Tacticular Cancer: We'll have your balls

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Interview No retailers, no publishers. Fargo: "This, to me, is the future"

Discussion in 'RPG Codex News & Content Comments' started by Zed, Jul 25, 2012.

  1. Zed RPG Codex Staff Patron

    Zed
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    Tags: Brian Fargo; Chris Keenan; Digital distribution; InXile Entertainment; Kickstarter; Wasteland 2

    PC PowerPlay ("Australia's #1 Game Mag") offers an article/interview with Brian Fargo. The interview doesn't cover any new ground, so don't expect anything breathtaking. It is, however, a pretty nice recap of Fargo's journey with Wasteland 2, Kickstarter and all that.

    Game funding… has changed. Yet some nay-sayers are lamenting that it’s only a matter of time before a high-profile failure discredits the entire Kickstarter system. Fargo, the über fan of post-apocalyptic fiction, is far more optimistic. “I think that this whole Kickstarter business is bigger than me, and bigger than Wasteland. I’m ecstatic that there’s this model that can exist. There’s a purity to the system now. A lot of people said: ‘What if they don’t give you the money to do it?’ Then I said: ‘Well, the game probably shouldn’t have got made!’

    “The second part of it is that now with digital distribution, we have access to sell it directly to them. So with digital, we removed the retailer, and with Kickstarter, we removed the publisher. So: Boom! Both guys are out! Direct! That’s a wonderful thing. On top of it, we have the forums, with which we communicate with [our customers], so now they’re even involved in the design process.

    “This, to me, is the future.”

    I'll drink to that!

    In other Wasteland 2 related news, No Mutants Allowed picked up on an interesting post by Wasteland 2 producer Chris Kennan - on character appearances:

    We've been playing around with character customization already as we're building the core system for model creation. We started with a bunch of customizable slots on the character and found that in an isometric/top down view, most of the details get lost very easily. One element that helps us quite a bit is the character portraits. You'll be able to select from many portraits and also import your own. We will have enough slots to give enough choice in gameplay, but not as many as you'd find in a fantasy based game, like WoW. Does a leather strip around your wrist really help you survive the wastelands better? Probably not.

    I've been following the armor discussion as well. I tend to agree that having everyone look like space rangers at the end of games can be a bit distracting. We are looking into designing into the world some additional paths beyond simply "bulky is always better". There are some interesting groups in the world working on different technologies. It is possible to get strong but thin materials.

    Chris Keenan

    Don't underestimate leather wrist wraps.
    raw, CappenVarra, Krash and 3 others Brofist this.
  2. commie Magister Patron

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    One thing Wasteland 2 better not lack is appearance customization....that's essential in playing a ROLE playing gaem..... :M
  3. communard Educated

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    epikitscheesy Brofists this.
  4. zeitgeist Scholar

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    [IMG]

    I wonder how much less than this will be "enough". 10 slots? 6? 2?
    Jack Burton Brofists this.
  5. Brother None On the line for InXile

    Brother None
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    Somehow, imagining Fargo going "no retailers, no publishers, just me" brought this to mind...

    [IMG]
  6. felipepepe Anacoluthon Patron

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    Just make the top tiers armors really rare, so each character has his own unique gear, that always help me LARP....also, they should make something like the Terminator armor in Dawn of War 2, a unique & very bulky armor that "defines" the character.

    Clockwork Knight Brofists this.
  7. SuicideBunny tastier with special sauce

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    no publishers, no retailers, just an endless stream of lightweight smartphone games cloning each other
    Ion Prothon II Brofists this.
  8. Black Prophet

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    Or modern pseudo realistic military shooters cloning each other.
    Or bad action game that pretend to be rpgs.
    Oh, wait, that's now.
  9. Zarniwoop Liturgist Patron

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    Guess I'm one of the naysayers then. It won't even need a high-profile failure, just several low-profile ones will do the trick. Or, you know, time. Devs will eventually get too comfortable with the system of getting piles of cash before anything is done, and inevitably start putting out inferior products. This will go on for a while and eventually people will just get fed up with it and demand to be taken back to the "good old days" when we pre-ordered only 2 months before the game was released and got free cut content in collector's editions.




