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In Progress Odin demands blood! Let's revive the Viking Age in Crusader Kings 2!

Kayerts

Arcane
Joined
Jan 28, 2011
Messages
883
Yeah, the achievements of our bear-bros are not to be overlooked. :salute: Different playstyles, though. Vaarna seems to be more about nation-building and sustainable growth, whereas I'm more about nation-smashing and perpetual waaagh.
 

Esquilax

Arcane
Joined
Dec 7, 2010
Messages
4,833
Yeah, the achievements of our bear-bros are not to be overlooked. :salute: Different playstyles, though. Vaarna seems to be more about nation-building and sustainable growth, whereas I'm more about nation-smashing and perpetual waaagh.

Odin = cunning but brutal
Thor = brutal but cunning
 

Kayerts

Arcane
Joined
Jan 28, 2011
Messages
883
V. MOST UNTRUSTWORTHY LEADER OF THE INFIDELS

In which words are backed by STEEL WEAPONS

1. The jarl is dead. Long live the jarl.

Following Thord's death, Gungnir is acclaimed jarl by the chieftains. None question his right to rule. He is Thord's firstborn, his right hand, and the most fearsome warrior in all of Norrland.

gungnir.jpg


The only pic I could find was from The Future, but here are a few things to note:

A. His base stats are all good to great.
B. He has four green (virtuous) traits, no red (vicious) traits, plus bravery. (Green traits, bravery, and justice will make your subjects love you; red traits, cowardice, and cruelty make them hate you.)

All considered, this is absurdly good, even in light of our superior breeding program. We'll probably get a leader with better stats some day, but Gungnir is quite possibly the most charismatic leader the Norsemen will ever see. I could make him murder a Viking dude's parents right in front of him, and all he'd say was, "hm, that Gungnir is a little rude!"

Right now, this is largely meaningless, because his only vassal is Mayor Pussolini of Uusimaa. We will, however, eventually find a use for all this goodwill.

C. Gungnir's got a lot of half-Turkish half-siblings. This will become a theme in the north, inasmuch as AI-controlled pagans will only marry other pagans, and "Tengri" is by far the largest pagan religion at present.

This pagan solidarity is more than a little silly. Tengrism and Norse paganism have considerably fewer religious or cultural connections than, say, Christianity and Islam, and those guys are not exactly bros. Basically, CK2 treats "pagan" as a catch-all term for "those other fuckaroos." (Which is admittedly consistent with the medieval usage of the word.) Anyway, what this means is that by the middle of CK2's 13th century, about half of any remaining northern pagans are usually wearing turbans.

D. His wife, Yelizaveta. She's awesome. I showed her off in a previous update; her stats are ridiculous, and she's since converted to the True Faith. A few of her rivals say she retains ties to the Orthodox religion of her parents, but those are most assuredly nothing but the bitter slanders of the envious.

2. A Cunning Plan

Gungnir's first act as warchief is to gather up all his father's captains and announce that he has a secret plan to save the Norsemen from Swedish aggression. He refuses to reveal anything about his plan, saying only that it will require great wealth.

Over the coming years, Gungnir's captains will hear very few additional details about Secret Master Plan against the Swedes, leading many to suspect it goes like this:

Gungnir's cunning plan said:

However, their new jarl has proven himself many times over, so they permit him to hoard up his gold like a filthy southron merchant.

The next thing Gungnir does is assume responsibility for raising his little brother, Mjolnir. Since Thord was running elective succession and was the sole elector, no one else was considered a true contender for the succession. That means that Mjolnir isn't resentful about our inheritance, which is good, but our relationship will be even better if we tutor our bro. Also, the kid's got talent and might make a good heir.

Next, you may recall Gungnir was Thord's chancellor. His recent promotion leaves that role empty, so we promote a talented underling. Gungnir quickly begins training him at the Viking school of management, which mostly involves punching the stupid out of him.

ck2_1056.jpg


It works surprisingly well. This is clearly the start of a long, successful partnership with a promising new

ck2_1058.jpg


Nevermind, that guy's fired, hello Mr. Ulfsson.

Anyway, that's mostly it for the changing of the guard. There is the small matter of avenging our father's death, but it is indeed a small matter, because Thord got his ass kicked by a little girl. Let's address that:

ck2_1059.jpg


Six months later, at the end of the siege, Gungnir bravely breaks down the castle gates, and charges through a hail of thrown dolls and stuffed bunnies to face his fearsome foe. He defeats her in a contest of riddles:

Tuija the Slayer: What's dead and your father?
Gungnir: My father?
Tuija: You win!

And that's it for the Tavastian tribe. Gungnir, who respects worthy adversaries, eventually has little Tuija married to a minor branch of the family. Young Thord (son of Gungnir, son of Thord) will end up marrying her cousin, who is also named Tuija. At Eketra family reunions, everyone calls everyone else "you."

3. Eternal Friend of the Swedish Peoples

Gungnir returns home from war and takes stock the realm he has inherited:

ck2_1061.jpg


But what's that to the south?--oh. Oh no! Sweden is having a civil war. How sad that so proud a nation should shed its own ahaHaHAHAHA EAT SHIT MOTHERFUCKS!

Ahem. It seems our old friend King Anund has died. The peerage of Sweden was not impressed with his ability to somehow lose a war against some no-name barbarian, and so Anund passed away at age 33. Cause of death: old age, for he had outlived his nobles' good will.

(There is a small chance that he wasn't actually assassinated. Apparently, after he lost the war to us like a losing loser who loses, he became both depressed and stressed. That takes a toll on a man (or loser)'s well-being. According to Viking historians, Anund's health declined due to his habit of staying up all night, making lists of ways he could be more like Thord. Also according to Viking historians, his last words were "damn I wish I didn't suck so much.")

Anund is buried in a moving funeral attended by four people. The Swedes elected as their next king Duke Audvald of Smaland. You can see in the picture how well that went over.

ck2_1062.jpg


Gungnir's old captive, Duke Erik II of Uppland, was quite displeased with the outcome of the election. With his ally the Duke of Ostergotland, he is now leading 8 of Sweden's remaining 13 provinces in insurrection against the crown. Things look grim for King Audvald.

While examining an old treaty that rules one Uppland county as property of the Jarl of Norrland, Gungnir remembers that Norrland is historically considered part of Sweden. Upon this realization, he is suddenly seized with patriotic fervor. HE MUST DEFEND HIS LIEGE!

HOW DARE THIS TREASONOUS DOG DEFY THE DIVINE RIGHT?

ck2_1069.jpg


BACK, FOUL TRAITOR! WE FIGHT FOR THE KING!

ck2_1071.jpg


GOTTA SAVE AUDVALD GOTTA SAVE AUDVALD GOTTA SAVE AUDVALD

ck2_1073.jpg


WE'RE STEALING YOUR LAND BECAUSE IT'S THE RIGHT THING TO DO!

ck2_1076.jpg


Well, damn. Despite our patriotism, the usurper Erik wins the war and becomes king. His first act is to attempt to raise crown authority, presumably so that he can do all kinds of unpatriotic things. Naturally the coward seeks a guarantee of non-interference from Gungnir, Eternal Defender of Swedish Honor, before he dares do such a dastardly deed. Gungnir, Loyal Friend of the Swedish People, ignores his letter in silent contempt. But woe! The treacherous Erik has sent the letter on Opposite Day, and Gungnir's silence is taken as acceptance.

