Tacticular Cancer: We'll have your balls

  1. Having trouble staying logged in? Note: We are rpgcodex.NET not .COM. Trying to login via .com will cause issues. Make sure you are on rpgcodex.net to login and all will be fine.

    And if the Password Recovery doesn't work (there was an error transitioning accounts during the upgrade), use the "contact us" link right down the bottom right of the forums and harass us about it. Include your account name and its e-mail address (or whatever parts of it you remember).

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Information Nostalgia Sunday: List of Worthwhile DOS Games

Discussion in 'RPG Codex News & Content Comments' started by Zed, Jul 8, 2012.

  1. Zed RPG Codex Staff

    Zed
    Joined:
    Oct 21, 2002
    Posts:
    8,695
    Location:
    Northward
    Click here and disable ads!
    From the GOG.com twitter feed comes a list of "worthwhile DOS games". Only a few of them are RPGs and while I'm sure Codexers can name many more, I thought it could be a nice list for anyone looking to kill a few slow summer hours. Like me, for instance. The list is alphabetical and every entry comes with a screenshot and a short description.

    Click here for the list (4000x4000+ JPEG).
    Outlander and Kz3r0 Brofist this.
  2. Outlander Custom Tags Are For Fags. Patron

    Outlander
    Joined:
    Nov 18, 2011
    Posts:
    981
    Location:
    Outpost 31
    Wasteland Ranger
    Divinity: Original Sin
    Nice list, I've played roughly 75% of those games.
  3. DarkUnderlord Janitor

    DarkUnderlord
    Joined:
    Jun 18, 2002
    Posts:
    17,393
    Location:
    Sitting on the outside, looking in and complaining
    You know, something is missing from games today. They all get lost in the shiny graphics and shooting. Games back then had something else going for them. Maybe that's just nostalgia talking but you point me to something like Bioforge, Day of the Tentacle, Lemmings, Full Throttle, Populous, Civilization or even Doom that's around today. Some of them exist in their "Next-Gen" form but it's like they've lost something, while most of the market focuses on shooting at shit in 3D with "real-life" weapons and movement.

    Just compare classic Doom to modern Doom for example or modern shoot-em ups in general. Doom is about crazy-fast running, monsters and weird weapons. Modern shooters are about M16's and shooting terrorists. It's almost like games back then were games where-as today, shit tries too hard to be real.
  4. Excommunicator Cipher

    Excommunicator
    Joined:
    Oct 19, 2010
    Posts:
    2,775
    Great image. That is basically the bulk of my childhood right there. Considering how early some of these games were, it makes me realise how young I must have been when playing C64 games.
    Country_Gravy Brofists this.
  5. Wavinator Novice

    Wavinator
    Joined:
    Apr 25, 2012
    Posts:
    54
    Another factor seems to be less preamble. I picked up Darklands from GOG just recently and was happy to find how quickly I could just get into things, even get in over my head. No tutorial, no waiting around for things to be explained, just jump in and RTFM or experiment if you don't understand how something works.

    Older games seemed to trust you more on this. Doom starts you off in a room with enemies nearby while the reboot loads up on pointless back and forth missions in the name of foreshadowing. Fallout starts you outside the door near rats ready to go while Fallout 3 has you wade through tutorial and character relationships in order to give you motivation you should intrinsically have. In Daggerfall if I remember right you're dumped in a dungeon, whereas in Skyrim you have to watch a freaking movie just to make a character-- each and every time!

    Is it possible that newer audiences have just lost the tinkerer instinct? After all, these games were made for people who didn't flinch at using stuff like expanded memory managers and probably knew DOS commands by heart.
    SerratedBiz Brofists this.
  6. asper Liturgist

    asper
    Joined:
    Nov 14, 2007
    Posts:
    1,961
    Race Traitor
    Gaming went mainstream and big-budget and lost innovation, experimentation, strange ideas and charm.
  7. Fens Arbiter Patron

    Fens
    Joined:
    Nov 3, 2009
    Posts:
    1,727
    Location:
    pitcairn
    it's not... i've been going through my 8 gigabyte archive of old dos games lately and i'm having a great time. last 'new' game i've played was alpha protocol... which was rather meh in comparison. for me it's mostly because games like AP try to be fifty games in one (20 shades of shooter + minigames), instead of concentrating on one strong point. also: very limited replayability, because of unnecessary tedium.
  8. coldcrow Educated

    coldcrow
    Joined:
    Mar 6, 2009
    Posts:
    334
    I can't really back up my following claims ona scientific level, but bear with me.

