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Open X-COM mods

Joined
May 11, 2007
Messages
1,853,714
Location
Belém do Pará, Império do Brasil
Sup niggas, just got Open X-COM one of these days and I want the Codex to recommend me some mods.
Some stuff that interests me:
- Functionalities similar to Xcomutil and UFOloader (in the sense that they provide new stuff to play with)
- New graphics (Has anyone thought about using UFO2000's fancier graphics in Open X-COM?)
- Slower tech-progression
- More importance on council/nation management
- Something that lessens the traditional cheeses (like spot sniping, through range-based accuracy might do the job already, dunno)
 
Joined
May 11, 2007
Messages
1,853,714
Location
Belém do Pará, Império do Brasil
Well, since the Codex in this topic has been MASSIVELY USELESS, I'm going to show some of the stuff I dug up in my research:

Alloy Ammo mod: http://openxcom.org/forum/index.php/topic,1684.15.html#msg15796
Introduces better ammo for conventional weapons, recommended if you play with mods that slows-down research

Moriarty's ruleset: http://openxcom.org/forum/index.php/topic,1582.30.html
Slows down research and changes the way plasma weapon progression works. It is recommended to play it with the option that destroys alien weapons when they die.

Improved Nations Mod: http://openxcom.org/forum/index.php/topic,1513.0.html
Adds more nations (and even cities!) to world map. Needs to add the ability to scroll down to see most of the new nations in the statistics. Here's a nice map: http://openxcom.org/forum/index.php?action=dlattach;topic=1513.0;attach=6133;image

Cultist Mod: http://openxcom.org/forum/index.php/topic,1676.0.html
Adds cultists enemies in the game, Cult of Sirius-style with their own missions.

Improved Interceptor (Retaliator): http://openxcom.org/forum/index.php/topic,1628.0.html
Adds a aircraft that is a improved interceptor using allien alloys and UFO Navigation, something to use between the Interceptor and the Firestorm. Best used with a ruleset that slows down research.

Uninstall mod is great.

Volta pra sua preciosa Argentina, seu viado-de-arte!
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
Has open x-com done anything with AI and such? Vanilla has had most bugs fixed by all sorts of fan-patches and Kyrub did some things to the AI that really amp up the challenge even further. It's a bit of a search and hassle to install it all and make it work but it's pretty much the perfect UFO now. This needs to be pretty damn spectacular to even measure up.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Has open x-com done anything with AI and such? Vanilla has had most bugs fixed by all sorts of fan-patches and Kyrub did some things to the AI that really amp up the challenge even further. It's a bit of a search and hassle to install it all and make it work but it's pretty much the perfect UFO now. This needs to be pretty damn spectacular to even measure up.

According to their site:
The goal of the project is to bring back the tried and true feel of the original with none of the issues. All the same graphics, sound and gameplay with a brand new codebase written from scratch. This should give it:
  • Fixability: Play the game natively without any need for emulators or fancy hacks, with none of the limitations and bugs that plagued the original. No more 80-item-limit, personnel limits, funding overflows, disconnected facilities, broken proximity grenades, floating soldiers, etc.
  • Moddability: Tweak the game to your heart’s content. Sure the original was pretty good, but maybe you just think it could be that bit better. A nicer base layout, better laser weapons, maybe challenge yourself with a custom game mode, or just put in all the crazy stuff you’ve always wanted! None of it is hardcoded.
  • Flexibility: Port the game to any platform you like, customize it to your liking, or use it to make your own far-fetched remakes. The code is fully documented and open-sourc so anyone can take a crack at it.
 
Joined
Aug 25, 2012
Messages
181
Has open x-com done anything with AI and such? Vanilla has had most bugs fixed by all sorts of fan-patches and Kyrub did some things to the AI that really amp up the challenge even further. It's a bit of a search and hassle to install it all and make it work but it's pretty much the perfect UFO now. This needs to be pretty damn spectacular to even measure up.

True...
Maybe this site here helps a bit more - it explicitly mentions those bugs as fixed again and provides more, detailed info:
http://ufopaedia.org/index.php?title=Differences_to_X-COM_(OpenXcom)

While that site only alludes to it somewhat, I seem to remember a discussion about many people being surprised/angry about the game being much harder than the original. According to the dev (would quote if I were able to find the thread - my apologies) they had intentionally revamped the AI and made the Aliens much more competent to discourage scummy strategies that worked in the original.

If that is indeed true (haven't tried it yet, I prefer TftD), then that alone would probably be a good enough reason to make it worth trying at least.
 
Dumbfuck
Joined
Feb 2, 2012
Messages
7,056
Codex 2012
http://openxcom.org/forum/index.php/topic,1718.0.html

This mod tracks more stats for individual soldiers and adds a button to the soldier info screen that allows you to view said stats. It is feature complete, but not everything that is being tracked is shown. I will probably add more information to the career totals screen, but if you have requests, or more importantly suggestions on how I should lay out this information, I am all ears. Also, pallet and background image suggestions are welcome as well.



Sup niggas, just got Open X-COM one of these days and I want the Codex to recommend me some mods.
Some stuff that interests me:
- Functionalities similar to Xcomutil and UFOloader (in the sense that they provide new stuff to play with)
http://openxcom.org/forum/index.php/topic,1667.0.html

Lots of XCU stuff is already included in the basics, like saving equipment, changing order etc


Re: AI

The aliens seem to be more dangerous than I remember in the original. Anyway the AI is fine as it is
 
Joined
Mar 3, 2010
Messages
8,875
Location
Italy
i'm not the sharpest tool in the box. it seems i can't install mods.
step by step procedure:
i downloaded x-com from steam
i unpacked open x-com
i copied the required files from the vanilla game into the oxc directories
the game works, with all its preinstalled mods, but i can't add more because every installation doc point to documents/my games/openxcom which isn't there. so i copied the files right on its files, expecting it to explode. instead it keeps working flawlessly, as if i never tampered with its files.

what now? where are the files to be installed under w7?


edit: never mind =_= found. i was still in shock how bad the ubisoft support is.
 
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