Tacticular Cancer: We'll have your balls

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Vapourware pakoito's ideas dump place thingy

Discussion in 'Codex Workshop' started by pakoito, Aug 14, 2014.

  1. pakoito Arcane

    pakoito
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    I am going to throw some game ideas I get from time to time here to see if any of them gets any traction. It may not even get a second post or any updates in years but it's a slow day and why not.

    First one was the simultaneous turn tactics prototype: http://www.rpgcodex.net/forums/index.php?threads/simultaneous-turns-on-tactics-game.83373/


    What I have in mind now:

     
    Last edited: Aug 14, 2014
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  2. pakoito Arcane

    pakoito
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    :d1p:
     
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  3. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    I think you might be overdoing the number of traits for a card game style game.

    I would think you would only want ~5. Make sure the player can always do something, but maybe not with the character he wants.
     
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  4. pakoito Arcane

    pakoito
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    The thinking behind it is having different new chassis to develop over time, with variance over the same trait, while not rendering old chassis useless. Also restricting cards to certain characters.

    All of this is done to overcome the "generic hero" issue Card Hunter had, while not going "one deck per character" Mage Wars or Summoner Wars does.

    A trait is not a MTG-like color, more like a skill tree in a RPG character like Din's Curse or TES or a Weapon/Race in Card Hunter.
     
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