Tacticular Cancer: We'll have your balls

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Interview Paradox admit Tyranny sold below expectations, DLC still in the works

Discussion in 'RPG News & Content' started by Infinitron, May 16, 2017.

  1. Make America Great Again Rogueygender: ⚧ Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
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    I would argue these games failed on their own merits.

    Expeditions Viking did much better than Conquistador did at release http://steamcharts.com/cmp/445190,237430#All
     
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  2. Excidium IIgender: ⚧ Self-Ejected

    Self-Ejected
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    Nigga did it even sell 100k copies.
     
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  3. Jedi Master Radekgender: ⚧ Arcane

    Jedi Master Radek
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    Turnbased co-op meme game sales.
    The co-op meme game for more civilized times.
     
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  4. Make America Great Again Rogueygender: ⚧ Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
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    Conquistador has over time, yes. Since Viking did better it should get there faster.
     
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  5. Excidium IIgender: ⚧ Self-Ejected

    Self-Ejected
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    ^ after bundle and sales.
     
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  6. Make America Great Again Rogueygender: ⚧ Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
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    In the end it will still be more profitable. There was sales growth as opposed to other RPG sequels and follow-ups that underperformed compared to their predecessors.
     
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  7. Excidium IIgender: ⚧ Self-Ejected

    Self-Ejected
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    Meanwhile PoE sold bout 1 million.
     
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  8. Make America Great Again CyberWhalegender: ⚧ Arcane

    CyberWhale
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    Basically this.
     
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  9. Make America Great Again Rogueygender: ⚧ Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
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    After over a year. :M
     
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  10. Zanzokengender: ⚧ Savant

    Zanzoken
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    If it even came close to expectations then they must not have expected much, because I don't think anyone outside of Obsidian and PoE fanboys gives a shit about Tyranny.
     
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  11. Tigranesgender: ⚧ Prestigious Gentleman Arcane

    Tigranes
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    If they had a brain cell between them, they would have spent very little and expected low sales - if it were me I'd have thought 100k, 200k. It's bad for them that the sales couldn't meet those (appropriately) low expectations.
     
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  12. MRYgender: ⚧ Prestigious Gentleman Wormwood Studios Developer

    MRY
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    I'm confused -- isn't it currently at 174k sales on Steam alone? Presumably it's well over 200k including GOG, etc. [EDIT: On GOG.com it's listed as selling right between Serpents in the Staglands and Dead State, so if anyone has figures for those, we could probably determine approximately how many Tyranny sold.)
     
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  13. pippingender: ⚧ GOD MOD ENABLED

    pippin
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    Well, Paradox's main man, when confronted with the "what would you do with a million dollars for budget" question, said he would use 100k and use the rest for leisure. Paradox, imo, is a company that understands niches and thrives on them. That's good for AA companies like Obsidian. I think what they meant was "It didn't sold as much as PoE or CK2", but I don't think Tyranny was supposed to be in line with those games.
     
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  14. Wonderdoggender: ⚧ Neckbeard Shitlord's alt

    Wonderdog
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    At 100k or even 200k you can't possibly make a game with enough budget to be worthwhile though, not with typical game company expenses anyways. Should have simply not made it obviously.
     
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  15. Wonderdoggender: ⚧ Neckbeard Shitlord's alt

    Wonderdog
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    Thanks for pointing out my spelling mistake.

    I meant to say why would anyone "bi" this nonsense.
     
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  16. luj1gender: ⚧ Savant

    luj1
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    Honestly the worst game I ever played.

    Obsidian cucks flagging this post in 3..2..1..
     
    Last edited: May 17, 2017
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  17. Tigranesgender: ⚧ Prestigious Gentleman Arcane

    Tigranes
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    Well, yes, their expectations were likely higher than 200k - and as wonderdog points out, if you expected 100k sales you might as well not bother to start making. I didn't want to claim a solid number, only that I'm sure nobody budgeted Tyranny with a million sales in mind.
     
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  18. Wonderdoggender: ⚧ Neckbeard Shitlord's alt

    Wonderdog
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    They said they are disappointed so obviously they expected more.
     
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  19. MRYgender: ⚧ Prestigious Gentleman Wormwood Studios Developer

    MRY
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    It really depends at what price point the 200k copies sold. If they yielded $20 a pop, then 200k sales is probably enough to cover development costs with the proverbially long tail yielding the profits.
     
