- Joined
- Jan 28, 2011
- Messages
- 97,443
Everybody's heard of Wing Commander, Freespace and the X-Wing/TIE Fighter games, but during the 90s heyday of the space sim, many clones were produced. Let's reminisce about them.
Retribution (1994) by Astros Productions: http://www.mobygames.com/game/retribution
I received this game as a birthday present from some friends when I was a kid. Retribution's schtick was that instead of deep space combat, all missions took place planetside. Unfortunately, although a few of the game's missions were kind of interesting (including a few where you get to control a tank instead of a fighter), generally speaking flying around mountains and taking out surface-to-air missile pods is a lot less interesting than dogfighting, so things got repetitive quickly.
Story-wise, instead of Wing Commander's emotionally engaging character-driven plot, all you had was the same three characters at HQ to talk to between missions - the commander, the mission control lady, and your dropship pilot/mechanic. The most interesting part of it was the game's textual mission log, that had a lot of nerdy sci-fi stuff in it. For example, you can learn that one of your missions takes place on a planet that's actual a huge sentient biomass, who joins you after the mission. But none of that stuff has any impact on actual gameplay, which is just a linear series of missions as you fly towards Earth.
Retribution (1994) by Astros Productions: http://www.mobygames.com/game/retribution
Early into the 24th century man was on the verge of extinction. Before stellar colonization, war loomed close on Earth as its people cried out in their millions for food. Then, we were visited.
The Krellans came to our aid like avatars from the far reaches of space to teach us their way to live with ourselves in union.
With them, the Krellans brought a new wave of technology, unprecedented medicine, and best of all, the wisdom of peace. Farming and agricultural needs were met and bettered with their help in our colonisation plans. No more would man starve or fight for an acre of corn.
Our new found friends slowly led us away from Earth and taught us the ways to perfect terra-forming techniques to solve our ever constant population and resource needs. Since the Krellans first made contact with man many new worlds have echoed to the sound of man's foot fall and we now stand at the threshold of the entire galaxy. In this, man's new hour we live as man was intended...peacefully.
The year is 2425. This is the golden age of man, a time of hope. But given time, any foundation can crumble...
A first person SciFi-Simulation … as an young rookie pilot you have to prove yourself in 11 campaigns, each with 4 highly strategic missions. You have hatred in your heart and become driven by one compulsion … RETRIBUTION !
I received this game as a birthday present from some friends when I was a kid. Retribution's schtick was that instead of deep space combat, all missions took place planetside. Unfortunately, although a few of the game's missions were kind of interesting (including a few where you get to control a tank instead of a fighter), generally speaking flying around mountains and taking out surface-to-air missile pods is a lot less interesting than dogfighting, so things got repetitive quickly.
Story-wise, instead of Wing Commander's emotionally engaging character-driven plot, all you had was the same three characters at HQ to talk to between missions - the commander, the mission control lady, and your dropship pilot/mechanic. The most interesting part of it was the game's textual mission log, that had a lot of nerdy sci-fi stuff in it. For example, you can learn that one of your missions takes place on a planet that's actual a huge sentient biomass, who joins you after the mission. But none of that stuff has any impact on actual gameplay, which is just a linear series of missions as you fly towards Earth.