* * *

If it wasn't clear, what happened was this: we tried to make a land grab on the rebel duke's holdings in Halsingland, which lies within the de jure duchy of Norrland. But since the duke won his war before we could win ours, he became king of Sweden, and our war with Uppland was anulled. (The game does this during rebellions to prevent weird situations where you could otherwise end up at war with yourself.)

Now Erik is king, and he's kind of upset with us, since we did technically declare war on him, and earlier we sacked his city, and we imprisoned him, and we held him for ransom, and also his mom apparently writes Gungnir fanfic. ("Taming the Barbarian: The tale of a passionate Viking warlord, and the beautiful Quen Mother who secretly rules Sweden--and his heart.") Also, since it's been at least three sentences since anyone screamed anything about Odin, I should remind you that we have some minor religious differences. Long story short, we are probably not at the top of Erik's bro list right now.

At the end of the war, we voted in favor of medium crown authority. Medium crown authority is actually a major milestone for Swedish royal power, since it means the king can revoke infidels' titles--and in Sweden, "infidels" means Norse sympathizers. The law also gives him more troops to fight off any invading Gungnirs. This is essentially an anti-Viking law. Why did we support it?

Because raising crown authority will piss off his vassals immensely. Take a look at Erik:

ck2_1081.jpg


He's a cowardly, lazy, angry, hunchbacked usurper at the start of his reign. He has a few redeming qualities, but after this law passes, he'll have -50 to relations with every vassal he has, maybe more. This should ensure another civil war, and therefore another shot at Halsingland for us.

During our abortive war, we got this message:

ck2_1070.jpg


Canned Response Dude continues to be a bright ray of stupid sunshine. The Knights Templar are the Catholic Church's second order of holy knights, and as such they are holy terrors. We will not be slaughtering them any time soon. We will not be raising our voices at them any time soon. We will in fact be doing everything we can to avoid pissing them off. When a templar says "DIE!", we say "How dead?"

Since the historical Knights Templar had such a huge impact on the works of conspiracy theorists, fantasy writers, and game designers--including elite ex-Codexian David Gaider!--some of you may be interested in a digression about the original article:

Much like the Hospitallers, the historical Templars were originally formed to guard Christian pilgrims during their travels to the Holy Land. One may well ask how much guarding the pilgrims needed. The answer is a lot; the First Crusade had rendered pilgrimages to Jerusalem feasible, but the rulers of the crusader states never had a very firm grip on their lands. A steady stream of unarmed and frequently wealthy travelers led to a massive influx in raiders between Jaffa (where pilgrims' ships landed) and Jerusalem. This resulted in a lot of robbing and murdering. Templars helped shut that down.

Like the other Christian military orders, the Templars possessed relative legal autonomy and answered only to the Pope. As the baddest of badasses among the local Christians, they provided military support to the crusader states and were involved in many future religious wars.

The Templars' patron saint said:
A Templar Knight is truly a fearless knight, and secure on every side, for his soul is protected by the armour of faith, just as his body is protected by the armour of steel. He is thus doubly armed, and need fear neither demons nor men.

Presumably this was upsetting news for Mosul governor Imad ad-Din, who had JUST invested in a company of demon mercenaries!

Now, you may well ask why every hack writer from George Lucas to Dan Brown has had a boner for the Templars, as opposed to the Hospitallers or the later Teutonic Order. What made the Templars unique was the extent of their non-knightly activities.

See, while the Templars were legitimately good at kicking infidel ass, that wasn't the only way they occupied themselves. As the guardians of the Temple of Jerusalem, they gathered or were rumored to have gathered a wide array of Christian relics, including a shard of the True Cross, the Shroud of Turin, the Ark of the Covenant, the Spear of Destiny, and the Holy Grail. In more secular concerns, they were considerably more financially inclined than the other Christian military orders, and they received donations from across Europe. Depending on how loosely you define your terms, they may have invented international banking or multinational corporations. The order itself eventually became quite financially and politically powerful.

Two hundred years after their founding, their wealth led to their downfall. Eventually, Philip IV of France noticed that the Templars had a lot of money and then also noticed that there was a lot of stuff he wanted to buy. He did the obvious thing and had their lands seized, their coffers plundered, their papal sanction revoked, and their leaders burned at the stake. Kind of a dick move, although he did use a pretty cool opening line for the Templars' arrest warrants:

dickhead king said:
God is not pleased. We have enemies of the faith in the kingdom.

The Templars were a secretive, wealthy, powerful religious warriors with access to many Christian relics, and Philip purged them under charges of blasphemy and witchcraft. Consequently, today they're the go-to guys for any conspiracy theorist who wants to talk about ancient occult lineages, as well as the model for any fiction writer who wants to talk about big-dicked wizard knights.

Since I mentioned elite Codex poster and Hero of the Internet DGaider, it occurs to me that the Grey Wardens in Dragon Age (elite autonomous secretive mystical warriors who were purged by a jealous king) are a lot closer to the historical Templars than the bros Dragon Age refers to as "templars." This is probably because the Wardens are based on Jedi, who are themselves the most famous fictional derivatives of the real Templars.

For those who skipped that: as with the Knights Hospitallers, the Knights Templars were historically associated with the crusader states, and as with the Hospitallers, CK2 gives zero fucks about historicity. In-game, Templars are identical to Hospitallers: another order of international Christian badasses, fully capable of mopping the floor with us. Let's hope we won't be seeing them any time soon.

4. Hope Is The First Step On The Road To Disappointment

As expected, the Swedes do not take to Erik's rule. Things in Sweden quickly get out of hand:

ck2_1084.jpg


Curiously, in the past two years, Erik became hard-working and stopped being a coward, which means at this point he's a pretty decent king. Fortunately, his vassals are still pissed about the usurping tyrant thing, so the civil war rages on.

Also note that Norway is descending into chaos. The imprisoned Duke of Trondelag died, and his heir is free, and moreover has inherited his father's issues with authority. Also, for some reason there's this ineffectual boy king on the Norwegian throne--I hear stories that there was a double royal murder a few years ago? Tragic news, that.

Anyway, the target of our land grab is still in royal hands, so let's try waiting a little longer:

ck2_1086.jpg


Ah, there we go. Our other former prisoner, Count Azur of Halsingland, is bitter about Erik's failure to defend his landskap from the vile Viking menace during the last war. He therefore declares his independence, and is promptly invaded by the vile Viking menace. Didn't think that one through, did you?

All right, dickhead count, we've got you this time. You have nowhere left to run. The Vikings are coming. This is gonna be--

ck2_1087.jpg


Shit. Shit! FALL BACK, MEN! FALL BACK!

Remember those Templars? It looks like they found an employer.

