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Disco Elysium Pre-Release Thread [GO TO NEW THREAD]

Fenix

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I updatet my theme about NTwtF on rp.
 

Elzair

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Am I the only one who initially read the title as No Truce with the Furries?
 
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Irenaeus

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PC RPG Website of the Year, 2015 Divinity: Original Sin Torment: Tides of Numenera
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Oops. Thread derailed.

:flamesaw::flamesaw::flamesaw:

On another note, Finnish is so dumb! You should totally switch to Estonian.

PPS. The link with Hungarian is miniscule as in we don't understand shit (unless one knows Hungarian of course :cool:)

I still prefer the theory that Finish and Hungarian are the exact same language, and their inability to communicate when in each others countries is just a product of the 3 hour train ride with vodka sold on board.
 

Fowyr

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since there's no combat
No combat - not RPG. Simple as that.

Looks like probably good adventure game. I wish you luck.

I'm sure I need to write something to watch this thread isn't it? )
Your preview caused a desire to play Ice-Pick Lodge games. )
Don't use single parenthesis smiles, bad fyora, bad! No tasty vlish tentacles for you.
 
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Deflowerer

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Fucking win, after seeing some dipshit fags asking crowdfunding for Overstep, I thought all hope was lost for Estonians. But this looks great. Jõudu, raisk!
 

Kasparov

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This week´s blog post is up! But before I get to that I´ll quickly recap what went down last week.

I think it´s worth noting that Robert/Marat Sar gave his first interview about the game and spoke with Stephen Harris on Orange Bison dot cum. You can read the whole thing on the Orange Bison website (LINK).

Robert thanks so much for taking the time to speak with us! Firstly, the name; as far as I’m aware “No Truce with the Furies” is from a poem (and the title of a collection) by RS Thomas, you’ve said it’s a working title but is there any significance to it?

Indeed. And it’s not only the working title; it’s the launch title too. I remember when Chris Avellone was working on DLC for “Fallout: New Vegas”. He said somewhere that he enjoys giving them titles like “Old World Blues” and “Lonesome Road” – something you could never do with a major AAA title. Those all have to be called “Frontpoint”, apparently.

Well, “No Truce With The Furies” is not a huge AAA game so we have the same opportunity. We get to be authorial. The title makes sense for the story. You wake up as this psychologically embattled person, at the end of a long war against yourself and the world. While tortured, I like how “No Truce With The Furies” also implies a certain fighting spirit. If the battle is ceaseless, it’s not yet lost.

Also, Robert and Alexander, the Art Lead of No Truce chewed some fat on an Estonian podcast. Yup, it´s all in Estonian and will sound like gibberish to most of you, but there are a few fellow countrymen lurking here as well, not to mention those who promised to take up learning Estonian to read the book. Here´s your first home assignment, boys and girls:



Last but not least, yesterday a cute lil´ article went up on Killscreen (LINK) by an author who actually had paid some attention to the lore of No Truce With The Furies. Go, Maddi Chilton!

Having gone through their share of uprisings, wars, and rebuildings, it’s no wonder such foundational commentary is coming out of Estonia. It couldn’t be more different from Fallout’s nuclear Americana.

Critique is great BUT PRAISE IS BETTER! :bounce:

Okay, enough gushing. Here´s the blog post typed up by No Truce With the Furies´writer Martin Luiga:

THE BENEFITS OF A MODERN FANTASY WORLD

The world of No Truce! (we do have an official name for it, but all in due time) is not what you’d call “a generic genre world”. It is not pseudo-medieval stasis, as Forgotten Realms was, nor is it Fallout’s campy barbarism with guns. It is also not a Harry Potter/Batman/vampire fantasy world, which is basically “our world with a secret/special world within it”. Neither is it the tech-obsessed ‘punks’ of steam and cyber. It’s a modern fantasy world, a fantasy world in its modernity, which roughly corresponds to the middle part of our XXth century. Now that kind of thing opens up an array of new possibilities. It is a world with a promise of non-staticness, meaning, things appear undecided — they could go one way or the other. It is close enough to our own world for things to have meaning in it, it is a proper frame in which to explore themes relevant to our own society such as bigotry, power relations, politics, bureaucratic apparati, geopolitical relations, philosophy, ideology, religion et cetera. A pseudo-medieval world is not a proper frame for truly exploring themes of, for example, sexuality, for it lacks 1) a proper concept of sexuality, 2) an actual idea of societal progress and 3) a clear ideological dominant, which would be the place where values come from. All you can do in a static, societally unstructured world is give out-of-place shoutouts to present day communities for cheap popularity (“this is exactly my sexual orientation, how did they know?!”).


We find the ideological dominant missing because the western world is traditionally culturally critical of ideological dominants – critical of both state and religion. Anyhow, a classic fantasy world would feature two main ideologies – the “good” and the “evil”, of which the former is selfless and compassionate, but the other one is selfish and cruel. The attempts to overcome that have given us the Grittywelt – a world in which everyone is an asshole and pessimism rules the day. Unsurprisingly, Grittywelt is also static as hell and meaningful change is foreclosed from it. It is a “protection from false hopes”. As such, it is heavily unrealistic. Much more realistic would be people living in super gritty conditions, but not looking the part, that is, not really noticing the abnormal harshness of their conditions, because they don’t have much to compare them to, and being hopeful towards the next day, because surprise! This is how you do it. Survive, I mean. Being depressed is a luxury. In a way, I’d say we’re trying to create the obverse of the Grittywelt – a world in which everyone is empathizable, sort of a hero of their own story.


