dipping and CI. Both of those things were significantly better than alternatives for various reasons.
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,526
Location
Russia
I think I decided on 2weekthing buid - flickerstrike raider. I wanted someone with mobility for a long time.
Also I wanted someone with Chaos damage, but that's for another time.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Yeah, the main reason that most of current PoE players are flipping their shit over the changes is becausethe lot of them are filthy casual newfags that never experienced the old, true, PoE - where "balance" was in a near-constant flux.
I blame GGG for that, it's been more than a year without a proper decent balance shake-up.

I do not care much, I will stay CI on my Elementalist and stay LL on my ED Occultist. I am actually glad that people seem to jump off the CI train, will make ES pieces cheaper maybe.
 

Varvarg

Educated
Joined
Jun 17, 2017
Messages
168
Location
Sweden
You can add me if you want in 2 week: Saltygames. Bad computer, but the occasional 2 man mapping, trading and shittalking will be fine
 

Saark

Arcane
Patron
Joined
Jun 16, 2010
Messages
2,205
A Beautifully Desolate Campaign
Had to post it here because this is fucking great, concept art for an upcoming unique called "Doedre's Skin".

DE5s54hUwAAKtLc.jpg
 

Hyperion

Arcane
Joined
Jul 2, 2016
Messages
2,120
Yeah, the main reason that most of current PoE players are flipping their shit over the changes is becausethe lot of them are filthy casual newfags that never experienced the old, true, PoE - where "balance" was in a near-constant flux.
I blame GGG for that, it's been more than a year without a proper decent balance shake-up.

I know GGG has their hands full getting 3.0 ready for launch, trying to get things somewhat balanced to try and stop the flow of tears, and get that goddamn MTX system working, but what the game needs most is an overhaul of the Passive Tree. It's been pretty much unchanged outside of some minor tweaks since 2.0. How many people who have been playing since then really even think all that much of where skill points go anymore with the exception of some hipster builds that's done specifically to challenge your brain using a too familiar tree?

It's mostly a good thing that GGG listens to their community and responds well, but I think they're giving in a little too much. Every time I check the subreddit or forums someone is asking for some sort of feature to prevent them from ever leaving maps, and grinding. It's infuriating. Leaving a map and stopping the slaughter should be a major part of the game. It's an opportunity cost of grinding, and all these minor conveniences keep swinging that opportunity cost in the favor of incessant grinding.

What level of autism do you need to have to sit with your eyes glued on a screen just watching shit explode for 12+ hours without much of a stop?
 

abija

Prophet
Joined
May 21, 2011
Messages
2,893
Do you realise someone who plays couple of short sessions per week has probably the same requests, to not have their short play session interrupted by anal shit? And I'd guess those are far more numerous and are paying their bills.

Also not exactly sure what the passive skill tree has to do with interrupting grinding, is not even on the horizon on the list of offenders.
 

Hyperion

Arcane
Joined
Jul 2, 2016
Messages
2,120
Also not exactly sure what the passive skill tree has to do with interrupting grinding, is not even on the horizon on the list of offenders.

It's related to the bit of his post about balance being in constant flux. Changing the passive tree is a pretty huge wrench in the gears of making builds, even with the ridiculous tools like Path of Building that we have available now.

Well passive tree was changed a bit for 3.0
Not really. If you look at it zoomed out, it's pretty much identical from 2 years ago.

Do you realise someone who plays couple of short sessions per week has probably the same requests, to not have their short play session interrupted by anal shit?
Yes, and T. Reich was commenting on "casual newfags" who don't remember the same PoE as us oldfags. Which is the exact group of people you just mentioned. Funny thing is I don't have the time to play much beyond a few hours myself, but I still want the game slowed down, be it actual movement and kill speed, or being taken out of the action for longer. It's boring when I'm clearing T15's in less than 2 weeks. I actually prefer the leveling and gearing process moreso than the endgame grind. But how can I give a fuck when said grind starts in 2 days?
 