The templars wouldn't work for King Erik. Erik's actually the grandson of the historical Erik the Heathen, and he only pays lip service to the church. But apparently Count Azur is considerably more pious. I forgot to check his piety before declaring war, which is a very bad omission to make as a pagan. And since we attacked him, the Templars won't even charge Azur upkeep--they're thrilled to have the chance to defend a righteous Christian lord against infidel aggression.

This is another reason why playing as pagan is such bullshit--we're at our full strength, fifty years into the game, with eight provinces behind us, and the weakest single-county Christian we can find--some dipshit who's already at war with someone else--is still completely capable of kicking our ass.

We can't fight the templars even with our united army, but the situation isn't completely lost. Our best bet here is a Fabian strategy; eventually, Erik (our best friend in the world) is probably going to crush Azur's rebellion, which will end our war. We just have to hold out until then.

ck2_1088.jpg


Medelpad falls.

ck2_1091.jpg


Then Angermanland. Uh, Erik, no rush bro, but could you finish up that civil war? Sorry to hear about that, by the way; I have no idea why anyone would want to rebel against you.

ck2_1094.jpg


In a few years, all of Norrland proper has been taken by the knights. This is becoming a problem.

Also, weird message on the screen there--why was our chancellor fabricating claims on Danish Skane? Must've been a mistaken assignment.

ck2_1095.jpg


Finally, three years later, Halsingland is defeated by our good buddy King Erik, thereby turning him back into Our Most Hated And Unpatriotic Foe, Erik the Traitor.

Gungnir sees the threat the Templars pose. He can read the writing on Bjartra's walls. He can delay no longer. It is time to execute the Cunning Plan.

Or, it would be, except for one snag. Notice what's going on in the Baltic states. It's hard to see on this map, because I was using the de jure ducal view, so I'll explain:

Given our relatively small dynasty, we have been marrying our female relatives matrilineally to elderly male courtiers, using the temporary heir trick to gain a dowry when possible. This produces more dynasty members. More importantly, this and a few inheritances have brought us over 200 gold in the past few years, which will be vital for Gungnir's Cunning Plan. Unfortunately, this marriage strategy means we are without allies.

The primary use of female relatives in CK2 is as bartering chips--you use them to get marital alliances. I'd been avoiding that because pagan alliances suck, but recently, I decided that even a shitty pagan alliance might be better than a shitty dowry, or a few more shitty dynasty members.

So Gungnir married a sister to the high chief of the Zemigalians. The chief rules two provinces, one in Courland, and one in Livonia. The king of Poland is currently trying to take the Livonian one, so Gungnir's bro-in-law called for my help in the war. We don't really have troops we can afford to lose, but Gungnir offered him his moral support.

It turns out that moral support is less useful for stopping armies than military support. "Don't worry, you did the right thing," Gungnir tells his bro helpfully, as they prepare his statement of surrender.

But there is hope for the pagan peoples. With this war over, Gungnir can finally put into action his Cunning Plan To Save Norrland From The Swedes.

5. GET 'EM

In Which They Are Got

Unfortunately, the Cunning Plan is delayed again when Gungnir's beloved Russian bride Yelizaveta abandons the jarl and flees to the court of King Erik (who is the most unpatriotic man alive, and indeed less patriotic than some men who are dead).

Gungnir is stunned. Judging by the letter she left, his wife's faith in Odin's power has been shattered by the sight of the Templars' effortless conquest, and her faith in Norrland has been shaken by Gungnir's abandonment of his one ally in the world. Yelizaveta has renounced the gods. She has returned to the Christ-faith, and to the Christ-Men. She begs Gungnir to join her. She says this is the only way she could think of to save him.

yelizaveta.jpg


The cruel old jarl has spent his entire life fighting, but this is what seems to break him. Oh, he is just as steady as ever in court; he is not so far gone as to neglect his duties. But he spends much of his time over the next months locked alone in his private chambers. From Uppland comes a stream of letters from Yelizaveta, professing her continued love for her husband--but pleading, begging for him to renounce his gods and embrace Christ. She writes that Norrland is doomed, that the last three wars should show this beyond doubt; that for all the Vikings' deceit and brutality, their efforts at conquest will come to nothing; that in the end, they will stand alone, forsaken by their friends and their false gods. Gungnir reads all this and broods over it, staring blankly at the papers on his desk. He sends not a single reply.

None of the Norsemen foresaw this betrayal, and none of them could have foreseen its effect on Gungnir. They had thought Yelizaveta loyal, devout, as faithful as a true Viking woman. She had fooled them all. Indeed, she had seemed to take naturally to the worship of the Norse gods--she loved the stories of Odin's disguised wandering among men, and her rivals even whispered she secretly followed the forbidden Cult of Loki. Well, perhaps she had; perhaps her faithless heart found something that resonated in the tales of the Traitor God. Perhaps she had viewed her time among the Vikings as mere "disguised wandering."

In the dead of winter, Jarl Gungnir finally breaks his brooding seclusion. The people are relieved; he seems to come back to life. There is even a great feast at Bjartra for all his captains, where he seems as merry as ever.

On the last day of the feast, he turns serious, and invites to a private council the leaders of his warbands, his councillors, the strongest of his champions: all the most important men in Norrland are gathered.

Soundtrack

Outside the council hall's doors stand the Vidar Guard: Gungnir's housecarls, essentially, but they are more than that. They are a bodyguard of the most feared warriors in all Norrland. Gungnir has made the curious rule that only those who bled beside him during the Vidar War, or their heirs, can serve in the guard. This pomp has the stink of the Christ-Men's customs, but it does ensure that the Guard are tested veterans, and absolutely loyal.

The Guard demand that all surrender their personal weapons before entering. There is some unease about this. The men have, after all, been at the feast for weeks; none of them are carrying anything larger than a short sword. Why does Gungnir wish them fully disarmed? And then they think: The jarl has been acting odd in recent months, and this sudden council has the make of madman's murder. They argue with the men of the Guard, but the Guard cannot hear them--all of them have stopped up their ears with beeswax. Strange and stranger. But then they see the jarl himself waiting inside, unarmed and seemingly serene. Gungnir is not as trustworthy as most Vikings, but his men know they can trust him to execute competent betrayals. This would not be one; hence, it must not be a betrayal. Grudgingly, they lay aside their swords and daggers, and they take their seats at the table.

Gungnir smiles as they file in, the Vidar Guard trailing behind the last. All the lords of the realm are here--Chancellor Tjudmund, Marshal Ingemar, and Gungnir's own brothers and sons. Here was old Totil, the wise priest of Odin, and here was Borkvald, the harsh priest of Tyr. There was Markus Halfhand and Anund the Slayer, and behind them, the other great warriors of Norrland. When all are seated, he closes and seals the council hall's door. And then he explains his plan.

Shouting. Screaming.

Many of his men rise, some showing hidden blades, others completely willing to tear the jarl apart with their bare hands. Gungnir pounds the table, and the the Vidar Guard step forward and pound their axeheads on the floor. There is silence. Gungnir speaks:

"Brothers," he says, "do you remember the tale of Thrym?"

No one responds. Many fear what their crazed jarl will do. Finally, Mjolnir calls out to Gungnir: "All here know the tale of Thyrm, brother. What we do not know is why you have called us here to speak madness."

