Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Numenera is CODEX TOP 1 game of all times.

Self-Ejected

Drog Black Tooth

Self-Ejected
Joined
Feb 20, 2008
Messages
2,636
Oh, and fallen angel (Trias here) is a p common trope in jap games. As in, literally an angel, with wings and stuffies, the japs just love repurposing old biblical stuff into something weird.
 

Sratopotator

Savant
Joined
Sep 21, 2016
Messages
149
-- The whole party including the protagonist is pre-made, to the point where every character looks unique and requires their own gear. But then again this is also true for modern BioWare games, are they JRPGs too?
I think that Bioware formula (at least companion npcs part) was heavily infuenced by JRPGS. [also, jade empire]
It's kind of similar to to the way multiple protagonists are portrayed in kids movies, disney and the rest - a band of misfits, each with different background, colorful personality, visually different from each other, everything a little over the top.

I don't think that euro/us crpgs used that aesthetic or this type of characters too often, before late 90s, in story-based games.
Jrpgs kinda paved the way for this stuff, and i think that Torment was one of the first "casualties". Obviously it was executed well enough, and was fitting the setting of Sigil, so no complaints (you even have rare, "non-likable" npcs like Ignus or Vhailor).

[In this line of thought, PST added to the decline. Devs that followed, mindlessly drew from the same pile of ideas, wanting to add some character flavor (or drama) to their characters, but often failed miserably - like bioware.]

Having played PST in my teens, i've always seen it as a spiritual jrpg sibling, not that far from Septerra Core or FFVII - which i played around that time too. Urban adventure? check! Wacky characters? check!
Story oriented? sure! Kinda half linear, half non-linear? yeah!

tldr. i don't know how to make a single point from all that, sorry :M
 
Self-Ejected

Drog Black Tooth

Self-Ejected
Joined
Feb 20, 2008
Messages
2,636
I understand a lot of things, but how the hell there are waifus in P:T?
Planescape_Torment_(PC)_28.jpg

2-pst010harlot.jpg
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom