Tacticular Cancer: We'll have your balls

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Interview Paradox admit Tyranny sold below expectations, DLC still in the works

Discussion in 'RPG News & Content' started by Infinitron, May 16, 2017.

  1. Delbaeth Learned

    Delbaeth
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    Click here and disable ads!
    Always find funny that the "censored" tag isn't above the finn's naked body. :lol:
     
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  2. Fredward Educated

    Fredward
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    I liked Tyranny more than I liked unpatched PoE. It probably didn't sell well because marketing was non-existent, there was zero hype for this game (disregarding the Codex), it's short and I dunno if this would influence sales but the C&C were overstated. It functions as window-dressing mainly and they really shot themselves in the foot by then circumscribing the endings so they more or less all wind up in the same place so they can bait DLC.

    I did like the magic system though. And the characters were memorable. I also don't know why not all cRPG's have been using that hovertext thing for info you'd think your character would know. It seems like a very 'duh' option in retrospect.
     
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  3. Prime Junta Arcane

    Prime Junta
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    The magic system had potential. It's just too bad it overlapped with and was overshadowed by the half-arsed animu talent trees.
     
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  4. Flou Learned

    Flou
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    I wouldn't use the word failed when it comes to Tyranny. The game is probably making profit already for Paradox, just not as much as they hoped for. Money they could have used to launch World of Darkness game from Obsidian.
    DLC's will hopefully bring in more money, as will Steam sales eventually. Paradox was hoping the game to be an instant hit like Cities:Skylines and Stellaris and in that sense it did fail.

    But like you said, marketing and price are big factors when it comes to Tyranny selling only 200k units. Paradox uses a lot of streaming and streamers when it comes to their marketing. You can't really do that with a game like Tyranny.
    Just look at Stellaris or Cities marketing... it's streams after streams building up the hype just before release date. They don't have the budget bigger publishers have, so I get it and it obviously works for most of their games. They need to come up with a way to promote games like Tyranny with the shoe string budget they have, as well as they promote their strategy games if they expect huge sales for those games.

    Asking 45 dollars/euros is also a bit of mistake from their part, but then again they are happy with the numbers they see from Steam (wishlists etc). So they probably wanted to get full price from those grognards/fans who won't wait for the price to drop to 20-30 dollars and are perfectly fine with people wanting to wait for the Steam sales to get the game.
    You could already see a boost from the all the coupons from PoE2 campaign, so it is highly likely the sales will get a nice boost during summer sales.
     
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  5. Flou Learned

    Flou
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    I'm fairly sure Obsidian wouldn't have wanted to make an other game in Pillars setting at that point. They should have done something other than fantasy, though I'm not sure if the costs would have gone up from having to revamp the engine even more in such case.

    I did like Tyranny, though not as much as Pillars and I will end up buying the DLC's for it (just not the portrait ones).
     
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  6. Make America Great Again Blaine Cis-Het Oppressor

    Blaine
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    Even 4chan knows what's good. (The comment to which they're replying is at the bottom: "Wasn't Underrail fairly popular a while back?")

    [​IMG]
     
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  7. Make America Great Again Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
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    Underrail needed a deep discount to break six figures and even then only barely.

    Fortunately that's all Styg needs.
     
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  8. Make America Great Again Blaine Cis-Het Oppressor

    Blaine
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    Underrail also had precisely zero marketing other than word of mouth, no celebrity developers on board, no "birthright IPs" to constantly namedrop (all namedropping was entirely done by fans), and wasn't hailed as the second coming of old-school cRPGs after a years-long dry spell (although it actually is, unlike PoE). Furthermore, I imagine PoE too saw huge surges in purchases during sales, since a great many people now refuse to buy games for full price.

    In any event, Styg and co. have at least a few hundred thousand dollars to their collective names now, which in his country is like a billion dollars. I strongly suspect he profited more from Underrail personally than any individual member of the Obsidian team did from PoE, even considering how long he's been working on the game.

    You've used sales figures to measure the relative worth of RPGs before and I've always found that strange, since by that yardstick plenty of console shovelware is vastly superior to PoE, and Underrail would then be clearly superior to AoD (which it is, but for the sake of argument... :troll:).

    But wait! AoD is more expensive than Underrail! Now all of a sudden this line of reasoning makes perfect sense. :lol:
     
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  9. I'm With Her SausageInYourFace for prison Arcane Patron

    SausageInYourFace
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    Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Is CKII the most popular Paradox grand strategy?
     
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  10. Malpercio Arcane

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    >Implying there is a difference between 4chan the codex nowadays.
     
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  11. Make America Great Again Blaine Cis-Het Oppressor

    Blaine
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    Well, there's one difference.

    4chan still freely recognizes the greatness of Underrail, mainly because the users are anonymous and therefore aren't concerned with accumulating edgy Kodex Street Kred by shitting on the game. Shitting on superior cRPGs has always been a great way to build Kodex Street Kred with the Kool Krowd—especially in Underrail's case, because butthurt AoD fans who insist on making it a competition and Roxor's review that lists some cons and failings of the game (which absolutely do exist) are excellent enablers.

    You can't build Street Kred by praising a game. You can only harvest Brofists that way, and those hardly matter anymore since they've been diluted with mobile emojis. You've got to shit on whichever games it's currently in vogue to hate for some baffling reason.
     
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  12. Jedi Master Radek Arcane

    Jedi Master Radek
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    One brofist counts as many emojis, you silly. Prestigious and salute may be the only exceptions.
     
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  13. Trash Pointing and laughing.