T. Reich

Arcane
Joined
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Messages
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Location
not even close
Do you realise someone who plays couple of short sessions per week has probably the same requests, to not have their short play session interrupted by anal shit? And I'd guess those are far more numerous and are paying their bills.

Also not exactly sure what the passive skill tree has to do with interrupting grinding, is not even on the horizon on the list of offenders.

Someone who plays a couple of short sessions per week is either:
a) a complete noob casualfag (not an insult here) who wouldn't make it past "story mode" into maps in the previously-typical 3-month content cycle.
b) a rarely-playing pro who nevertheless knows the game quite well and can make significant progress in short time span.

Now, consider that the vast majority of the gross piece of shit abusable imbalances take place in the very endgame, t10+ maps and up. And, actually, a lot of those changes are only balanced in top-end gameplay (like, some gems' damage scaling with levels is usually nerfed towards lvl20 while being left unchanged at lower gem lvls, almost never it's nerfed flatly).

In contrast, I consider the current leveling (story mode up to maps) balance to be almost (act4cruel bleh) spot on - fairly hard for newcomers, but VERY rewarding and progressively easier the more one learns about the game mechanics.
Not just that, but a vast majority of skills that are mechanically utter trash in even mid-endgame (yellow-tier maps and up) are actually quite playable during leveling, even on a 4L.
Moreover, given that extreme damage-scaling and build specialisation also take place towards mid-endgame, it's normal for leveling passive trees to look rather "generic". As such, the game currently does not punish you for active experimentation with main skills during leveling; quite the opposite in fact.

As such, the noob casualfags will not really get affected by any serious balance changes because they simply never get to the point where those changes are noticeable.
And the knowledgeable players will always stay in the know how to properly sidestep the balance shifts.

In any case, "anal shit" never happens on the flyduring the already-ongoing league cycle. Only between them.

The people who bitch the most are actually the cookie-cutter casualfags (an insult here) who migrated from D3 and other shit decline games. These people are the ones that pick the most digustingly OP effortless meta build there is (the one that abuses the biggest amount of broken mechanics) and then proceed to cheese the game's content with it until their sweaty palms start bleeding. And if the game's balance doesn't change, they would keep playing that one build over and over and over again.
These despicaple people are the cancer that kills PoE. If they are gone to whence they came, the game will only benefit.
 

abija

Prophet
Joined
May 21, 2011
Messages
2,893
Erm, I was refering to
It's mostly a good thing that GGG listens to their community and responds well, but I think they're giving in a little too much. Every time I check the subreddit or forums someone is asking for some sort of feature to prevent them from ever leaving maps, and grinding. It's infuriating. Leaving a map and stopping the slaughter should be a major part of the game. It's an opportunity cost of grinding, and all these minor conveniences keep swinging that opportunity cost in the favor of incessant grinding.
not to balance changes. Which is why I also questioned wtf it has to do with tree changes and balance changes.

People complain about balance changes because the build they like to play gets nerfed and they do not like something else. PoE just doesn't cover all playstyles well and is understandable when someone finds something they like and its also powerful to be pissed.
 
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T. Reich

Arcane
Joined
Apr 15, 2013
Messages
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Location
not even close
On the contrary, PoE competently covers a whole diverse set of playstyles. Wanna go fast? Speed clear meta is there for you. Wanna go slow? No problemo, you can slowboat your way to the top tier content regardless. Wanna go nuts with the trading simulator? PoE got you covered. Wanna go SSF? Same, the game is viable this way, too.
I'm not even talking about the wide variety of playstyles brought along by various skill gems, gear, ascendancies, or combinateions of them.

PoE's core strength has always been in that, plus dynamic balance provided by periodical changes via new and existing mechanics. The devs specifically cite MtG as one of the core influences.

The whiners have always been there, and will always be there. However, pandering to them will always result in increasingly stale gameplay and steady decline in the quality of the game. This is something we've been witnessing for the last year at the very least.

