Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Overgrowth, the vaporware bunny homicide simulator - no longer vaporware, too bad it sucks!

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
I'll send you 100$ IRL bucks if the programmer doesn't turn out to be a creepy furry with a nasty gore fetish.

It's right there in his voice. My senses don't lie.

Edit: Also, basically, only a creepy furry would make all/most characters furries. They prefer looking at them, it's that simple. You find me one game where this isn't true.

Edit 2: And it better not be Inherit The Earth: Quest For The Orb, because that was made by a creepy furry too.

Edit 3: This reminds me of something. I used to like a webcomic called Ozy and Millie as a kid. I always felt there was something off about it, though. When I turned sixteen or something I reasoned that, just from the way the characters are drawn and the language used and the political views in it, that the writer must be a creepy furry homosexual who will turn out to have some dark side. Fast forward a couple of years and he turns out to get a sex change and being into creepy shaving fetish porn. I've never been wrong with my suspicions in this regard, and I'm not going to be this time.
 

Oriebam

Formerly M4AE1BR0-something
Joined
Jul 6, 2011
Messages
6,193
tell me more about this "creepy shaving fetish porn"
 

mahdi

Liturgist
Joined
Oct 29, 2007
Messages
494
Location
USA, suck it Polska!
Interesting insight there Jasede. Would you consider the creator of something like Disney's Robin Hood a creepy furry? What about Star Fox? Does it have to have gore to be creepy?

I remember some time ago in another thread you said that you couldn't play Lugaru because it creeped you out. I had never played it, so I downloaded the demo and gave it a shot. I did feel weird while playing it, but I think it was because of what you said. Also, I was traumatized by Watership Down as a child.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
No, but that's just the thing. You see, I work like a metal detector. You point me at a game and if it's an RPG I go "beep", and the louder I go "beep", the more of an RPG it is. It's the same for creepy furry shit.

I can safely assure you that Disney's Robin Hood is probably in the clear (never watched it), and so is the (original) Star Fox. It's free of any undertones, subtle or otherwise. (You could argue Star Fox Adventure here, but let's not; that game has its own kind of weirdo fanbase). Am I contradicting myself? The difference really is hard to tell, and it's more of a subtle thing, too subtle for me to express in this language. There's furries and then there's animal characters. Since the two overlap it's a minefield to even speculate too much on this.

It doesn't have to have gore, but there's just something about certain things that are off, and sometimes you can pick up on that. You know how some people strike you as weird, and you later find out something strange about them? Even if they didn't really do anything you can put your finger on? It was just a subtle feeling?


You know Surgey, from Something Awful? He used to post here and Nicolai & the bros played D&D with him and me. He used to frequent the #Fallout channel, too. Long story short, I always thought he'd turn out to be some kind of gay furry in the end, and lo, years later I find him posting on some "people banned from SA" furry/goo girl enthusiast board (found via TNE). And he turned gay, too.

You can just tell with some people long before they even know. It's magic.
 

MisterStone

Arcane
Joined
Apr 1, 2006
Messages
9,422
Jasede, I realize that as a sexually dysfunctional person it's hard to grasp this, but maybe he chose rabbits because he wanted to incorporate certain gameplay elements such as jumping really high?

Also, why are anthro-rabbits killing each other with with bladed weapons more deviant than people killing each other with bladed weapons?

Finally, who gives a fuck? It's shaping up into a good game, the creator is a very disciplined and talented developer who has created a fine game engine (and his own development tools) from scratch. You make yourself sound like a catty little bitch with this furry witchhunt bullshit J.

For anyone who doesn't remember, Jasede admitted years ago that he was sexually attracted to cartoon rabbits. Whether he was kidding or not, it seems to be something of a pet obsession of his.
 

Phelot

Arcane
Joined
Mar 28, 2009
Messages
17,908
The rabbit thing is a little odd. Animals and fables and shit don't really appeal to me, but the gameplay sure does.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
I'm not going to elaborate much more on this, but I don't think you can quite tell what I mean due to not being broken, MisterStone. It's something about the models and the detail of the gore. It's hard to pin-point, but it's there.

Well, I'm sure I'll be here for you in ten years when that programmer reveals his true colors and tell your children "I told your dad so." as they ignore me while browsing the Codex from their iEverything Ultra Gay Edition MK. III.

