Tacticular Cancer: We'll have your balls

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Game News Oblivion dev diary and screens

Discussion in 'RPG Codex News & Content Comments' started by Saint_Proverbius, Feb 18, 2005.

  1. Saint_Proverbius Arcane Patron

    Saint_Proverbius
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    Tags: Bethesda Softworks; Elder Scrolls IV: Oblivion

    The <A href="http://www.elderscrolls.com/">Official Elder Scrolls site</A> has a <A href="http://www.elderscrolls.com/codex/team_teamprof_emil.htm">dev diary</a> with <b>Emil Pagliarulo</b>, a designer on the project, and a guy who has less of a hair line than I do! The subject of the thing is <b>stealth</b>, as you can see:
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    <blockquote>So what will the stealth gameplay in TES IV: Oblivion be like? Will it essentially be the same type of gameplay featured in Morrowind? The simple answer is: not even close. In fact, the stealth systems in Oblivion have been completely redesigned in order to accommodate the gameplay fans want and expect. So yes, light and shadow will affect your ability to sneak. Yes, NPCs will react believably -- in both speech and action -- to the player appearing and disappearing before their eyes. And yes, lockpicking now requires quite a bit more than just selecting a tool from your inventory and activating a door or chest.</blockquote>
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    As long as I can beat the hell out of a chest to open it instead of being stealthy and playing tumbler minigames.
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    PS. For those people who can't read, there's also <A href="http://www.elderscrolls.com/art/obliv_screenshots_01.htm">new screenshots</a>.
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    <br>
    Thanks, <b>Pete Hines</b>!
    <br>
  2. Nicolai DUMBFUCK

    Nicolai
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    Looks pretty neat.
  3. Fez Erudite

    Fez
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    For me, the only game with forced minigames that never got boring was Anachronox. If they manage to keep them fun and not too often, I'll be happy.
  4. space captain Liturgist

    space captain
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    it really seems like Bethesda are trying to go the next step for CRPGs and for that I salute them... (now that Troika is gone its time to hedge our bets)

    i just wish they would have hired me.... im totally qualified and my demo reels were solid (IMO at least)

    CURSES!!!!
  5. xemous Cipher

    xemous
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    All the models so far in that game apart from objects look like shit.
  6. NeutralMilkHotel Liturgist

    NeutralMilkHotel
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    Every time I hear more about this game I'm looking forward to it more and more.
  7. NeverwinterKnight Liturgist

    NeverwinterKnight
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    meh. my philosophy is the more rpgs developed, the better for me.

    so im hoping it turns out to be a quality rpg.
  8. Kotario Liturgist

    Kotario
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    The stalactites could use a bit of work.
  9. Wysardry Liturgist

    Wysardry
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    If yours looks like that, you need to see a doctor. :shock:
  10. jiujitsu Erudite Patron

    jiujitsu
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    Game is looking good. The screens aren't anything new though really.
  11. Sol Invictus Erudite

    Sol Invictus
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    Very nice, I like that ogre thing, whatever it is. I think the towers and roofs could use a little work though. They look like low poly sticks.
  12. Reklar Liturgist

    Reklar
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    Wow, most of those screenshots look really nice, although I think the minotaur looks pretty crappy compared to the other models. If my computer could run the game, and more importantly it wasn't a boring cRPG lite, I'd probably buy it. The only question I have is when did Bethesda become a division of ZeniMax Media Inc., or has it always been one and I'd just never heard of it before? I always thought they were an independent developer.

    -Reklar
    (a Fallout/RPG fan)
  13. xemous Cipher

    xemous
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    That character models, the minitors head is to big, and that monster in the new screenshot head is to small.
  14. Fez Erudite

    Fez
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    They need to make the minotaurs even better hung.
  15. Sol Invictus Erudite

    Sol Invictus
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    Ogres usually look like that. Their bodies are gigantic.

    Kind of like Kodiak bears, their skulls are as small as human skulls but their bodies are big.
  16. corvax Liturgist

    corvax
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    Well, defenitely before Morrowind was released. I don't know about other games.
    Nevertheless it seems as it's more about corporate structure than anything. ZeniMax is a parent corporation of: Bethesda, Vir2L, and ZeniMax Productions. Each division seems to have almost complete autonomy as far as the design decisions go. As far as the profits that might be a different story. Anyway ZeniMax looks solid & well structured corporation with strong management and quite a few bigshots on the Business Advisory Board http://www.zenimax.com/profile.html


    On the other note, game looks quite amazing (regardless of the unimportant details some of you guys mentioned).
  17. MrSmileyFaceDude Developer

    MrSmileyFaceDude
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    Prior to 1999, Bethesda Softworks was part of a company called Media Technology, which also consisted of a division called XLTranslab that did production graphics and design. Bethesda Softworks was founded in 1986. Been around a while.

    In the summer of 1999, Media Technology became ZeniMax Media Inc, a new media company that consisted of Bethesda Softworks (games), Vir2l (web content & design), e-Nexus Studios (video content), and ZeniMax Technology (R&D, where I first started working in '99). After the dot bomb dried up the market for web development and new media, the company consolidated and moved fully into the video game market. And thanks largely to Morrowind's continuing success, the company is doing exceptionally well.

    Now the company is comprised of Bethesda Softworks, publisher; Bethesda Game Studios, developer (where I've been working since '01), and ViR2l, publisher of mobile games. We also have a product line of published budget titles called "Mud Duck".

    We use the Bethesda Game Studios label now to distinguish internally developed titles (like Oblivion and Fallout 3) from titles we publish (like Cthulhu). BGS has two studios -- one that makes the RPG's, and another that so far has been focusing on the IHRA drag racing titles (but is expanding).

    For more info on the corporate side of things, click here.
  18. Sol Invictus Erudite

    Sol Invictus
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    Good to hear from you, MSFD. Thanks for the clarification.

    Hussar: There's a few well known big-wigs on the Board of Directors, too. The names I recognise are Les Moonves, head of CBS (He brought CBS out of a slump, by practically creating the Reality TV craze, with Survivor and pulling all the right moves with shows like CSI), and Robert Trump.

    All of this explains why Bethesda's so good at business, heh.
  19. NeverwinterKnight Liturgist

    NeverwinterKnight
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    off topic slightly, any news on when fallout3 is supposed to be developed/released?
  20. MrSmileyFaceDude Developer

    MrSmileyFaceDude
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    Hehe well, we'll let you know about that when we're ready. We tend to keep quiet about product development :)
  21. Saint_Proverbius Arcane Patron

    Saint_Proverbius
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    That's because you're PUSSIES! Don't be pussies! Release the screenshots!

    I'm double dog daring you.
  22. jiujitsu Erudite Patron

    jiujitsu
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    You think they have screen shots already? :o
  23. Seven Erudite

    Seven
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    Yeah, that works all the time. :P
  24. NeverwinterKnight Liturgist

    NeverwinterKnight
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    thats not a very nice thing to do. :P

    i bet you just dont know

    *hopes reverse psychology works*
  25. errorcode Liturgist

    errorcode
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    the creatures modelling looks pretty hit or miss, but the armor modeling looks awesome. I just hope they don't have the same art issues they had in Morrowind.

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