"When Loki told how he would deal with Thrym, Thor too reckoned it madness," Gungnir replied. "But without Loki's plan, Mjolnir would have been lost to Thor." He looks meaningfully at his brother.

Markus speaks. "If you have some second plot that will make sense of this, by all means, tell us," he says, and there are nods. "But do not leave us here with the mad half of your plan."

"I cannot do as you ask, but by my thirty years of service and by my ten years of rule, I ask for your trust until the coming of the next full moon. If at the end of that time you still think that what I do betrays our people, then pick a leader, make him your jarl, and take up arms against me. If that happens, I will be the one to face you unarmed, for I have no wish to live as a failure or a coward."

The hall is still. The jarl's words seem steady, even if his plan is not. First to speak is Rjodblot Jotunsson, chief of the Berserker Cult, a giant even among his kind. "You'll have your month, Jarl," he said. And I will break the back of any man who does not give it to you. You're a crafty one, and you've earned that much. But if at next moon we do not all know the meaning of Thrym's tale, I will hack you apart myself." Grim faces nod all around the hall.

Gungnir claps his hands. "The best pledge a ruler could ask for," he said. "No better friend have I than Rjodblot. Now, before I leave tomorrow, let us drink. Let us feast. Let us for one more night spit in the face of death!"

Reluctantly, and then with growing enthusiasm, the lords and their jarl eat as brothers.

The next day, Gungnir rides south to swear fealty to King Erik of Sweden.

ck2_1105.jpg

6. Come at the King, You Best Not Miss

Well, that's certainly one way to keep from being conquered by Sweden's new pet holy knights. Like some sort of proto-samurai, Gungnir chooses to face annihilation on his own terms? . . .

The news precedes Gungnir by several days, with Swedish messengers riding south through the night to bring word to Uppland. The greatest enemy of Sweden was coming to lay his sword at Erik's feet.

Yelizaveta is ecstatic, the hard-faced old woman laughing and dancing around the palace like a maid in spring. She is currently twirling about one of the pillars in the throne room. Erik smiles a little at her. She must have been a great beauty once, he realizes. "I told him, I told him," she sings, and she laughs again. "And now we'll be together again."

Months ago, when she'd come to his court to beg for asylum, he had thought she might be some trick of the cunning Norsemen, some spy sent to snoop out their secrets. He did have her watched, of course, and her letters to Gungnir were carefully read for any information about the realm. But in truth, after talking with the old Russian hag for five minutes, anyone could tell she had no trickery in her. Yelizaveta was as subtle and sweet as a fist in the face. The woman had a relentless, blunt honesty that the Vikings must have found quite charming.

Erik had not been charmed. He had, however, been glad to have the wife of his most dangerous enemy in his custody, and over the long months he had begun to feel pity for the penitent duchess, alone in a land far from her home.

And the church, at least, found her change of heart heartening. The bishops were constantly nattering on about what a wondrous thing it was, to see a lost soul come back into Christ's light.

Now they will see another, it seems. Twice Gungnir had come to Uppland, and twice he had sacked the province. Now he is coming to surrender?

Erik can scarcely believe it, nor is what belief he has without reservations. His guards are on full alert, waiting for the slightest sign of treachery from the jarl. But if Gungnir is playing at something, he is playing a very long game. During Erik's succession wars, he had heard tales of how the Templars swept unchallenged through Norrland, crushing a nation that dared not resist. Rumors had run across the north that the proud Viking spirit was broken at last. Erik did not think less of them for it. After sixty years of endless war, there was no shame in bowing before destiny.

A herald calls him back from his thoughts. "Your majesty, Jarl Gungnir comes seeking an audience."

Erik nods. "We give Jarl Gungnir leave to enter into our court."

The herald turns back, and the gates open, close, then open again. In marches a full troop of royal guards, bristling with steel. Within their ranks stand a dozen dozen unarmed Norsemen, most of them towering over their captors. These must be Gungnir's Vidar Guard. Erik's soldiers open ranks, and in their midst Erik sees the old jarl himself. He looks smaller than Erik remembered. Perhaps he has lost some muscle. Perhaps he has lost some pride.

Erik raises his hand to set his soldiers at ease. "Why comes Gungnir to the court of Sweden?"

"Gungnir comes to pledge to you his service, and arise a duke of the realm," the jarl booms.

Gasps throughout the court. All are feigned, Erik is sure; even the cooks have heard news of Gungnir's coming by now. Rolling his eyes a bit, Gungnir asks, "Why should Gungnir pledge his service to Erik? No friend has Erik been to Gungnir."

"Not true, o king. That ransom you paid me was most helpful." Seeing Erik scowl, Gungnir hurries on. "My lord, permit me my bluntness. I have no smooth tongue such as you southern men favor; I have only my heart, and my Viking honor. I come to swear my service to you because it is the only option left to me."

"Three times I have watched Valhalla burn. Last year, in Livonia, I witnessed what awaits all who stand against the kings of the Christ-men." The old barbarian shrugs, anger in his eyes, and defeat. "Your god is strong. My people can no longer deny that. It is better that we bow of our own will than that your knights cut our legs out from under us."

Erik considers this. It is much as he had guessed, but it is still stunning to hear his old foe say the words. The jarl had been the monster who haunted Erik's youth; to see him shown to be only a man, much less a humbled one, feels unreal. "But your people are strong, capable of weathering many storms. We ourselves learned that well," Erik says, with a smile that does not reach his eyes. "Why do you come before us now, and not then?"

Gungnir grits his teeth. "It took losing what was most dear to me to see what must be."

At this Yelizaveta breaks in, rushing forward between Gungnir and the king. "My love, it is so good to see you! I knew you would--"

"BE SILENT," Gungnir thunders, his rage reverberating around the great hall. Breathing heavily, and with obvious effort, he contains his anger. "My lord, I ask that you remove that from our negotiations."

Erik considers, then nods. "Gently," he tells the two knights who come to escort the duchess out, amid her pleas to Gungnir.

"So." Gungnir says, when she is gone. "Now you know why I do this. What I have lost is lost, but I would lose nothing more. And if I can spare my people any further woe . . ."

Erik studies the jarl. "You would renounce your freedom, and swear your life and your house to the crown of Sweden, as long as you shall live?"

Gungnir's fists shake at his sides. "Yes," he says softly, then louder: "For my people, yes, I'll do that. I swear by my god and my god's honor that I will in good faith serve the crown, and be faithful to all its heirs, and be fierce to all its foes."

Erik thinks over the words carefully, but he can find no fault with this oath. "Then we accept your oath, Duke Gungnir of Norrland. Kneel before your new king."

Slowly, Gungnir obeys. The hunchback king slowly steps down from his throne, hobbles to Gungnir, and draws forth his sword, tapping it on both Gungnir's shoulders. "Henceforth you shall have protection of our sword. Now rise, and let every heart be glad."

ck2_1106.jpg


Cheers break out in younger courtiers in the great hall, some of which actually seem sincere. The older lords who had fought during the long war with Norrland are silent, either in anger or astonishment. As their new peer rises before his new king, he leans forward to clasp Erik's arm, and says softly: "We have much to discuss."