Regarding your main quatable part, the micromanagement is the price to pay for increased "density" of PoE experience while mapping. An opportunity cost. It's not something mandatory, you know.
You could alch-and-go with maps, or you could spend time (and currency) and roll specific mods to increase a map's yield and to reduce the threat level.
You could use prophecies for fun and profit, you could skip them altogether and focus on mapping instead.
You could use sextants on atlas for increased mob density and easier maps, or you could sell those sextants for orbs to buy better gear or more maps. You you could take it to the next level and use the sextant isolation technique.
You could use leaguestons to boost your map experience significantly, both the "pleb way" (just pick any 3 leaguestones and go) and the "pro way" (tailor the leaguestones to specific maps + abuse certain specific leaguestone mod combps), or you could skip the hassle and just map away.
You could go with shaped map strat, or farm specific unique maps, or farm uber lab, or just play any map that you find. Any of those choices will represent a very different endgame experience, with a different time and currency investment, and with a different rate of return (depending also on your chosen build you're currently playing).
But all of those strats are viable - it's your choice how to approach the game.
 

Zdzisiu

Arcane
Joined
Dec 3, 2009
Messages
3,489
Erm, I was refering to
It's mostly a good thing that GGG listens to their community and responds well, but I think they're giving in a little too much. Every time I check the subreddit or forums someone is asking for some sort of feature to prevent them from ever leaving maps, and grinding. It's infuriating. Leaving a map and stopping the slaughter should be a major part of the game. It's an opportunity cost of grinding, and all these minor conveniences keep swinging that opportunity cost in the favor of incessant grinding.
not to balance changes. Which is why I also questioned wtf it has to do with tree changes and balance changes.

People complain about balance changes because the build they like to play gets nerfed and they do not like something else. PoE just doesn't cover all playstyles well and is understandable when someone finds something they like and its also powerful to be pissed.
Then that someone should try a different build, and that someone could get very surprised how fun that other build is.

It happened to me more than once. I always hated multi totem builds until I seriously tried a multi flame totem templar a few patches back. Then a similar thing happened to me with earthquake a league or two later. And more recently I am in love with the RF low life guardian.

Unless that someone is a turbo autist that will only play the builds that have the highest sheet dps, checking forums and websites for comparison of detailed numbers or something like that. Then there is no help for him and I enjoy watching him suffer with nerfs.

Also, I still need to seriously try a summoner, any kind of summoner. Never did that. Have played the game for 3k+h.
 

T. Reich

Arcane
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Apr 15, 2013
Messages
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not even close
Go (vanilla) SRS, man. You can also add some zomzoms and spectres on the side while leveling and doing early maps.
I really enjoyed leveling as SRS 1h+shield with the Covenant armour during 2W mayhem. I laughed at 20 invader Izaro treasure rooms.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,452
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Smyrna - Scalanouva
Divinity: Original Sin 2
SRS+zombies+spectres+Baron is a lot of fun.
But strangely the most fun build I played recently was fire nova saboteur. There was something beautiful burning hordes with well placed mines. Ambushing "ambushers", waiting warbands/rogue exiles to walk in your 12 mines.
Delightful...


:evilcodex:
 

T. Reich

Arcane
Joined
Apr 15, 2013
Messages
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not even close
Yeah, I also did the FNM saboteur during 1W race (went semi-SSF), then I played him some more with proper gear upgrades once he transfered to Legacy. Overall an enjoyable experience.
 

abija

Prophet
Joined
May 21, 2011
Messages
2,893
I understand companies loving the MTG style of balancing. How brainwashed can you be as a player/consumer to think is a good thing?
 
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T. Reich

Arcane
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Apr 15, 2013
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not even close
How brainwashed can you be if you think that years and years of stale same old everything is a good thing?
That very strategy is what gives the game its longevity.
That, and it also being completely free to play.

If the devs left the balance at, say, 1.3.0 state, I'd have dropped the game ages ago.
 

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