Tacticular Cancer: We'll have your balls

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Development Info Obsidian working on 1 Slam Dunk, 2 Original Titles

Discussion in 'RPG Codex News & Content Comments' started by Jason, Mar 6, 2011.

  1. Vibalist Augur

    Vibalist
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    Click here and disable ads!
    Good ones, people. :lol:
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  2. sgc_meltdown Arcane

    sgc_meltdown
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    XCOM Tactics
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  3. MRSA Learned

    MRSA
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    Ravenloft 2: Shadows of Barovia
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  4. winterraptor Savant

    winterraptor
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    Divinity: Original Sin Torment: Tides of Numenera
    Skyrim: New Veegaz
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  5. Decado Arcane Patron

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    I think one of them is Arcanum II. I don't know who owns the license for it (Boyarsky? Cain?) so that might be an issue. The other is probably IWD III.
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  6. Exmit Scholar

    Exmit
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    MCA slam dunking Uruqhart in New Vegas (the interactive role-adventure playing game also known as I R A RPG) - an original IP of glorious proportions based on MCA's memoires from wild Las Vegas extravaganzas extraordinaires.
    :mca:
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  7. GarfunkeL Racism Expert

    GarfunkeL
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    Arcanum is owned by Sierra.
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  8. Jaesun Fabulous Moderator Patron

    Jaesun
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    MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
    Activision owns Sierra, If I am not mistake. So they own the rights.
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  9. ElectricOtter Scholar

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    Nomask7 left in shame after sending a PM to SMA saying he wanted her to move into his place and shit on his chest. As for me, uh... well you should probably read this, but other than that I'm p. much the same.
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  10. Decado Arcane Patron

    Decado
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    Not that I don't trust a bunch of random dudes on the internet, but is this in writing somewhere, so I can read it?
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  11. Jaesun Fabulous Moderator Patron

    Jaesun
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    MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
    Do you even understand the basics of how games are made? jesus.
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  12. Decado Arcane Patron

    Decado
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    Evidently more than you. Licenses get traded/go into default all the fucking time, you arrogant moron. It has nothing to do with "making games" and everything to do with the legalities of owning intellectual properties. Troika developed Arcanum on their own, with Sierra as a publisher. Publishers do not automatically own every property they publish. Just like an author of a novel still retains the copyrights for his work if he switches publishers, unless he has made an agreement to the contrary (which does happen). In fact, if you knew anything about Troika, you'd know that they originally planned to have everything published by Sierra, but ended up having each game published by a different company.

    In short, it could easily happen both ways -- Sierra could own the rights to the property, or it could be still owned by the former Troika developers. Your level of certainty is really not warranted, considering you just showed how you don't know what the fuck is going on.
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  13. Jaesun Fabulous Moderator Patron

    Jaesun
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    MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
    Well fuck me running. I didn't know what I don't know. Carry on professor.

    :salute:
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  14. Shannow Waster of Time

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  15. Jim Cojones Augur

    Jim Cojones
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    source
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  16. GarfunkeL Racism Expert

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    Troika always lamented that publishers got all the rights to their IP's as that was part of the deal to get publishers to finance them in the first place. But awfully bad news that Activision owns Sierra too :(
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  17. Decado Arcane Patron

    Decado
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    Thanks! :salute:
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  18. aboyd Liturgist

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    I wouldn't mind a PS:T 2 that was simply like the other Planescape games that have come out (or been rumored) since. There was that Planescape trilogy that seemed promising, that NWN plane-hopping module (Tales of Arterra, or something like that -- I loved that one when it came out), and a couple of others that I'm forgetting. I just would like to see a game that employed a lot of that weirdness again. I actually like the Cant, and like the idea of rats/rags/eyeballs/tattoos being used in lieu of healing potions or whatever. I like the dialogue, liked the way the physical properties of the planes were able to morph from concepts & alignments, and so on. Also, the companions were so completely out of left field (for me) that I felt it wasn't the same old stale elf/dwarf/human mix.

    If there was a PS:T 2 that rehashed TNO, I might not like it. But if there was a PS:T 2 that was simply set on the planes with a new story and had a lot of that otherworldly feel going for it, and memorable characters, I think I'd really like it.
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