* * *

Shortly thereafter, Gungnir and Erik sit in the royal study, watched by a pair of royal guards.

"So, old foe," Erik says, "let us speak of the return of Norrland to Swedish rule. When you swore to serve me, did you speak for your people?"

"Of course not," Gungnir snorts. "All are too proud, and none too wise. Oh, my own house will fall in line with me, and between us we hold most of the power among the tribes. But the rest? They fell to rage when I told them what must be, and would have slain me, if not for my quick wits."

"What did your quick wits tell them?" Erik asks.

"Nothing," Gungnir says, shrugging. "Still, most seemed to believe I said my journey here would be a sham, and that I've come here to kill you." He grins unsettlingly at the king. "Since clearly you'll turn your back on me, trusted servant that I am."

"I wouldn't count on it," Erik says. His voice is like old ice.

"Neither would I," Gungnir agrees cheerfully. Erik does not relax. "Oh, come lad. Do you truly believe that if I were here to kill you, I would announce my coming, hail down your soldiers for an escort, let them disarm me, swear an oath not to kill you, and tell you about my plan? You do not truly suspect me of being the worst assassin in the world?"

"Did King Torfinn suspect you?" Erik asks.

"King Torfinn would have invaded Norrland and set my whole realm ablaze in his zeal. You will be sparing us." Gungnir is exasperated. "I do not mind the slights against my honor, but spare me the slights against my intellect."

"Certainly," Erik answers. "Out of respect for your intellect, know that my guards will be watching you for every moment you stand south of Medelpad."

"I feel so safe," Gungnir murmured. "Now that that is out of the way, let us discuss plans for putting down the uprising."

"What uprising?" Erik asked.

"The one my people will attempt in one month, when I still haven't killed you," Gungnir grinned. "Now. The chieftains likeliest to rebel are Bagge and Rjodblot . . . "

* * *

Soundtrack

It is much later. Erik has had his guards escort Gungnir back to the guest quarters, with instructions to treat him as befitting a duke. Specifically, as befitting a duke who might also be a lying, traitorous scoundrel; he is to be watched by four men at all times.

As for Erik, he orders a bottle of wine brought up, then sits alone by his study's fireplace, sipping thoughtfully from his glass. His new duke is cunning. The mind that made fools of Anund's best generals is still very much intact. But Gungnir is still a barbarian, and while he is clear-sighted in war, he is dangerously myopic in politics. Erik still cannot believe such a fierce foe could so easily be tricked to his doom.

He will help Gungnir put down his rebellions. With the information Gungnir has given him about Norrland's defenses, that much will be easy. And months later, after Gungnir's loyal soldiers have fought their own people to exhaustion, and alienated all his support among the tribes, then Erik will call him back to court. And then, by the law Gungnir himself helped pass, Erik will strip the infidel duke's titles from him and claim all of Norrland for his own rule.

What Anund wasted twenty thousand lives trying to do, Erik will accomplish with a mere sprinkling of Christian blood. When he is despised by his own people, Gungnir will be unable to resist, unable to do anything but accept his fate. Perhaps Erik will let him keep Vasterbotten, if there is anything left in that forsaken wasteland after its twelfth conquest.

Erik laughs to himself, then chokes. Some of the wine has caught in his throat. He coughs, and blood spatters to stain his carpets. Erik frowns, then spits out a solid stream of red.

. . . Poison? Now? But why? He tries to rise, and stumbles to the floor, cracking his jaw. "Healer!" he shouts, as loud he can. "Get the healer! Quickly!"

But his voice is muffled beneath another torrent of blood. No one will hear that. No one is coming.

Damn it. Such a stupid way to die. Was this Gungnir's work? Or one of the other dukes, seeking to frame the barbarian? "Doesn't matter now," he whispers to himself. "But my son . . . my son will avenge . . . "

"My lord?" An old chambermaid stands over him, somehow. She must have wandered in from--well, it didn't matter. "Get help," Erik gurgles.

"My lord, your son is already dead. So is your daughter. Your dukes are dying. There will be no one left to avenge you," the old maid says.

What?

The maid leans in close to place the mistletoe on his chest, and the last thing Erik sees is his guest of the past months: Yelizaveta the Gardener, High Priestess of Loki, the Spymistress of Norrland.

* * *

The servants spread the word throughout the palace: the king was dead, slain by agents of Audvald of Smaland. No one can find Erik's marshal; in his absence, the panicked Swedes seek the officers of the royal guard, hoping they will restore order.

They are not doing a very good job. Within an hour, the palace is in uproar. Gungnir fidgets in his chambers, wondering what is going on. To their credit, his guards remain at their posts. "It's for your safety, duke," the sergeant says blandly.

When a southron messenger finally climbs the stairs to the guest quarters and breaks the news, the sergeant merely nods and eyes Gungnir. He clearly suspects his charge is somehow responsible for this, and he's not going anywhere. The jarl is beginning to worry something has gone wrong when a dozen other messengers come trampling up the stairs, shouting that the king had been murdered. They clamor past the guards into the tiny room, then turn, draw their daggers, and slit the guards' throats.

Gungnir nods. "Gods' friends?"

"And the whole world's enemies," the first messenger agrees, reaching out to shake his hand.

* * *

Minutes later, Gungnir stalks down the halls of the royal palace, flanked by his Victual Brother plants. It is past midnight; Mjolnir's longships should be hitting the docks now. In these dark times, the two thousand Viking warriors he brings will be of great help to the patriotic Duke Gungnir, in his quest to restore order to Sweden. That is when he notices an old maid stepping out of a niche in the corridor. "My lord? My lord, will you save us from this madness?"

Gungnir stops dead in recognition. In a heartbeat, he has swept up the old woman in his arms. There is a laugh and a creak of old bones as he lays a deep kiss on Yelizaveta's lips.

They do not break away until one of the Brothers gives a faintly disgusted cough. "Apologies, lads," Gungnir says. "At our age, you take what time you can."

* * *

Over the next week, the Christian nobles of Sweden whisper of the Night of a Thousand Knives. That night, all across the kingdom, the greatest lords of Sweden were slain in their keeps, their bodies found covered in mistletoe.

By the time they were properly buried and their heirs had been crowned as dukes, the word from Uppland had come: following the death of the king and all his heirs, the new Duke Gungnir had taken charge of the royal palace to resolve the matter of the succession.

The very next day, he'd called for all the elector dukes to join him. The day after that, he sat alone in the council chamber, waiting patiently until sunset for the other electors to arrive. When twilight fell, he rose from his seat and summoned all the lower nobles that had gathered in Uppland. Gungnir announced that after counting the votes of all present, the patriotic Duke Gungnir had been unanimously acclaimed as the new King of Sweden.

* * *

When the news came, the Christian lords of Sweden were undecided on how to greet it. On one hand, their new king was already a legend in Sweden. He had been the young Jarl they had seen fighting alongside Old Thord during the Great Norrland War. The bane of the Finns. A barbarian so great, his shadow covered the whole gulf. Some nobles reasoned that if he had fought so fiercely as a foe, as a king he would bring utter ruin to Sweden's enemies.

