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Paid mods are back - Bethesda's "Creation Club" for Fallout 4 and Skyrim

Lazing Dirk

Arcane
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Dec 12, 2016
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Shooting up your ride
You've got the Giddyup Buttercup thing theyintroduced in Fo3. And that's a Power Armor that is kind of melded with oarts of Giddyup Butercups. I don't get it either.

Yeah but it doesn't do anything does it? It's just a decoration. Surely it's not armour for that. Right?
 

Arnust

Savant
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Dec 22, 2016
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680
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Spain
Surely it's not armour for that. Right?
For what else than creating this aberration?
https%3A%2F%2Fblueprint-api-production.s3.amazonaws.com%2Fuploads%2Fcard%2Fimage%2F578194%2F32d6ca85-25d3-48d9-afe1-aa111f5f218d.jpg
 

Morkar Left

Guest
Bethesda pays modders a few hundred dollars up front & keeps all the money made after the mod is releases on the CC


People who act as bethesda's cucks in the mission to exploit retarded audiences deserve to be cucked out of profit to realize that they were retarded.


If I understand this right (aka I can't be arsed to watch the vid). it's just a bad business move. Modders will just make it good enough to get it released for a quick cash in instead of wanting to create something that will be a huge success.
 

Spectacle

Arcane
Patron
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Messages
8,363
If I understand this right (aka I can't be arsed to watch the vid). it's just a bad business move. Modders will just make it good enough to get it released for a quick cash in instead of wanting to create something that will be a huge success.
"Just good enough" as a business strategy has worked great for Bethesda so far, so they probably think it will work for mods as well.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,623
Bethesda pays modders a few hundred dollars up front & keeps all the money made after the mod is releases on the CC



This is fake news. "A few hundred dollars" is a vast underestimation (sp?).

Not to mention that, while it would be much better to have a cut of the sales as opposed to money paid up front, it would still earn the modders more money than they would ever see through donations.
 

fantadomat

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Edgy Vatnik Wumao
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Well it all depends on if the mods are selling.I don't who outside of the pisstation crowd will buy them.
 

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
Honestly, if you mod for money you're not a real modder anyway. You do it out of passion, because you love a certain game and want to see more of its kind. Or because you want to have a certain thing within the game that wasn't originally in it, so you put it in.

I remember those unofficial "expansion packs" back in the late 90s which were basically just fan-made levelpacks sold in stores. They were usually worse than what you could find for free on the internet. I bought one for Age of Empires and one for Star Craft back in the day; the quality of the campaigns was, in each case, much worse than the quality of the original campaigns, and worse than the quality of good user-made ones, too.

Successful modders can easily get into game development as a job and earn money that way, sure. They might even, after finishing their modding work, go on to create a full-fledged indie game of their own. But they don't start modding for monetary reasons, the money flowing in is just a result of their dedication to the thing that started out as their hobby. It is a reward for their passion.

Look at the top quality total conversions of the last two Elder Scrolls games by the German SureAI team - Nehrim and Enderal. They feel like they're entire games of their own, and yet they were made completely for free. They feature new models and textures, a large and completely hand-made world, and even FULL FUCKING VOICE ACTING. And they were made for free, as a hobby project. I very much doubt that paid mods will attain that same level of quality, because the people behind paid mods are motivated more by greed than by passion.

Just look at the average RPG-Maker game for sale on Steam for between 90 cents and 3 euros. Most of them are utter shit, an attempt to make some quick cash by releasing a shoddily-made game and hoping to get some sales when they price it at 90% off during the Christmas sale. Now, I don't like JRPGs overly much and haven't played many RPG-Maker games, but I'm willing to bet that the most highly rated of free games made with that engine are over 9000 times better than the shit some people dare to sell for money.

Paid mods are a mistake. A huge mistake. Nothing good is going to come from this.
 

Dux

Arcane
Joined
May 26, 2016
Messages
635
Location
Sweden
One dude creates a well-respected mod for free on the Nexus that puts to shame whatever the Creation Club can hope to churn out. Bethesda looks at that and thinks "Hmm... is this really okay, from a IP point of view? I mean, we own the game, the universe - we own everything theoretically. Maybe we should lay down the law, because this isn't cool." Then you have copyright claims against regular modders, because modders have suddenly become direct competitors: a threat to a company's potential profits. That's a no-no.

It's coming.
 

markec

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Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I already wrote in length how monetization of mods for Bethesda games is a worst thing ever. So Ill just repeat the most obvious reason why.

With monetizing of mods Bethesda no longer has any incentive to make their games better only worse and then get extra profits from selling mods.

Why have 100 type of weapons in game when you can put 50 in and then sell another 50 for price of 5$ a piece.

Thats not to mention all mandatory mods like those that fix horrible UI.

They can do it because they dont have any real competition for this genre.


This is a perfect time for EA, Ubisoft or Activision or any other big publisher to put money into a Skyrim/Fallout killer. Making a true sandbox first person RPG and market modding tools and free mods forever.
 

