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Official 'dex Dwarf Fortress Thread

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Kangaroo Island
Or make armor out of goblin skin and make bone arrows to kill their brethren with them ?
You can actually do that, but only if you change the playable race to one with different ethics that allow them to take trophies from sentients. I'm fairly certain Goblins can do stuff like that.
 

Perkel

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140719-1422-good-news.jpg


https://www.reddit.com/r/dwarffortr...ring_questions_right_now_at/d45oat3?context=1

Oh boy... next update will bring degradation to armor. So next time when something will hit your armor it will make it worse and eventually it will break it.
I assume that degradation to weapons will also soon follow.
Finally making weapons and armor will be ongoing proccess instead of one time thing.

Also aside from 64bit exe which should be in next update or close to that MULTITHREADING is now officially something Toady actually thinks about now and has on its mind.
 
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140719-1422-good-news.jpg


https://www.reddit.com/r/dwarffortr...ring_questions_right_now_at/d45oat3?context=1

Oh boy... next update will bring degradation to armor. So next time when something will hit your armor it will make it worse and eventually it will break it.
I assume that degradation to weapons will also soon follow.
Finally making weapons and armor will be ongoing proccess instead of one time thing.

I wonder if it gonna be based on material... No more silver maces?

Also aside from 64bit exe which should be in next update or close to that MULTITHREADING is now officially something Toady actually thinks about now and has on its mind.

Did Toady finally lost it or just :happytrollboy:
 

Perkel

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Messages
15,810
new release ! Woohoo armor and weapons now will break ! Next release will be 64bit DF

Released Dwarf Fortress 0.43.04 said:
Here's another bug-fix release. Assuming no issues crop up immediately, we'll now dive into 64-bit land for next time!

Major bug fixes
  • Fixed error deciding when patients should be moved
  • Fixed initialization problem with tools causing stone axes to be thought of as ranged
  • Stopped completed work order jobs from checking off every matching order
  • Stopped masterpiece trades in containers from triggering artwork defacement
  • Stopped storage from always failing in the second tavern/library/temple you define
  • Stopped broken crash-prone entry from appearing at the end of the stocks list

Other bug fixes/tweaks
  • Attackers will remove armor from unconscious opponents if it is blocking attacks
  • Made people wear more armor according to their roles again
  • Allowed new citizens with some previously site-wide occupations to be reassigned
  • Allowed some site-wide occupations for dwarves
  • Made combat damage weapon and armors depending on material differences etc.
  • Made dwarves prefer undamaged equipment during the periodic uniform upgrades
  • Allowed strong attacks/shakes to translate some force to joints and parent parts even if blocked by armor
  • Reduced clothing stopping power based on penetration depth
  • Made paper slurries stockpile-able (won't work without updated raws)
  • Fixed problem with adv mode tribute demand check
  • Fixed ghost initial positioning problem
  • Made macros save correctly even if the macro directory is deleted
 

Perkel

Arcane
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Mar 28, 2014
Messages
15,810
Imo it will give finally DF proper late gameplay instead of rocking mastercrafted everything.

Personally i play with 50% mallus to experience gained by entities so my workers/soldiers take shitload of time to train and they feel special when they hit legendary status.
 

Space Satan

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Excessive supply chain maangement would not be that much of a problem should DF have at least mouse control or at least basic non-autistic UI.
 

Prime Junta

Guest
Excessive supply chain maangement would not be that much of a problem should DF have at least mouse control or at least basic non-autistic UI.

Solution: play more DF.

The UI is much easier to figure out than the supply chain management, and pretty soon you don't even notice it. It's surprisingly fluid in use actually...
 

Perkel

Arcane
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Mar 28, 2014
Messages
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Excessive supply chain maangement would not be that much of a problem should DF have at least mouse control or at least basic non-autistic UI.
True but one you have DFhack installed keyboard only controls work really well.
Imo to have properly working mouse whole UI would need to be first completely redesigned.
 

Space Satan

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Excessive supply chain maangement would not be that much of a problem should DF have at least mouse control or at least basic non-autistic UI.

Solution: play more DF.

The UI is much easier to figure out than the supply chain management, and pretty soon you don't even notice it. It's surprisingly fluid in use actually...
I thought so as well but then I played RimWorld and saw the flaws of DF and how handy simple mouse UI could be and how much better DF could be should Toady be not that retarded
 

Incantatar

Cipher
Joined
Jan 9, 2012
Messages
453
I know all the controls by heart and i have no problem with a keyboard only UI but those shitty menus are made in hell. Without a low pop cap the vanilla game is indisputably unplayable. And you can't tell me something like the dfhack labor manager would be a hassle too implement for Toady.
 

Prime Junta

Guest
So...should I play this? Because Perkel said "fuck this game". I am confused...

Yes.

Be warned though, the initial learning curve is harsh. Feels a bit like being plonked in the cockpit of an attack helicopter and told "Here you go, go kick some ass." (Assuming here that you're not, in fact, a trained attack helicopter pilot.)

If/when you get over it, it's unbelievably deep, complex, and addictive. I haven't played it in years, I quit because it was taking way too much of my time. Might risk another go one of these days.
 
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jcd

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
 
Last edited:
Joined
Mar 16, 2016
Messages
450
Wow! Is it any faster with lots of agents running around?

Why? 64 bit will do nothing for this game except access to more memory. Actually it can easily make game slower depends on how bad implementation.

My point exactly. But who knows, maybe he did some other optimizations along the way?

People saying they actually can play big embarks and very old forts now (with 64bit version). But 64bit generates different world compared to 32bit (from the same seed) which means he still messed up somewhere.
 

Space Satan

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Joined
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Messages
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Space Hell
We've posted the new development page with artifacts and myths. This is the culmination of years of work on Dwarf Fortress and our other projects which never saw the light of day. We've been playing around with magic systems for years, ever since DRAGSLAY.BAS, and are looking forward to finally being able to place the dwarves into a more meaningful, mysterious and exciting universe!

We'll start in on an artifact release once the 64-bit versions are complete. We might get away with one release there, but the myth/magic dev items will almost certainly happen over multiple releases, and we won't get to everything on the first pass.

Work on the 64-bit version is ongoing. So far we have a windows test version and a linux test version. Here's a 32-bit Windows version that should clean up some DLL issues. We should be almost through with Mac as well -- just need to clean up the sound library situation.
 

Space Satan

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Messages
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Here are the first official 64-bit releases! This would not be possible without help from our community -- you can view the exciting and sometimes late-night discussion over in the 0.43.04 release thread if you want to see how the cake was baked. This release should also make worlds generated with the same seed more consistent, and it has a few other minor fixes we managed to sneak in.

New stuff
  • 64-bit support, pulling the game from the distant past into the previous decade

Major bug fixes
  • Fixed problem with artistic skill assignment causing world histories to diverge
  • Fixed problem with worldgen trade causing world histories to diverge

Other bug fixes/tweaks
  • Stopped babies/children from competing in w.g. events
  • Made gorlaks able to open doors, stopped desizing of their heads
  • Fixed some mem leaks
 

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