There were, of course, many who worried that a man who would so blatantly murder the highest nobles of the realm would not scruple to do the same to the lesser lords. But even among these, there was doubt that they could stand against the dire lord of Norrland, so what were they to do?

That was convoluted. I wasn't sure it'd work until it did. Here's how it went down in-game;

Rewind to July of last year, when Gungnir was still just a jarl. Yelizaveta has by far the highest intrigue score in Norrland, so despite the natural hit to life expectancy associated with being spymaster, I figured it was worth risking the wife for this mission. She is sent to build a spy network in Uppland. (This adds her intrigue bonus to any attempted assassinations in the province.)

Months pass. When the time comes, Gungnir swears fealty to the king--the land is too good for Erik to pass up, so he doesn't.

Now, the duchy of Norrland is part of the de jure kingdom of Sweden. Since Gungnir is jarl of Norrland, his new oath of fealty makes him one of the high lords of the Kingdom of Sweden. Sweden operates by elective succession, so as a high lord, Gungnir gets to vote on the heir to the throne.

I have him vote for himself. Unsurprisingly, the Scourge of Sweden is not very popular among the other Swedish electors, so Gungnir is somewhat of a dark horse candidate. Or a pale horse candidate.

Gungnir's lack of support among the dukes turns out to not be a problem--it simply means that we have to purge all other candidates, and perhaps a few of the other electors, until we are the only potential successor left alive.

Then Erik comes down with a bad case of murder and dies.

ck2_1108.jpg


Murder is a terrible illness, one of the great plagues of this age. Signs point to it being a genetic disease, as Erik's young son immediately sickens as well:

ck2_1110.jpg


And his daughter, too, how tragic! Perhaps if they'd said their prayers to the Death God, he would have spared them from this terrible disease.

ck2_1112.jpg


But what's this? The pandemic has spread west to the old duke of Vastergotland, who is now king! Perhaps this plague is in fact a curse, a curse on whoever wears the Swedish crown! When Gungnir figures this out, he heroically swears to take the crown for himself. This burden shall be his alone to bear.

(The last of the elector dukes (and candidates) is well-guarded and in the countryside. Normally, your spymaster has a six-month cooldown before he can be reassigned to a new location, but because I sent Yelizaveta to Uppland six month before I made my move, I can now redeploy her to kill off the last contender for the throne.)

ck2_1115.jpg


It takes three tries, and I get caught twice. But after Yelizaveta one-shotted the other three rulers, I'm definitely not complaining. Also, note that we can't assassinate the current king, because we are the current king.

Gungnir has climbed over a heap of royal corpses and onto the throne.

Long live the king!

7. From Ymir's Flesh

Soundtrack

Oh, but it doesn't end here. You didn't think it'd end there, I hope. Did you think Gungnir was merciful? Mercy is a shield worn by the weak.

Gungnir's first act as king was to proclaim the restoration of the Loki Cult to public worship, and to openly name the Trickster God as the patron of his bloodline.

His second act was to summon every noble who would hear him for a national summit in Uppland. The great hall of the royal palace was now crowded with nobles, barons and bishops and mayors, a few counts, and even a duke who'd somehow survived the Night of a Thousand Knives. When all were gathered, the king entered and took his place at the head of the hall. The Vidar Guard slammed their axes on the floor for silence.

"I know you all have questions," he began. "You worry about your new king. You wonder about my past. You are concerned, perhaps, that I have spent my entire life training to kill Swedes. But I assure you that all that is behind me, and that in my first week of rule, I have come to deeply tolerate the Swedish people."

One drunk baron in the back of the hall let out a cheer, then said "oh" and fell over.

"Despite our differences, I sincerely hope that over these first few months of my reign, you will come to believe in my vision for Sweden's future. Because I will execute every single one of you gutter trash who so much as questions me." He smiled and spread his hands.

"I also wish to address the concerns I know you must have about your role in the new regime. I know the rumors you must have heard. That the Trickster's Light Left Hand has reached forth to steal your lands from you. That I intend to seize your titles and rule absolutely." Sarcasm began dripping freely from Gungnir's voice. "That I wish to wash away your religion with blood and cleanse your scriptures with fire, that I will cast down your churches and raise altars to my gods. That I plan to sacrifice the defiant with my own knives." He waggled his eyebrows, his face a mask of mock-intimidation. An uneasy titter spread throughout the hall, and the nobles relaxed a little. "Let me first say that I understand your fears. Under the circumstances of my ascension, it is perfectly reasonable to have these suspicions, especially considering that they are all true. In conclusion, GUARDS! SEIZE THESE SCUM!"

The Vidar Guard immediately locked into place, filling the hall. Archers from the upper balcony advanced from the shadows, three arrows pointed at every noble's head.

All things considered, it had been a very bad week for Christian Sweden.

* * *

King Gungnir the Trickster has proclaimed the Ymir Restoration: "As the gods made this world from the vanquished giant Ymir's flesh, so shall I build a new Norse kingdom from the lands of the vanquished Swedes."

In-game details:

You may recall that just after Erik's ascension to the throne of Sweden, he called for an anti-Viking law to raise the authority of the Swedish crown. Under the expanded royal powers, the King of Sweden was given the unrestricted right to revoke infidels' titles. We supported this increase in crown authority, in part because we knew it would set off a rebellion.

The other part is this: now that Gungnir wears the crown, the law rules every single Christian in Sweden as an infidel.

It is the gods' will that we purge the unbelievers and seize their lands for our own.

OTHINUS VULT!
 

genericola

Novice
Joined
Nov 28, 2011
Messages
2
The awesomeness of this update has forced me to stop lurking and proclamation it's awesomeness :bro:
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,224
Location
Ingrija
Hah, that reminds me how I, as a king of Denmark, stole the throne of Sweden from under the nose of my own son from the swedish queen. He was a primary heir to both kingdoms, but I couldn't wait until my current king and his hated wife both die. Being an owner of one of the swedish duchies (courtesy of all those pagan dukes who kept going independent giving me a chance for a holy war over the head of mrs queen consort of Denmark), I naturally elected myself, while everyone else kept supporting my heir... until at one point they all suddenly had a change of heart and switched their support to some 3 years old nephew of the queen, likely for just a few days as they tend to. But at this precise moment, the assassins were dispatched, the kid bites it, and Svend of Denmark is suddenly the sole heir, if only for a moment until they elect my son back... except that Svend has a plot to murder his wife ready for a decade already, waiting for just a right moment to put it into action. One click more, and before the electors realise they have to pick a new candidate, Svend of Denmark is a new swedish king. Imagine their butthurt. Too bad there is no autopause IRL :smug:
 

Esquilax

Arcane
Joined
Dec 7, 2010
Messages
4,833
Incredible update. I read it over twice to fully appreciate the extent of Gungnir's cunning brutality. What's next after this? I wonder who will be the next victim to be slaughtered in our glorious WAAAAGGGGHHHHH!!!!

Btw, Kayerts, can we get a look at the current map?
 

