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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
what mr. arda could have done is directed the fucking artists to make stone buildings with arches/foundational structural parts/whatever without bricks that is, a single continuous surface. That would be convincing for a structurally sound strong material shaped by 'magic'. If you put in parts with bricks etc that would be even more convincing as later day agglutinations when the magic wasn't available, or just that the people doing that were busy and didn't care about nothing except the superstructure. Fuck you could do funny architecture stuff like 'ruins' where the primordial building is still standing because it's so much stronger, but the wings and added spires whatever are broken and fallen.
 

Witiko

Educated
Joined
Apr 29, 2013
Messages
55
Location
Czechia
That's extremely out of date information. The game will have no multiclassing.
Must have missed the announcement. In that case, though, it would seem that PoE actually will have much lesser "class flexibility" compared to the IE games. Can't really beat the combinatorial explosion provided by multi-classing even if you factor in the racial class restrictions.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
Hey look! one new tree model.

That's pretty good for a pre-paintover pass ?
Honestly I think in-game, at real game resolution, you wouldn't even notice. Baldur's Gate used tons of the same trees copy-pasted liberally everywhere and it never affected my perception of the realism of the environments.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,463
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Can't really beat the combinatorial explosion provided by multi-classing even if you factor in the racial class restrictions.

You can't, but IMO multi-classing/dual-classing was too much of an optional-feeling feature in these games, something that many/most players probably ignored and saw as "tacked on". It's more beneficial to make the core classes themselves more flexible. The designers will probably use it better too, when designing encounters.

In other news, I've made a thread about something that's been bugging me about Eternity's abundance of active abilities: http://forums.obsidian.net/topic/65...abilities-but-will-we-truly-need-to-use-them/
 

861129

Cipher
Joined
Apr 18, 2011
Messages
1,011
Location
gone, not around any longer
Are pledges through the Codex fundraiser supposed to show normally on the backer site? I seem to have a badge on the Obsidian forums for pledging but can't get the pledge management thing to work.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,463
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://forums.obsidian.net/topic/65025-update-71-the-heavy-hitters-rogues-and-rangers/?p=1412602

pRbfOrO.png
 

Roguey

Codex Staff
Staff Member
Sawyerite
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Messages
35,811
The angst in that thread's delightful.

I did think it was an odd decision for Sawyer to abandon the dual-wielding nature of rangers considering it's something they've had in all the IE games. Would it break the balance if some of those ranged-only abilities also worked if the ranger was dual-wielding? I dunno. Obviously defensive shooting wouldn't work.

Some TTRPG-talk
Josh said:
shadowrun owns bc it's the dorkiest premise imaginable and completely self-serious. it does not own because firing your gun requires rolling 15d6 however many times your wired reflexes allow bullets to come out per round.
more importantly it does not own because wired reflexes and haste and shit let you take more actions than other players
a college friend of mine copied a lot of elements from shadowrun for a game he made including things like wired reflexes. i told him the system was going to break really easily and he didn't believe me, so i made a character that ruined his campaign. number of action adjustments: not even once.
Too bad those false g-ds working on Wasteland 2, Divinity Original Sin, and Dead State can't say the same.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
Yeah I'm not a big fan of "rangers are ranged" thing that has become the norm, even though I think drizzt clones are just as lame.

I guess the point is to create some distinction but I think the animal companion already serves that purpose.
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,800
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Honestly I think in-game, at real game resolution, you wouldn't even notice.

Should I have added *dry sarcasm* to the post. They've already addressed the unique number of tree models somewhere, they're gonna go back and add more where it suits during post.
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
This is what happens when you stick with arbitrary archetypes BECAUSE NOSTALGIA.

Lazy cheap outsourced art is evident with floating rocks and brick arches missing keystones.

Looks more and more like nostalgia fueled money grab to me.
Welcome to Kickstarter. :smug:
 
Joined
May 1, 2013
Messages
4,501
Location
The border of the imaginary
I am also butthurt over this being RTwP. No RTwP RPG has got/ is ever getting my jewgold.

The shoddy sleazyness that is PE is evident with that retarded screenie.

Just hope Torment isn't shit, cause they already got my jewgold. And it being TB saved me plenty of butthurt.
 
Self-Ejected

Excidium

P. banal
Joined
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Messages
13,696
Location
Third World
I almost feel sorry for Sawyer having to deal with this shit daily but nobody forced anyone to make a D&D-but-not-quite game
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,467
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
I don't mind a class is being "ranged only", there are many ways to make them interesting like short ranged throwing weapons master with high bleed/damage output, some mid ranged hit&run tactics guerilla type guy or a long ranged sniper. Add our little animal friend (which seems miles better than the ones before, they wwre mostly meat shileds/cannon fodder) to the party and possibilites rise in number.
Methniks there are too many Drizzt lovers out there.
 
Self-Ejected

Excidium

P. banal
Joined
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Messages
13,696
Location
Third World
Not necessarily, some people might just enjoy the concept of the ranger but not want to play a ranged character. I don't really like to have classes pigeon-holed into weapon types like that. The main feature of the ranger is having an animal bro, just design the class around coordinating with the pet and let the player choose how he fights.
 

Cosmo

Arcane
Joined
Nov 6, 2010
Messages
1,387
Project: Eternity
I almost feel sorry for Sawyer having to deal with this shit daily but nobody forced anyone to make a D&D-but-not-quite game

After all this the fact that some retards are stil able to say to say that Sawyer puts his own whims before everything else is beyond me...
 

eremita

Savant
Joined
Sep 1, 2013
Messages
797
I see that it is inevitable to ask this question: What is Ranger? Well, there is not one objective concept of the class, but I think we can turn to authorities. The biggest inspiration are for sure Tolkien's Rangers of course. I certainly disagree that Ranger as a class is define by some stupid animal or by shooting arrows. Those are not enough for defining a class... Tolkien's concept is generally a fighter (in DnD language) who is much more skillful in case of survival in wilderness - he can track, he can heal, he can do all sorts of different Rambo shit. On further consideration, we could thought of him as an equivalent of modern Special forces. At least I've always seen Ranger this way.

Sure, why don't we just earse "good melee" and add "animal lover" and we're basically where we started. But that would be heavily against that basic concept of "versatile warrior who can deal with/survive any situation". That's the difference I was trying to show between Archer or some kind of Woodsman/Hunter on one hand, and capable fighter, who also posses great deal of specific skills because of the way he lives/operates on the other. He really might be considered "guerilla type of guy" or "special forces type of guy" which means that no matter what he still is a trainedfighter/soldier in substance. Not some kind of fucking hobo with a bow who is deadly in wilderness, because he's chasing animal's asses here all day.

O course, in games, we have to balance... He can't be just an equivalent to fighter class with bonus shit. The answer might be in the way he fights; we could take away shield, heavy armor etc. etc. To be clear, I'm also not really a fan of 3.5DnD take on Rangers (too much Drizzt) but at least they still saw him for what he was from the beginings: a warrior class.
 

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