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Decline Nival's Blitzkrieg 3: Available on Early Access

Hamster

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Codex 2012 Grab the Codex by the pussy Codex USB, 2014
There is very little information so far, apparently it will be a "multiplayer game with no micro-transactions but with optional subscription and DLC single-player campaigns"

Sounds pretty shit so far, but let's wait and see, after all World of Tanks (i assume it served as their inspiration) was enjoyable.



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Dr Tomo

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May 31, 2013
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In a library near you
Nival still exists? :eek:

Yes, if you can call making shit f2p MMO's existing.

Well if they get a couple western customers to purchase anything from the studio they are set for the year. As it makes sense now how Russian studios are notorious in making crap games every time and still stay open which thanks to their crap economy they are benefited with the currency conversion.
 

vonAchdorf

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Sep 20, 2014
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They throw in Blitzkrieg 1 and 2 for free – not that you need anything but Blitzkrieg 1.
 

Hamster

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Codex 2012 Grab the Codex by the pussy Codex USB, 2014
The real qeustion is when do you shitlords start working on proper single player sequel to Allods?
 

zwanzig_zwoelf

Guest
The real qeustion is when do you shitlords start working on proper single player sequel to Allods?
This.
Rage of Mages 1-2 had its moments, and magic was really fun (or at least I remember it that way).
 

Outlander

Custom Tags Are For Fags.
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Divinity: Original Sin Wasteland 2 Steve gets a Kidney but I don't even get a tag.
:necro:

Blitzkrieg 3 will be the first real-time strategy game featuring neural network AI

Nival has announced that it has solved one of the most ambitious problems for artificial intelligence specialists as its engineers created the world’s first neural network AI for the real-time strategy. This challenging task was chased by a large number of leading companies, including the Deep Mind, IBM, etc.

As the press release reads, Blitzkrieg 3’s AI, named Boris, is capable of playing at the top player’s level while not using any hidden information about the enemy.

Below you can find a video in which the AI ??plays against one of the studio staff who stressed the AI’s unusual behavior. In this video, the AI constantly scouts the map, actively relocates its units, and changes its tactics depending on the situation.

For instance, in one of the episodes Boris started by landing his paratroopers to attack a single enemy tank. But when reinforcements tanks came, his troops immediately took the defensive positions in the buildings and tried to utilize the artillery.

The video also states that playing with general Boris will be available for general public at the upcoming March update.

Sergey Orlovskiy, founder and CEO of Nival, said:

“Despite the fact that the leading companies of the world are working on this problem, we have managed to create the first neural network AI for RTS. It is worth noting that Boris plays fairly. He does not use the information under the fog of war, as well as any other hidden information about the enemy. We gave him only the basic tactical moves, but during his training he invented a variety of strategies. He makes decisions just like a talented military leader. It has become difficult to predict his actions now, and, most importantly, to distinguish them from human behavior.”

http://www.dsogaming.com/news/blitz...me-strategy-game-featuring-neural-network-ai/



:interesting: video looks promising.
 

DeepOcean

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Sounds alot like BS, if it is BS, they must be pretty cynical motherfuckers to lie like that. Very skeptical of low budget game developer all of sudden discovers the lost Ai secret.
 

Johannes

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casting coach
I don't care about RTS AI. If I play an RTS I will play it against humans, is it a good game, that's more relevant.
 

Norfleet

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Just you wait. The military will see this and take to using it to make actual droid armies. Terminator is reality.
 

Galdred

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Steve gets a Kidney but I don't even get a tag.
Sounds alot like BS, if it is BS, they must be pretty cynical motherfuckers to lie like that. Very skeptical of low budget game developer all of sudden discovers the lost Ai secret.
Neural networks are not that hard to implement, especially since all the cool guys (Google, Facebook) have been releasing a lot of open source libraries for them (Tensorflow, Torch...). The problem is to use them well. It might take 2 billion years to Boris to reach a good human level if the feature set is too big (ie if there is too much input fed to it), and there is all tasks (production, micro, macro) are performed by the same network.
 

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