Kayerts

Arcane
Joined
Jan 28, 2011
Messages
883
Glad you guys liked. :love:

Incredible update. I read it over twice to fully appreciate the extent of Gungnir's cunning brutality. What's next after this? I wonder who will be the next victim to be slaughtered in our glorious WAAAAGGGGHHHHH!!!!

Btw, Kayerts, can we get a look at the current map?

Sure, good call.

THE WORLD OF KING GUNGNIR
north1127.jpg


Land area is misleading here. The newly acquired part of Sweden (i.e., the Swedish part) includes only the southwest; while it's about a fourth of our land, it's now 60% of our provinces and around 80% of our total holdings.

Other things to note:

The Duke of Bjarmia has become the Finnish standard-bearer, which is a little odd, since I think he's Russian. He has 7-8 provinces and, prior to our recent acquisition, was the most powerful pagan in the north.

Poland's kicking ass. Boleslaw the Bold is still king; he's in his mid-80s. Forget the Polish-Lithuanian Commonwealth; motherfucker has seized the day and formed the Polish-Novogrod Union. This is concerning, since we want the Baltic states to stay independent as long as possible. That will make later land grabs easier, and more importantly, we really don't need another superpower on our doorstep. Not much we can do right now, though; Poland's way too powerful for us to fight.

Speaking of unusually competent AIs turning into superpowers, that happened. Check out Rus'. Back during the Vidar War, the Grand Duke of Rostov unified most of House Rurikovich and created the kingdom of Rus'. I don't think I've ever seen that happen this early. It's not an immediate threat, since we have some pretty thick buffers. That said, seeing the rise of the Third Rome by the end of this century would obviously put a damper on our future plans, such as our plan to not die horribly.

south1127.jpg


In the south, the Reich has marched down the Italian peninsula. The emir of Mosul is somehow winning against both the Seljuks and the Eastern Empire. This is somewhat consistent with actual history, since the ruler of Mosul of the time was Imad ad-Din, founder of the Zengrid dynasty. (To relate him to someone most people have actually heard about, he's the father of Nur ad-Din, who was the overlord of Salah ad-Din Yusuf ibn Ayyub, a.k.a. Saladin.) And the Seljuk empire is now split.

west1127.jpg


In the west, France rules the western Med, a third of Iberia, and Tunis. The Sultan of Mauretania is fighting a civil war against the powerful emir of Marrakech. Despite this, the native Spanish kings are demonstrating their amazing ability to suck by somehow losing ground to Islam.

The main thing to note about the world is that it is small enough to fit beneath our heel.

As for what's next, I think I'm going to try a (relatively) quick and (extremely) stupid alternate history update, showing what would have happened if Gungnir had set his sights on a different title. After that, well, you'll see.
 

Kayerts

Arcane
Joined
Jan 28, 2011
Messages
883
ALTERNATE HISTORY: OUR SPIRITUAL LIEGE

Soundtrack

1. The man who has nothing can still have faith.

In the last update, we managed to crown ourselves king of Sweden. Sweden, however, was not the only crown we could have seized.

This update will be showing off a retarded alternate timeline, with the help of some wacky game-breaking mechanics. You won't lose any context if you skip it, but I think it's amusing.

CK2 lets anyone of less than royal rank offer fealty to any king or emperor, and I think literally everyone will accept. The reason we chose Sweden was that we were a de jure Swedish elector. That opened up a path to the throne, paved with daggers though it was.

We aren't a de jure elector of any other kingdom, but there is exactly one king-level title in the game for which that doesn't matter.

ck2_612.jpg


Meet our new spiritual liege. All hail Dwarf Pope Dopey I!

In CK2, the papacy works as an elective monarchy. However, it is also a landless, purely titular title, which means that (a) it has no de jure territory associated with it and (b) it cannot be destroyed by conquering it; there will always be a pope.

Thus if we reload from a save where Norrland never joined Sweden, and if Gungnir instead swears fealty to the dwarf pope:

ck2_614.jpg


Then, as a duke-level vassal to an heirless ruler, Gungnir is considered a possible heir to the papacy. This doesn't normally matter, because CK2's papal succession is hard-coded to ignore any heirs, and normally it just randomly pulls a tiny pope out of the Pope Hat when the old one dies.

2. A moment of dwarfery spawns a lifetime of heresy.

Despite accepting our oath, the Pope is not Happy. (Happy is his brother.) However, he has high ho-pes for his new Viking vassal and is willing to work with him.

Sadly, after giving his oath of fealty to the Dwarf Pope, Gungnir discovers the unthinkable: the Pope himself is a heretic of the foulest sort. The very day Gungnir is sworn in, he walks in on the Pope entering a strange mood and attempting to claim a workshop. THIS WILL NOT STAND.

Gungnir quickly moves to save the world from the threat of Dwarf Heresy. Now, I am told that no one tosses a dwarf, but overthrowing one is apparently still allowed:

ck2_615.jpg


Vassals always have the option of trying to depose their liege and replace them with a preferred heir. Gungnir is now his own preferred heir to the papacy, so if we win the rebellion, Gungnir gets the Pope Hat!

(Yeah. We are going to become the Norse Pope of the Catholic Church.)

3. Fear denies faith.

There is a well-known quote about the Pope's military capabilities:

Stalin said:
Fuck the Pope! How many divisions does he have?

If the Man of Steel had asked that during the medieval era, the answer would have been "so many divisions that he doesn't need multiplication." Beyond the orders of holy knights they nominally ruled over, medieval popes had a huge amount of political influence and could generally scrounge up an army or three if they needed one.

CK2 popes, however, have an extremely poor sense of self-preservation. Declaring war on a pope will not cause him to use his Pope Powers on you. For Catholics, it doesn't meaningfully raise the risk of excommunication. For everyone else, it won't make him ram a crusade up your ass. Regardless of how big your invasion force is, the Pope tells his Catholic bros, "Don't worry, guys, I got this."

In the Retarded Alternate Timeline, Yelizaveta died, and Gungnir remarried to the daughter of the Khan of the Cumans. The Cumans are by far the largest pagan faction in the game right now, and they're generally the one pagan alliance that's worth having. They aren't very useful to us in the primary timeline, because it takes an impractically long time to march from western Asia to Scandinavia, but they're close enough to Rome to be handy. As a bonus, they hate all Christians.

Anyway, let's see if our allies join our righteous struggle against Dwarf Heresy:

ck2_624.jpg


The High Chief of the Zemigalians says, "The Pope? What a dope!"

ck2_625.jpg


Not to be outdone, the Cuman Khan responds, "Pope? More like poop!"

ck2_626.jpg


Our navy's pretty limited in this timeline, so while we have ~5K troops, we have to take two trips around Europe to sail them there.

Note that while the Pope will not call on foreign aid, he is perfectly willing to employ mercenaries. Since he's usually the richest man in the world, he can spam a shitload of mercs. Our saving grace here is that the AI generally won't have a single ruler employ a second troop of mercenaries while the first still lives, though, so we can work around that.

ck2_627.jpg


Our runty foe has a barony in Benevento that we can siege while we wait for reinforcements from Scandinavia and our allies; we're going to need them to take on his Dwarven Slayers.

ck2_629.jpg


The cavalry arrives. The Cumans land in Capua; we join them and march on Rome. I didn't take a screenshot, but our combined forces dwarfed the Pope's.