Mark Richard

Arcane
Joined
Mar 14, 2016
Messages
1,192
Surely mods imply alterations to the game made by an outside party, and stop being mods when the creator is working for Bethesda in an official capacity?
According to many people, unless you work in a joyless environment from 9 to 5, it's not a real job. Corporations in the entertainment industry thrive on that public mentality because it allows them to abuse the ever loving shit out the entertainer and no one will care. Voiceacting, writing, comics, art, pro-wrestling, porn, etc. Those who've had their work outright stolen are told they should be happy for the exposure. Meanwhile employees are downgraded to 'freelancers' or 'independent contractors' to skirt laws on wages and other benefits.
Got a feeling I'm going to be quoting this every once in a while. We've got a public that thinks 'mods' should be free, and Bethesda hiring modders as independent contractors, so it's basically the same recipe for abuse. I was suspicious about the Creation Club's vague section on payments because the wording was open to interpretation, and find it unlikely the creators are getting a living wage.
 

Eyestabber

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I aprove of paid fallout 4 mods. It's the closest we can get to taxing stupidity. Now, if only we could find the address of every buyer and sterilize him/her/xir, that would bring massive incline to the human race.
 

ColonelTeacup

Liturgist
Joined
Mar 19, 2017
Messages
1,433
Apparently the .exe for Fallout 4 will change every time the creation club is updated with new paid mods. It's been rumored that this is a ploy by Bethesda to sabotage the Script Extender as free mods can now be seen as "competitors" due to how they can be stealing potential revenue from Bethesda.

Also, how will Bethesda respond to the knowledge that their are free counterparts to their Chinese Stealth Suit as well as Hellfire Armor? Will they file takedown requests on the Nexus to take down content that is too similar to their paid products?

Surely mods imply alterations to the game made by an outside party, and stop being mods when the creator is working for Bethesda in an official capacity?
According to many people, unless you work in a joyless environment from 9 to 5, it's not a real job. Corporations in the entertainment industry thrive on that public mentality because it allows them to abuse the ever loving shit out the entertainer and no one will care. Voiceacting, writing, comics, art, pro-wrestling, porn, etc. Those who've had their work outright stolen are told they should be happy for the exposure. Meanwhile employees are downgraded to 'freelancers' or 'independent contractors' to skirt laws on wages and other benefits.
Got a feeling I'm going to be quoting this every once in a while. We've got a public that thinks 'mods' should be free, and Bethesda hiring modders as independent contractors, so it's basically the same recipe for abuse. I was suspicious about the Creation Club's vague section on payments because the wording was open to interpretation, and find it unlikely the creators are getting a living wage.
Mods in the elder scrolls community were free for 20 years before now. But apparently it is the community that is entitled for not wanting things to be changed to suit the greed of a few modders who've decided to try and turn what has long since been a hobby predicated on an open source community into their personal business, most likely due to many of these modders being just outright greedy and entitled. Frankly, I'm happy that Bethesda is taking the greedy little shits for all that they are worth. They deserve every abuse.
 

Iznaliu

Arbiter
Joined
Apr 28, 2016
Messages
3,686
Apparently the .exe for Fallout 4 will change every time the creation club is updated with new paid mods. It's been rumored that this is a ploy by Bethesda to sabotage the Script Extender as free mods can now be seen as "competitors" due to how they can be stealing potential revenue from Bethesda.

Free mods won't die with TES6; they'll die with TES7. Bethesda knows how to play its cards.
 

deuxhero

Arcane
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Jul 30, 2007
Messages
11,325
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Flowery Land
Honestly, if you mod for money you're not a real modder anyway. You do it out of passion, because you love a certain game and want to see more of its kind. Or because you want to have a certain thing within the game that wasn't originally in it, so you put it in.

I'd add another category that includes those who mod to build a professional portfolio or as study/practice (fan translation in particular has a lot of such), but otherwise I'd agree.
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
10,538
Location
Nottingham
Apparently the .exe for Fallout 4 will change every time the creation club is updated with new paid mods. It's been rumored that this is a ploy by Bethesda to sabotage the Script Extender as free mods can now be seen as "competitors" due to how they can be stealing potential revenue from Bethesda.

Free mods won't die with TES6; they'll die with TES7. Bethesda knows how to play its cards.

Agreed.

Will be funny to see how a company which releases broken, soulless games - in dire, DIRE need of mods to make their games even remotely bareable now - copes with also charging it's customer base for them.

It will be only the most truly stupidest of humans who still buy their games knowing they will have to pay for the mods to fix/make them too.
 

Fedora Master

Arcane
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Edgy
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Messages
27,808
Apparently the .exe for Fallout 4 will change every time the creation club is updated with new paid mods. It's been rumored that this is a ploy by Bethesda to sabotage the Script Extender as free mods can now be seen as "competitors" due to how they can be stealing potential revenue from Bethesda.

Free mods won't die with TES6; they'll die with TES7. Bethesda knows how to play its cards.

Agreed.

Will be funny to see how a company which releases broken, soulless games - in dire, DIRE need of mods to make their games even remotely bareable now - copes with also charging it's customer base for them.

It will be only the most truly stupidest of humans who still buy their games knowing they will have to pay for the mods to fix/make them too.

FO4 and Skyrim sold well on consoles. Console people don't need or really want mods, it's a novelty to them. These people don't see the games as barely playable either.
 

DosBuster

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Do we know if modders are even making this stuff? There are no attributed authors and I'm guessing anything with BGS in the filename came from Bethesda's interns.

Either way, shit idea, hopefully no one buys any of this crap. I didn't think they were that out of touch with reality until they made a fucking horse armor joke.

:flamesaw::timetoburn::timetoburn::timetoburn::timetoburn::timetoburn:
:timetoburn:
 

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