Gakkone
pretty cool guy eh
I see surprisingly few mentions of the game even here on the codex. I've been playing it for for the past few weeks (it seems quite long) and I'm loving it. A great, well written story, a cool improve-by-use skill system, turn based battles, an (almost) open world with lots to do...
What I like most is how the story progression can be seen in the game world; the game is divided into chapters and all the quests for example open up at different times and are often somehow related to what ever is happening in the plot. Also people you've spoken to before have new things to say that reflect the things going on in the story and so on.
So many things in this game just make perfect sense. Some shops will only buy specific types of items, there's a day-night cycle that the taverns follow for example, the characters consume rations of food, weapons and armors wear down but can be repaired etc.
So what is the codex consensus on this?
What I like most is how the story progression can be seen in the game world; the game is divided into chapters and all the quests for example open up at different times and are often somehow related to what ever is happening in the plot. Also people you've spoken to before have new things to say that reflect the things going on in the story and so on.
So many things in this game just make perfect sense. Some shops will only buy specific types of items, there's a day-night cycle that the taverns follow for example, the characters consume rations of food, weapons and armors wear down but can be repaired etc.
So what is the codex consensus on this?