You could say he was caught short.

We would've kicked his ass to the curb, but it was already there.

(HE'S A DWARF, YOU GUYS. THE JOKE IS THAT HE'S A DWARF.)

ck2_632.jpg


We sack rome, partying like it's 476.

ck2_635.jpg


Then we grab a few more holdings. The Pope actually tried to send a small army up to Medelpad to siege it, but our alliance's armies are a lot bigger than his, and his holdings are a lot weaker than ours. Pope Dopey is eventually forced to surrender.

ck2_636.jpg


Bros, I present to you the Gothi of Rome, representative of Odin-on-Earth, the Vicar of Thor, Supreme Pontiff of the Universal Temple: Pope Gungnir.

Also we get a cool hat.

Amusingly enough, the game gives you a papal name if you become pope, so Gungnir is now known as Pope John XIX. In view of the direction the primary timeline of this LP is about to take, my preferred faux-Biblical name would have been Pope Ezekyle. Alas.

4. Faith is its own reward.

Gungnir is now the spiritual liege of every Catholic in Europe.

This gets us . . . well, basically nothing. In CK2, if Catholic bishops like the pope more than they like their secular liege, they pay their taxes to the pope instead of their lord. (That's why the pope is usually so rich.) In our case, this isn't very helpful, since every single bishop on earth hates us for being Norse. And clergy get even angrier about the godless unbeliever thing than normal Catholics. (They don't get particularly upset about a godless unbeliever being the supreme representative of their god, though.)

Furthermore, Paradox didn't anticipate the player becoming pope, so we don't have any interfaces to do any of the cool shit that the AI-controlled pope can. Which is a pity, because I was looking forward to excommunicating the entire Catholic church.

(I haven't become Pope when playing as a Catholic. Anyone out there want to try? My guess would be that if you do, you will in fact be able to excommunicate whoever you like, and you'll also be able to approve your own invasions against other Catholics. You still probably won't be able to declare a crusade against Denmark, but you can't have everything.)

ck2_638.jpg


Here I'm raising my crown authority so that I can revoke the filthy infidel ex-pope's title, but note one major reason being pope sucks: the succession laws are hard-locked to be "Open Elective." You get zero control over who your heir is, and you can never change the succession laws.

Out of curiosity, I looked at what would happen on succession via the "kill character" cheat. Apparently, under open elective, the game generates some random asshole when the pope dies. (And I do mean "generates;" the generated asshole has no parents. The Representative Of Christ On Earth takes immaculate conception to a new level, I guess. "Hey. Hey Jesus. You know how your parents didn't have sex? Mine didn't even have existence." "..." "Yeah. Owned.") The new pope has the same culture and religion as the old, but he doesn't inherit personal control of any land outside the capital. The new pope also ends up being of his own weird dynastic house, which no one else in the game has. Based on the previous pope, I assume the dynastic house is actually a dynastic cottage, where the pope lives with his six brothers, in between mining operations and demonstrating unsavory interest in bed-ridden women.

Normally, the game ends if you die without a dynastic heir, but for some reason it lets you keep playing in the case of the papacy. Since the AI isn't smart enough to try the swear fealty -> depose liege trick, this may make it literally impossible for you to completely lose the game.

But that doesn't matter, because the second major reason that being pope sucks is this:

ck2_640.jpg


You get a pop-up like this about every two in-game days, and you have to dismiss them all manually. It makes the game unplayable. To add insult to injury, you don't get the option of rejecting these sinful scum, nor do you even get the gold from the indulgences they're supposedly buying. Either all of the supplicants are paying Gungnir in magical, disappearing leprechaun gold, or all the money is immediately diverted to a series of increasingly fashionable Pope Hats. Or maybe Pope Gold is legally considered Dwarf Gold, which as devout Norsemen, we know to be cursed.

Anyway, I tried playing as Norse Pope for a bit, but the indulgence-spam makes it too annoying to stick with for long. I did get one amusing situation during my brief reign: I tried revoking the old pope's prince-bishopric. He rebelled:

ck2_641.jpg


And I called in the Anti-Dwarf Squad to beat him again. Two months later, he sent me this:

ck2_642.jpg


"Very grave sins." YES. LIKE DWARF HERESY.

* * *

Anyway, hopefully this was an amusing diversion. We won't be sticking with it, though. As rad as Norse Pope is, history has a far grander destiny in store for us.

Next update will be in the "real" timeline, though it might be a while.
 

Gondolin

Arcane
Joined
Oct 6, 2007
Messages
5,827
Location
Purveyor of fine art
This has to be one of the most fun and most devious LPs on the Dex. Kayerts, you are a bro among bros.

Love the Pagan Pope. Who's also married. To a pagan woman. It doesn't get any better than this.
 

The_scorpion

Liturgist
Joined
Dec 10, 2006
Messages
1,056
great stuff, loving the Pope-ex machine mechanics :M

btw. when are you going to conquer karelia? you owe that to vaarna :bounce:
 

Kayerts

Arcane
Joined
Jan 28, 2011
Messages
883
great stuff, loving the Pope-ex machine mechanics :M

btw. when are you going to conquer karelia? you owe that to vaarna :bounce:

"Pope Ex Machina" is a pretty great phrase.

My original strategy would have had me trying to annex Karelia next, but the current geopolitical fuckup (the rise of the Tzar and the Potato) mean that I'm not really in a hurry to get an eastern border with Christendom. Also, uh, with our newfound royal power comes newfound royal responsibility, as you'll see next time . . .
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Clearly, your next job will be to annex Denmark, then set sails for the british isles
 

CappenVarra

phase-based phantasmist
Patron
Joined
Mar 14, 2011
Messages
2,912
Location
Ardamai
great stuff, loving the Pope-ex machine mechanics :M

btw. when are you going to conquer karelia? you owe that to vaarna :bounce:

"Pope Ex Machina" is a pretty great phrase.

My original strategy would have had me trying to annex Karelia next, but the current geopolitical fuckup (the rise of the Tzar and the Potato) mean that I'm not really in a hurry to get an eastern border with Christendom. Also, uh, with our newfound royal power comes newfound royal responsibility, as you'll see next time . . .

Excuses, excuses... Karelia must be conquered!
 

Kayerts

Arcane
Joined
Jan 28, 2011
Messages
883
Denmark's just generally a rich, strong, compact, wonderful place to own, and we'll be hitting it as soon as that's an option. (So, claims + the ability to not lose wars against Danes.)

But we shouldn't leave Poland alone for too long. Sitting back and letting it grow like a malignant, potato-shaped tumor will hurt us in the long run. Besides, to shrink from danger is not the Viking Way!

EDIT: Uh . . . don't lose faith, bros! We will yet liberate Karelia from the yoke of Karelian oppression!
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,519
Location
Copenhagen, Denmark
Codex 2012
The real :decline: here is that the awe-inspiring name of Valhalla has abdicated in favour of the far less intimidating Sweden.
Will you change it back?
 

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