vortex
Fabulous Optimist
NVYVE Studios/utopian survival-horror
Last edited:
This week we've got a pretty major announcement to make, one that many of you have been asking about lately. Apologies for being a bit hush-hush with this until now, but we wanted to make sure that we were totally confident before sharing anything.
If you've been following our dev blogs on Steam, or even on our website before our Steam page went live, you know we've been hard at work bringing this game to life for a long time, just over 2 years in fact. P.A.M.E.L.A. is our first game here at NVYVE Studios, and the development process has included an equal share of successes and hardships, as fellow developers will be intimately familiar with. We're all perfectionists, and the last thing we want is to fall short of meeting your expectations when we release P.A.M.E.L.A..
The news this week, after weighing the pros and cons, is that we're pushing back our previously stated "Fall" release date. I'm extremely proud of what we've accomplished thus far, and if you've been keeping up with our dev blogs, hopefully you'll be able to see that we've been pushing constantly to both build a great game and be as transparent as possible. Development is moving at a great pace, and we know that with a few more months we'll be able to add a ton of great new content and polish for you to experience at launch.
So, you might be wondering, when ARE we releasing? We're able to pinpoint a window with a high degree of confidence at this point, and that window is "February 2017". This will give us some much needed extra time to add features and content, as well as polishing what's there. While I can't pinpoint an exact day to mark on your calendars just yet, rest assured that we'll be announcing a firm date shortly into the New Year, as soon as we're able to do so.
Hopefully you'll agree with us in prioritizing a stronger launch over an earlier launch. As gamers, we've all been burnt by picking up a game right at launch, only to find ourselves wishing we had waited a few months for things to smooth out. Like I said above, transparency is very important to us; it's why we make a point of writing these weekly updates, and it's why we're being as honest and open as possible about the reasoning behind this delay. We're extremely excited about how things have been progressing, and can't wait for you all to get your hands on P.A.M.E.L.A. early next year!
And as always, we've got the usual progress update below:
Hello everyone! Just 2 short days to go before launch; the time sure is flying.
We'll have a larger post on Thursday, covering things from current state of the game, to roadmap, to bug reporting, and more. In the meantime, we wanted to address a few questions and bits of feedback you guys have been posting.
Q: When does PAMELA unlock? Why can't I BUY BUY BUY now?
A: P.A.M.E.L.A. will unlock at 9AM EST on Thursday March 9th. As much as we appreciate your enthusiasm, we unfortunately can't make the "buy" button active until release, due to Steam's internal workings. The download size is currently around ~3.5GB, so with a decent download speed you won't have to wait toooo long after purchase to jump in!
Q: How much will P.A.M.E.L.A. cost?
A: After much deliberation and discussion, we've set on a price of $24.99 USD (or your regional equivalent). There's a huge amount of content and world to discover within Eden, and beyond that, we have several major updates planned for the coming months. Stay tuned for thursday's post for more details about those plans.
Q: Where did full controller support go?
A: A bug came up recently in which controllers did not function in the Main Menu; we've since fixed the bug, and will be updating the feature listed on the store page in the next day or so once the final release build is uploaded.
Q: Will there be a non-permadeath mode?
A: PAMELA was always designed and balanced with Permadeath in mind, and this will always be the "Standard" way to play, but ultimately we want all of you to enjoy the game and survive within Eden in the way that's right for you. To that end, we'll be adding a non-permadeath game mode for those of you who prefer a less punishing playstyle, and don't mind game balancing being somewhat less fine tuned.
Unfortunately there will not be time to implement this before launch on Thursday, but rest assured this is something we'll be looking into in the near future.
Q: Will there be a "peaceful" mode?
A: Similar to the permadeath point above; obviously, PAMELA has been designed heavily with combat in mind, with a whole host of NPCs to encounter and fight/sneak around, but again we do want to accomodate everyone's interests whenever possible. We'll be looking into this after release as well.
Thank you for all the amazing support and feedback so far! We are reading and listening to all of the comments and feedback here. While we can't promise to make every single person happy, we will defintely be doing our best to make sure you enjoy P.A.M.E.L.A. to the fullest extent we can muster.
Anyway, time to get back to work! We've knocked off another 170 bugs/improvements so far since last post, and we'll be working up to (and beyond!) release to continue this momentum.
See you thursday!
Dev Blog #91: P.A.M.E.L.A. is releasing on June 18th!
Experience the full story coming soon!
Happy Thursday! We have some major news we are extremely excited to share - at long last, P.A.M.E.L.A. will be fully released on June 18th!
The main meat of this major milestone is of course the story - you'll be working with PAMELA herself to return Eden from the brink... if you can survive long enough! We don't want to give too much away since you'll be able to experience it for yourself firsthand in the very near future... we're so excited to share this after keeping it under wraps for so long!
Aside from that are a ton of other additions and improvements - Steam Achievements, new side quests, stability improvements, balance tweaks, and of course bug fixes... we've been keeping a close eye on all of the discussions here and have been hard at work addressing every point brought up.
Just because P.A.M.E.L.A. is leaving Early Access doesn't mean we are dropping all further development; we will be closely monitoring and staying involved with the community after release, making sure to tweak and address any issues and suggestions that might arise with this huge content drop.
It has been a truly wild ride since development began, leading up to Early Access release, and everything since... we cannot say THANK YOU enough to those of you who have so patiently waited and supported us along this journey. We are so excited to share the major update, bringing the long awaited story to life and finally calling the game complete after all these years.
Back to work for now while we button up everything before the 18th... as always, stay tuned, and mark your calendars!
Did anyone try it ?
I knew a Pamela once. Nice girl.