    Not only the less imaginative settings, the improved fotorealistic gfx are responsible to a large degree. Take, say, lemmings. In the original there are blocky VGA gfx and from what I have see of the modern remakes you have highres cartoonish gfx. But the things is, it is a game with a distinctive gameplay, so the brainc an focus more strongly on it if you have clearly discernible elements, less gfx "noise". And i think this applies to many modern games, it gets way more complicated for the brain to "play" instead it tries to compute all the gfx details. This in return detracts heavily from the fun of actually playing, mostly unconsciously, and what is left is some weird aftertaste of a so-so or flat-out boring game.
  9. Zarniwoop Liturgist Patron

    Zarniwoop
    Joined:
    Nov 29, 2010
    Posts:
    1,481
    Location:
    Too cool to see you right now
    I don't know, it should be possible to make great games that have great graphics too, the two aren't necessarily mutually exclusive. I think it's more like Wavinator said. People don't have that desire/ability to just do stuff for themselves anymore. They want to be spoon-fed because life is too short and thinking is teh hard. I've said it before, the quality of games (and most entertainment/art forms) didn't just decline on their own, they decline because the people that buy them decline.
  10. sgc_meltdown Magister

    sgc_meltdown
    Joined:
    May 8, 2003
    Posts:
    6,000
    I blame the usability shift of going from needing to know how to use memmaker for elite conventional memory optimisation and then slap that shit on a bootdisk to herpderp turn on computer and click pretty icon for the funs
    I learned that shit before high school, now there are people with phds going MASS EFFECT BEST SCIENCE FICTION I EVER SHOVED INTO MY BRIAN

    another good example of what accessibility has done is the contrast between the console headset-owning multiplayer audience versus specific PC server players, say playing in skyway's multiplayer arma team

    oh yeah tell me more about how games are as good as they've ever been and how I don't need to buy them if I don't like them because my wallet is going to make the industry change
  11. Wyrmlord Arcane Patron

    Wyrmlord
    Joined:
    Feb 3, 2008
    Posts:
    21,615
    Location:
    New Delhi Ethnicity: Non-ethnic cosmopolitan
    The inclusion of Heretic, Hexen, and Wolfenstein 3D is dubious.

    What do these games have going for them? Interesting level design? Variety of enemies? Variety of weapons? Skill and thought required in finding secret areas or your way through the level? The need to change or adjust your approach in different areas?

    Hell no! Heretic, Hexen, and Wolf3D were all mediocre compared to both the early Doom games. They have absolutely nothing going for them. Especially not Wolf3D.
  12. Awor Szurkrarz Arcane

    Awor Szurkrarz
    Joined:
    Dec 11, 2009
    Posts:
    14,448
    Except that these shooters aren't realistic. They don't try to be real. They try to be like movies.
  13. sgc_meltdown Magister

    sgc_meltdown
    Joined:
    May 8, 2003
    Posts:
    6,000
    you could say that gamers were improvisational directors back then but now they're all actors on a moving sidewalk with teleprompters that tell them where to shoot
  14. Wintermute Educated

    Wintermute
    Joined:
    Jul 29, 2008
    Posts:
    38
    Location:
    Cyberspace
    Nice list, but why Master of Orion 2 and not the original?
    They got the year (1994) wrong anyway as MOO1 was 1993 and MOO2 was 1996.
    And they broke their own rules, as MOO2 was released with both a Dos and Windows version.
    Oh well, at least they didn't go with MOO3.
  15. Johannes Liturgist