Edit: Just for the record, creating an engine like that is brilliant and the man certainly deserves the stipends he has been given; I may sound catty but I'm just voicing my premonitions. Why not? We do that all the time here about everything.
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
I agree with the others here, his work does give off a slightly fetishy vibe. Doesn't stop it from being very cool though.

The animals might have been chosen because it's easier to avoid uncanny valley/make them look good than people. Also, possibly to allow a higher degree of gore without putting people off.
 
Joined
May 6, 2009
Messages
1,875,971
Location
Glass Fields, Ruins of Old Iran
2607.jpg
...I see furry people.

5.jpg
How often do you see them?

2607.jpg
All the time. They're everywhere.
 

BLOBERT

FUCKING SLAYINGN IT BROS
Patron
Joined
Jun 12, 2007
Messages
4,236
Location
BRO
Codex 2012
BROS I FEEL SO BAD THAT PCTARDS HAVE SO FEW ACTION GAMES THAT THEY AREND DROOOLINGG FRO INDIE3W SHIT

LOLLOLOL BROS I WILL CHECK THIS OUT BUT I FEEL BAD FOR POOR PCTARDS IT IS LIKE YOUR MOM HAD LOTS OF ALCOOHJOL WHEM SHE WAS PREGNANT
 

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,871,744
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
No, but that's just the thing. You see, I work like a metal detector. You point me at a game and if it's an RPG I go "beep", and the louder I go "beep", the more of an RPG it is. It's the same for creepy furry shit.

That is just your penis. It is an erection. We all get those.

...

Well, 'cept that you get yours while looking at animals.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
So yeah. I blame the resent kickstarter fad for this. I had some money burning a hole in my pocket, so I went and preorderd this. I'll install the alpha tonight, give it a spin and post some impressions.

The furry rabbit thing is a bit weird, but the combat looks really, really sweet. The platforming looks like it has potential as well, but that will ultimately depend on the level design. More than anything though, I'm continually impressed by how the developer keeps churning out a video every 1-3 weeks detailing exactly what they've been doing and why, and each video shows tangible progress towards releasing a polished product. Heck, if they just churn out half a dozen cool arenas and get the networking code optimized that'd be worth the price of admission right there.



At this rate, given the level of mod support, it's probably entirely feasible that someone could go in and replace the rabbits with people. If a decent sneaking system was involved (his sound engine is already pretty good judging from the videos) this could make for a very compelling thief-esque game.

[edit]

Looking at the Sekret Preordar phorum it seems like the weekly alphas are distributed as torrents. o_O
Weird approach. I guess it keeps the load off the server, but how this isn't leaked all over the interwebz already (or maybe I just didn't look hard enough) I have no idea.
 

asper

Arcane
Joined
Nov 14, 2007
Messages
2,207
Project: Eternity
The game that doesn't need Kickstarter to be crowdfunded :salute:

Rabbits and other animals look perfectly in place in this game. The combat will be super-fast, with fast running, fast action, and high jumping, and the gore is mitigated by the cartoonyness of it all. It would all look like Dragonball Z if human characters were used, not to mention less creative. Ninja rabbits are also just cool and give the game a slightly psychedelic vibe.

Dunno Jasede where you get your impressions from, but in any case your claims are unfalsifiable, so whatever. Who cares anyway about the creators oddness if the game is good.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
33,052
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Looking at the Sekret Preordar phorum it seems like the weekly alphas are distributed as torrents. o_O
Weird approach. I guess it keeps the load off the server, but how this isn't leaked all over the interwebz already (or maybe I just didn't look hard enough) I have no idea.

It is leaked all over the internets already. Not even hard to find. And I was wondering why there were so many Overgrowth Alpha torrents around... it's how it's officialy distributed. Lulz. :lol:
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Looking at the Sekret Preordar phorum it seems like the weekly alphas are distributed as torrents. o_O
Weird approach. I guess it keeps the load off the server, but how this isn't leaked all over the interwebz already (or maybe I just didn't look hard enough) I have no idea.

It is leaked all over the internets already. Not even hard to find. And I was wondering why there were so many Overgrowth Alpha torrents around... it's how it's officialy distributed. Lulz. :lol:

Oh well. I honestly didn't look for a pirated version. There's a guy who's doing an honest-to-god attempt at making something different. And he consistently shows tangible progress towards improving the game. If he doesn't deserve my gaming jewcold, who does?