    While this does sound good, I'm getting just a teensy little Molyneux/Garriot vibe from the way he put it. I just hope he clan cling to his sanity at least long enough to finish Wasteland 2 before being consumed by the urge to catch the next rocketship and explore the purity of redefining rpg's by turning them all into The Sims.
  10. villain of the story Magister

    villain of the story
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    Kickstarter has been around for years and is full of failures. FULL OF IT. Failed projects number in thousands. So far, it doesn't seem to have made an overall negative impact.
  11. Brother None On the line for InXile

    Brother None
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    Heh. Zarniwoop, you do realize Fargo isn't getting paid for his work on Wasteland 2, yeah?

    Because they're hardly of a noteworthy scale. These videogames are. When Ouya inevitably fails, it'll be a big deal.
  12. l3loodAngel Learned Patron

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    Todays game market is a one huge failure and I only see apologists... It's gonna be a big deal for a few weeks and then the new game will arrive and everybody will just forget as always.
  13. Metro Magister

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    No retailers, no publishers.... only GabeN.

    [IMG]
  14. JarlFrank Великий князь Patron

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    As long as boxed copies survive, I won't mind the loss of publishers.
    epikitscheesy and mindx2 Brofist this.
  15. Refined_Gentleman Learned

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    This, to me, will inevitably happen, probably soon. 2-3 big projects will fail and people will lose faith in bigger projects, and you can be sure their faliure will be covered in the media a lot.

    That's why I'm glad that Fargo jumped on the bandwagon early. If they deliver a good product they will be one of the few companies, after this system crashes, that people will give lots of money without too much doubt.
    That's also why I want Obsidian to fire their project off as soon as possible, before people lose faith in kickstarter.
  16. Metro Magister

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    Trying to recall what Bard's Tale and original Wasteland allowed. Helm, armor (don't recall if they were separate leg items, don't think so), gloves, and boots? Of course that was in a text/list UI so you could conceivably have an endless amount of slots but they still limited it.
  17. Infinitron RPG Codex Staff Patron

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    The HUDsucker Proxy :smug:
    Jack Burton Brofists this.
  18. raw Cipher

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    What's fascinating though is that despite all these slots, the whole "outfitting" of your character is completely trivial. Not only is gear a catered per class ordeal, but it also comes in neatly packed tiers you simply have to progress through.
    It's so ridiculous considering they spent all that time on those gazillion outfit slots and then you can do nothing with it.
  19. Zed RPG Codex Staff Patron

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    I haven't played WoW in quite a while now...

    But back in my day you had to do quite a lot for so-called BiS (best in slot) items. Until you got them, there were definitely choices.
    After the second expansion they started handing out gear like candy though, so what you're saying is quite accurate.
  20. raw Cipher

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    i never played beyond a few weeks in closed beta and it was like you describe back then as well. granted i never played enough to get to a point where i asked for choices but I couldn't see those matter anyway, with the items revolving around +10 to this +20% to that.

    it's the same with the traits, great my fireball does +2% damage now, why should I care? Its all so disconnected from being fun and engaging.
  21. Zed RPG Codex Staff Patron

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    Item choices not really mattering too much is a consequence of having so many slots, I suppose. Which is part of the reason why Diablo 3 items are so awfully boring.
  22. raw Cipher

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    well, in eve online a ship can have a comparable amount of slots and yet a single module can decide wether you fly with a shitfit or not. gear can matter even with many slots, it just depends on how you tackle the issue.

    outfitting your character should be a strategic minigame like in eve.
  23. mindx2 Prophet Patron

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    Keep speaking the gospel brother!!:bro: I love me some good old fashioned (thick manuals more than one manual, maps, trinkets/ feelies, etc.) boxed games!!
  24. Ion Prothon II Savant

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    Wonderful future of clouds, digital distribution and DRM. Can't. Fucking. Wait.
  25. Infinitron RPG Codex Staff Patron

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    These things are not necessarily related to one another. We have DRM in our boxed games right now. We can buy MMO ("cloud") games in boxes right now.

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