    Trash
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    There are a lot of reasons why Tyranny really didn't do all that well. The fact that it went neither for the hardcore niche genre or the casual rpg player demographic is probably the main one. Lacklustre advertising and well deserved mediocre reviews didn't help either. Game felt schizophrenic and rather underdevloped to me. Lots of flashy special effects with simple combat with a handful of enemy types that met a lot of c&c that turned out to be rather inconsequential. You don't please anyone with that. What really irked me personally is how it was sold as the player working for the evil overlord when the entire game turns into the player trying to stop working for that same evil overlord.

    Lots of bad decisions all around. Either that, or they quickly came to the conclusion the game really wasn't all that and they spend their resources elsewhere while going through the motions. Still, I enjoyed kicking that one guy off that tower. It had that at least.
     
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  14. Wonderdog Neckbeard Shitlord's alt

    Wonderdog
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    You are describing cuck cred. Edgelords don't care about cred, just brofists.
     
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  15. Brayko Arcane

    Brayko
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    It's Paradox, why even bother mentioning sales? Better to fall off the radar than go Bethesda marketing/development or some shit.

    Tyranny is like EU: Rome, more thematic than anything, and should expect similar sales.
     
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  16. Trash Pointing and laughing.

    Trash
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    EU: Rome is at times bloody fantastic though. Civil wars, unreliable govornors, barbarian hordes, interfaction politics, young upstarts and old politicians jousting and wars that actually bled a nation dry. Too bad Pdox never released the big patch/expansion that would've turned it into a classic.
     
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  17. Brayko Arcane

    Brayko
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    Love the soundtrack but the trade system made me uninstall it. At least Tyranny has a good progressive character system, better than Pillars at least, which makes you keep retraining for the right skill at the right moment.
     
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  18. holla_cabezas_de_mierda Cipher

    holla_cabezas_de_mierda
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    disagree,

    its my opinion that if they went with D&D or D20 3.5 rules and created something along the lines of Icewind dale or some other more classically styled game they would get sales higher than they expected.

    They would probably come to the wrong conclusions about why though (as they always seem to do), and would imagine it was because of some obscure lesbian kobold they included or because somebody in the game mentioned Dritz. Inevitably, in the sequel they would go off the rails again- and make it a first person action game where you play transsexual elf trying to romance Dritz believing this will expand their sales demographics. When the sequel flops they will then decide that people don't want 'complicated' isometric RPG's anymore and go back to making world of tank clones.
     
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  19. Excidium II Arcane

    Excidium II
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    Yeah because of D&D license. I wouldn't say "higher than expected", but higher nonetheless.
     
    Last edited: May 19, 2017
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  20. Make America Great Again Humanity has risen! Arcane Patron Repressed Homosexual

    Humanity has risen!
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    Or maybe people just didn't have any interest in this bullshit pretentious "lore" that didn't amount to anything?
     
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  21. I'm With Her Hobo Elf for prison Arcane

    Hobo Elf
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    Laser point focus on the game being a B-production and then they tried to sell it for 45€. The utter retards got the sales they deserved.
     
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  22. Make America Great Again vonAchdorf Prestigious Gentleman Arcane

    vonAchdorf
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    I think Jeff Vogel's latest blog might be true in so far, that people weren't inclined to buy and play another 600k word game so short after the playable / complete PoE came out. Especially after the latter was already criticized for it's overly long expositions. Also the "evil won" marketing wasn't well-thought-out. When I first heard about the game it sounded interesting, but the marketing killed my interest pretty quickly, because it was obvious, that the whole "evil" thing was about as accurate as Daedalic calling their band of misfits "blackguards" and suggesting that the player would, for a change, play some "bad/criminal" guys.
     
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  23. Make America Great Again Blaine Cis-Het Oppressor

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    Judging by the sales figures, they certainly made enough to cover everyone's cuts (Paradox, Steam/GOG), pay the developers' salaries, pay for the development costs and overhead, etc. They just didn't make much of a profit.

    I expect that's pretty much how it will go for Obsidian's isometric RTwP projects from now on. Larger projects will sell more copies, but will also cost more to produce.

    The entire crop of throwback RPGs has been, shall we say, not entirely satisfying when taken as a whole. Most of them didn't quite hit the mark, and a few drunkenly bumbled over the finish line with their pants halfway to their knees and their junk hanging out. People are welcome to their own opinions, but none of this shit is blowing me away. I played through PoE exactly once, and I'm more likely to revisit Fallout/2 (or NV for that matter) than PoE in the future, even though I've played those games dozens of times collectively during the past twenty years.

    But hey, at least they're being made! That's a plus. The best of the bunch by far are without a doubt Underrail and AoD, which is particularly funny since neither of them were crowdfunded. D:OS is also way up there, although it dipped into Kickstarter.
     
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  24. Lurker King Arcane The Real Fanboy

    Lurker King
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    That’s rich. I’m sure that if we made a Venn diagram we would conclude that 99,9% of AoD fans praised UR, but 30% or more of UR fans keep saying that AoD is horrible without any real argument. Me and Goral were tagged, stalked, and had to endure all kinds of shit simply because we do what everyone does in this forum. I’m not seeing you with a fanboy tag, Blaine.
     
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  25. I'm With Her Severian Silk for prison Arcane

    Severian Silk
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    "Content" was DOS' weak point IMO. The story was not great. I didn't like the level design and art style for the most part either. I started to lose interest towards the end, and only continued in order to finally "beat" the game. Also, you're limited to only 4 PCs, which I find irritating.
     
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