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  20. CRDgender: ⚧ Learned Patron

    CRD
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    Divinity: Original Sin 2
    That happens when you sell a game that doesn't have an ending but a "to be continue"
     
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  21. Make America Great Again Rogueygender: ⚧ Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
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    Worked for Mass Effect.
     
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  22. EShgender: ⚧ Prophet

    ESh
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    The game was priced at 40€ on launch, despite everyone being aware that this was Obsidian's B-Project (and as it turned out, an unfinished B-Project!) so why are Paradox having a hard time realizing why so few bought it to begin with?
    And while Tyranny had its moments, it was a lukewarm meal, which is why I won't been singing its praises on forums or recommend it over other CRPGs to my friends, and I imagine many others feel the same. There's nothing to analyze apart from the game itself really, they priced it disproportionately to the generated hype & actual game content and failed to make a game good enough to sell well by word-of-mouth. Kickstarter fatigue etc. are just bullshit excuses for their poor performance.

    But going into specifics... One of the worst decisions I believe was putting a team of former MMO-developers in charge of the gameplay, resulting in skill-trees, automatized stat progression, cooldowns without resource management or action point costs, and combat gameplay that's best described as an abominable crossbreed between ARPG and CRPG that didn't inherit its father's rapid action, nor its mother's tactical depth - solidifying Tyranny as a B-RPG that fails to appeal to the casual audience as well as the core-CRPG crowd.

    Secondly, the Story...

    [​IMG]

    I expected truly harsh choices from this setting, but was disappointed by having almost every single dilemma throughout the first act and the conquest prologue reduced to the same binary choice between two equally shallow factions:

    But the DA2-tier faction conflict of Act 1 is not my worst gripe with the story...
    From Act 2 and forward, despite the game promising us "Ceasar's Legion: The Game - Judge Dredd Edition", the story devolves into your personal quest to break away and gain independence from our favourite hermaphroditic tyrant, not even giving us the option to stay loyal to Kyros' Empire! A generic adventure campaign against an evil overlord is the exact opposite of what I signed up for!
     
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  23. Iznaliugender: ⚧ Arbiter

    Iznaliu
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    People have limited money and time to spend on games, and most people don't have strong genre preferences.
     
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  24. commiegender: ⚧ The Last Marxist Patron

    commie
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    Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
    Yeah and it was always at a decent price(even at 50% off during a sale here and there), not in a $1 bundle, and 92%+ of owners actually played it compared to 67% of Expeditions owners which shows that a third at least came from unplayed bundle keys, never mind the others from those bundles that fired it up once which suggest at least half or more of 'sales' are for a dollar.

    Retention rates are key for this type of game for any sequel and having a third of owners not even start the game once bodes ill for Viking which already is being pilloried for its bugs and has a much lower score. The only way it would come anywhere close to E:C sales is aggressive $1 Humble Bundle tiering and hoping there's other games people actually want to play in the bundle so they will pick this up by default(as to how many actually start the game it's another matter entirely).



    On another point, Codex GOAT, PST:EE made by the same great dev that made Baldurs Gate(apparently) that sold a million between them, has around 20k sales though with 80% of those actually played, chances are it's even less since it's not really a game to buy just to let it sit with testing it at least once so probably in a margin of error. If such a game can only muster such sales, chances are that people just aren't into these games as much as people like to imagine they are. While not an exact comparison, given that it's TB, it will be interesting to see how D:OS2 shapes up. Hope I'm wrong, but given trends, even though it will likely be a much better game than the first, I think it will sell substantially less.
     
    Last edited: May 17, 2017
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  25. Zerielgender: ⚧ Arcane

    Zeriel
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    I'm sure it has nothing to do with the fact that all of these games are mediocre wastes of time. Pillars especially is not one half the game Baldur's Gate 2 is. This all reminds me of the legions of MMO developers who failed at copying Blizzard's success who blamed it on market forces, anything but the fact they made shitty games.

    I'm tired of bringing it up, but there's a reason Divinity Original Sin smashed its competitors. Its the only isometric revival project that was actually fun to play. There's only so much grognard virtue signalling a person can do before they get tired and just want to play something that's entertaining.
     
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