The modern era is also a fitting vessel for anachronisms – do we not have actual cyborg limbs and donkey-pulled carts operating in the same world at the modern era? Capitalism can also contain little feudalisms in a way, in which a single man or single family controls the entire economy of a town or a village and profits from it. And at the same time, it can also contain little socialist utopias, scientist villages, in which everything is provided by the State. Aside from being a basic feature of reality (anachronism is nothing more than time failing to fit the stereotype about it), it is also a lovable creative tool, allowing for a plethora of what-if-scenarios. Imagine a modern world, only without television; imagine a modern world in which there never was a global war, imagine a world in which fossil fuels are less available. Now, if you will, imagine one which has forgotten its antiquity, and one, in which there is not just water between the continents, but something worse as well — an anti-reality mass we call “pale” (also more on that later). Now imagine one, which has a legitimate and operative “religion of history” in place, which seeks for people it deems special enough to be the “vessel of progress”. (This is not an alternate history thing, by the way. An alternate history takes place in our world quite recognizably and has no more than one divergence point from history as it happened.)


One might ask, why would we not create an even more modern world, if we wanted to maximise our possibilities? Well one of the answers is that it would have destroyed the necessary element of escapism, another is that we cannot create a good alternate Information Era because we ourselves fail to understand the Information Era (More precicely, we have the information era in its infancy and it works via radio relays). We are too close to it and it is too new to understand it, it is “in progress”. The third reason would be that technology is not a fascinating subject for modern science fiction. It’s become a natural part of our reality. We don’t believe it’s going to save us anymore – it has failed to deliver for too long. I am of the belief that the themes of science fiction today are societal, political and psychological (one could maybe add aesthetical to it, for we also love the world for its beauty). All fantastic or sci-fi elements are means for best exploring those themes.


I have filled my page. That’s all for the time being. Thank you for reading.


lyixik%C3%A4-739x1024.jpg



Martin Luiga


Writer
 
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Kasparov

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This is nonsense.
RPG is glorified wargame. You can't have wargame without combat.

Even tabletop RPGs have settings where there is no combat or there is very little of it. In such cases that game of chance and tactics is replaced with puzzles or narrative challenges.

So what you really mean is that a Tactical Warfame is a... Glorified... War. Game?

Personally I find it odd that one would want to define a genre lush with all kinds if potential so simply by a single (although popular, granted) aspect of it. I consider the role-playing genre a compund-genre.

And at the end if the day, isn't it also just what you know? And you like what you know; change is terrible. Like if you compared the generation of American comic-book nerds that only had super-hero and cowboy/western comics in their youth and their European counterparts that know comics for the adventure and satire.

/edit

Or the Japanese who know their comics (read: manga) for the sex :oops:
 
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Fowyr

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Even tabletop RPGs have settings where there is no combat or there is very little of it. In such cases that game of chance and tactics is replaced with puzzles or narrative challenges.

So what you really mean is that a Tactical Warfame is a... Glorified... War. Game?

Personally I find it odd that one would want to define a genre lush with all kinds if potential so simply by a single (although popular, granted) aspect of it. I consider the role-playing genre a compund-genre.

It's one of essential aspects.

I can only cite myself:

CRPG is, as close as it gets, simulation of typical P&P session. So it need to have, or strive to have:
1) Proper and complex character system with interconnected parameters. Means to improve your parameters.
2) Combat. Ideally - tactical turn-based (as in most P&P systems).
3) Exploration, puzzles, mind-warping dungeons, etc. Keep in mind, you don't need all of them, kit and caboodle.
4) Word reactivity (from beloved by Codex C&C to typical "name job buy")
And again, point is simulate typical P&P session. So JA2 is not RPG not only because laptop guy doesn't have stats, is not RPG because it, in essence, uses strategy elements (income per day and so on). Your typical P&P player does not holler "LIGHTNING BOLT! PRAISE OGHMA!", he just says "Fireball centered on second ogre" and rolls dice. "Roleplaying" is not the sine qua non of typical P&P session and, ‎respectively, CRPG. Frankly, it means shit.

CRPG usually can be simplified in one aspect, but only one. Simplify too much or completely remove one of the aspects and you will get CRPG-hybrid like Bloodnet (too much point on adventure game-style puzzles) or SS2 (FPS combat).

Remove combat from PST an you will get adventure game. Proper and respected genre as well.

And at the end if the day, isn't it also just what you know? And you like what you know; change is terrible. Like if you compared the generation of American comic-book nerds that only had super-hero comics in their youth and their European counterparts that know comics for the adventure and satire.

Then stop diluting borders of genre that I know (at least for 80s-90s) like back of my hand with spurious definitions. Next you will say that RPG is about "roleplaying". Don't you understand, that you shit on both genres? What's why BloodNet is properly described as "adventure game with heavy RPG elements" or Hound of Shadow is pure adventure game despite having better character creation than many new "RPGs".
 

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