    Johannes
    Joined:
    Nov 20, 2010
    Posts:
    3,986
    Aren't there a good amount of games in that vein, recently come out and being played? Though it's not so much in the pure Doom vein anymore, but more like Quake. At least there's lots of multiplayer games like that, not sure about games with SP campaigns so much.
  16. Aeschylus Cipher Patron

    Aeschylus
    Joined:
    Mar 13, 2012
    Posts:
    1,353
    Location:
    Phleebhut
    Race Traitor
    Wasteland Ranger
    Divinity: Original Sin
    Wow, that's actually a really nice list. There's only one or two on there that I would say aren't worthy of inclusion. It's interesting to look at how many great games were produced back in the day with limited technology and resources, as compared to today, where dreck is constantly turned out with multi-million dollar budgets. Sigh. :cry:

    They do have a ton of games on there that had windows versions released though.
  17. 4too Scholar

    4too
    Joined:
    May 20, 2004
    Posts:
    177
    Race Traitor
    Passive Aggressive




    Well done graphic presentation,
    had a flash memory of the bubble gum card collections of yore,
    [IMG]
    as exemplified by Mars Attacks!
    Pre Poke'mon kid marketing, got to collect'em all … marketing, marketing never changes. ;)

    Forced tutorials AND time released tedium, the passive aggressive copy protection choice of the 21st Century!

    The powers of !MEH!™ not just sour piratical savor but groom the consumer masses for the nex' product in the pipe line …
    [IMG]
    It's not he sex, but the SEX APPEAL that sells…. marketing, marketing never changes. ;)






    4too
  18. Fens Arbiter Patron

    Fens
    Joined:
    Nov 3, 2009
    Posts:
    1,727
    Location:
    pitcairn
    more like purchase protection

    i only buy games at full price if they have real replay value (latest purchase: crusader kings 2) and get the single playthrough games i'm interested in when they show up on magazine dvds or in the bargain bin (latest acquisition via magazine dvd: alpha protocol)
  19. Occasionally Fatal Arbiter Patron

    Occasionally Fatal
    Joined:
    Apr 2, 2008
    Posts:
    2,839
    Location:
    Treading water, but at least it's warm
    Wasteland Ranger
  20. ghostdog Prophet Patron

    ghostdog
    Joined:
    Dec 31, 2007
    Posts:
    5,672
    Race Traitor
    Brian Fargo
    Nice list and presentation. Looking at it gives me a warm, fuzzy feeling.

    And then comes the rage.
  21. Johannes Liturgist

    Johannes
    Joined:
    Nov 20, 2010
    Posts:
    3,986
    Just played some Abuse. Remembering the game I picked the easiest difficulty, was surprised how little I died during the first levels.
  22. Awor Szurkrarz Arcane

    Awor Szurkrarz
    Joined:
    Dec 11, 2009
    Posts:
    14,448
    No Gunship. No M1 Tank Platoon. I'm disappoint.
  23. Wise Emperor Learned

    Wise Emperor
    Joined:
    Feb 16, 2010
    Posts:
    547
    Location:
    Mongolian Southern Coast
    WOW I need to replay this and that and this...

    What happened? The same what happened to music, movie, literature, food, clothes industry - money and managers with their MBA's. Shit is awesome - billions of flies can't be wrong.
  24. Ion Prothon II Savant

    Ion Prothon II
    Joined:
    Jan 10, 2012
    Posts:
    1,012
    Location:
    Ołobok Zdrój
    A noob list for kids born after 1995.
    Played almost everything from there, and I can honestly say the entire list is lame, it's just the peak of the iceberg. Propably the only criteria was the shitdosbox compatibility.
    At least it had a nice layout.
  25. DwarvenFood Cipher Patron

    DwarvenFood
    Joined:
    Jan 5, 2009
    Posts:
    4,040
    Location:
    Atlantic Accelerator
    Race Traitor
    Wasteland Ranger
    Dead State
    Divinity: Original Sin
    ^
    2/5 won't read again

(buying stuff via the above links helps us pay the hosting bills)