I guess since it's presently just a sandbox with changes every week the torrents are free publicity more than anything. When (if) he reaches a point where the sandbox reaches beta he'll probably take steps to make the torrents harder to track down. Looking forward to stabbing rabbits with sharp implements tonight :sadistfurfag:
 

Menckenstein

Lunacy of Caen: Todd Reaver
Joined
Aug 2, 2011
Messages
16,089
Location
Remulak
I like Rune a lot (EAT SHIT IF U NO LIKE) and this kinda reminds me of that. Can people with alphas play against each other or is it just AI?
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
So I gave it a quick looksee yesterday. The engine was pretty smooth on my aging rig, although it did take quite a while to load levels and thre was a lot of slowdown when I fired up the editor. Given the amount of stuff it seems to calculate on the fly I can probably blame my old Core2 duo processor for that. The included maps are fairly basic (and I couldn't find the GDC beat 'em up map among them. :( I guess I'll have to search their forums for it). Playing a furfag creature is a bit weird, especially the antromorphic wolf. But meh.

Combat in this early state is actually pretty good. There's a decent amount of feedback and it's all quick and brutal. Going 1 on 1 unarmed against a single AI with a weapon is fairly difficult. Facing 2-3 enemies at once is best done by kiting them around and hoping to take them out one at a time. The bunnyhopping seems a little broken in this regard as it'll let you move faster than running but enemies don't use it to cover ground. Oh well. Having a weapon, especially a reach weapon like a spear/glaive will make unarmed enemies a walkover though. Unless you spawn 3-4 of them since they seem to be pretty good at ganging up on you.

Combat is basically holding left mouse to attack or right mouse to block. Once you get close to an enemy, movement (crouch, jump, forward, back, left, right) and distance to the enemy will determine the kind of attack you make. If you hold the attack button while no enemies are nearby, you'll switch to a more aggressive stance, but no attacks are executed until enemies are in range. If you block at the very moment someone attacks you you can perform throws when unarmed or parries with weapons that'll knock enemies off balance or sometimes disarm them entirely. (It's pretty embarrasing when this happens to you). If you can get behind enemies, the block/grab button will do a chokehold that'll allow you to strangle people or slit their throat if you have a knife/sword.

I'm loving the thrown weapon system. things like knives only stick to things if they hit with the blade. The game seems to adjust the amount of spin on the knife to account for distance to target, but it'll occasionally get it wrong. Especially if the target is moving quickly towards/away from you. and (unarmed) enemies are quick to pick up knives you toss at them and come after you.

The AI is a bit glitchy if you keep reviving dead NPCs for moar delicious combat. After a few times they'll stop reacting to you. To the degree I could throw a knife at them (that would stick), then walk up to them and retreive the knife from their chest. Major props to the animation engine for actually animating my character retreiving a knife stuck at an odd angle while both my character and the enemy were moving and making it look natural.

The sneak system seems to take both line of sight/distance/light levels and sound into effect. I managed to get pretty close to an enemy until I accidentally walked too close to the shrub I was hiding behind and the rustling leaves made him chase me. If this game had a bow (I'm thinking that'll probably be in in a few months given the current progress rate), a decent level designer, some human character models and tweaked movement speeds (less absurd leaping) the engine could make a very worthy successor to thief in its current state.

3/5 alpha is worth torrenting for the melee combat.
 

asper

Arcane
Joined
Nov 14, 2007
Messages
2,207
Project: Eternity
Really impressive, all of this is the work of one programmer and one artist (!)
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
22,503
Munt and blade was also a result of work of two Turkish. It's not difficult. You just need talent. Will to research and develop things. And spend that 1.5 year or more. Majority of people either don't have a talent, or they walk away after 3 months.
 

almondblight

Arcane
Joined
Aug 10, 2004
Messages
2,549
I'm only commenting on what I'm seeing. Two guys going at each other typical of every fighting game ever. Perhaps controls are more intuitive or whatever. A fight in AssCreed series looks a lot more nuanced. I wonder how the latter works in MP.

I haven't played many fighting games since Tekken 4 and Mortal Kombat Deception, so perhaps there's some good console fighting games I've missed, but the fighting in Lugaru is probably my favorite. There's a mix between having a wide range of options with fairly simple controls, and emphasis on timing, and a very visceral feel to everything. It's a bit hard to describe, but I suggest just downloading Lugaru and having a try.
 

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,871,744
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
So here we are, six years and still counting.

Went on and checked the latest alpha video.

Still some minor tweaks in combat. Not a word on the actual single player campaign.

Does someone still think that this game will be finished one day?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom